DMR & Cataclysm - The Plan

Started by Whitey, October 08, 2010, 09:09:07 AM

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Mythmaker

well, i lvled my paladin from 80 - 85 in like one week of normal play (not HC play), without the use of any instances in the beta. So i guess i'll do about the same when cata gets released ^o)

TeaLeaf

Remember you get 200% rested the whole time in Beta at the moment so real levelling is slower.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Mythmaker

Quote from: TeaLeaf;317969Remember you get 200% rested the whole time in Beta at the moment so real levelling is slower.

seriously? that sux... oh well, i know the drill now, so make it 1.5 week at a slower rate :p

Legolei

Quote from: Mythmaker;317963well, i lvled my paladin from 80 - 85 in like one week of normal play (not HC play), without the use of any instances in the beta. So i guess i'll do about the same when cata gets released ^o)

If it will be like the release of BC, it will take 1 hour per quest. You know, 20 spawn points, quest is: "Get 10 items of xyz", droprate 20%, and 500 people running on 1 square pixel trying to tag the next mob :blink:

Oh, and the framerate will be 1 frame per 5 seconds with a latency in the 5 digits.

Can't wait :)

TeaLeaf

The general structure has changed quite a lot in Cata.  There are multiple quest hubs in zones and a distinct path through each area with heavy use of phasing.  The initial Cata starting quest zone is littered with relevant mobs and very quickly (after 2 quest) sends you to phased and other areas, so I am not expecting it to be anything like as nasty as WotLK (or worse TBC) was.

So far I've only come across 2 quests which stick out as bottle necks, one in Vashjir and the other in Uldum.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Legolei

Don't worry, I've been on beta since mid July. I've seen (almost) all quest for the high level areas and intend to (ab)use any quest area that requires to kill a big amount of skinnable beasts. Fast way to get skinning and leatherworking up to 525 :)
In fact, Blizzard knows those problems too. I've seen quests where you could hardly walk 10 yards without being attacked by newly spawned mobs.

Drakelin

im hoping i will be lvl'ing ata an ok speed but i cannot promise anything because its the month of chritmas and as im working at a clothing for men shop we will get busy at that time and there will be a lot of extra shifts for me so i sadly dont think ill make the 22. dec. aim but rather ill be in first in january :D hoping to have energy to play more then i have lately :) i miss u all :D

Mythmaker

well, the beta was like that, altho it was only like that in the starting areas, so why would it be any different at release?

Mythmaker

Quote from: Legolei;317978If it will be like the release of BC, it will take 1 hour per quest. You know, 20 spawn points, quest is: "Get 10 items of xyz", droprate 20%, and 500 people running on 1 square pixel trying to tag the next mob :blink:

Oh, and the framerate will be 1 frame per 5 seconds with a latency in the 5 digits.

Can't wait :)

well, the beta was like that, altho it was only like that in the starting areas, so why would it be any different at release? but again: will it stop anyone from playing? :p

TeaLeaf

From my beta experience they get you out of that initial starting area super fast and into phased areas, so I think it will be *way* better than we have experienced in the past.

Bottom line though, it will be crowded initially as every WoW player in the world logs in and starts the grind to 85.  Usually it clears up significantly within a couple of hours as players go to bed, so I'm personally looking to overnight it again.  Blizz have also massively increased spawn points for the starting zone quests so this will reduce congestion still further.

Once into phased areas things should start getting a bunch better real quickly.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Slush

#25
I love you when you put your name in your sig.

When it comes to Cataclysm; theres a lot of good points made in this thread. ALOT of guilds are seeing hard times these days, as people are dropping out of raids, and not attending at all. Many are on beta servers, whilst others are doing RL stuff.

When the magic dates approaches, I will, amongst others be more active and that TS3 idea is actually great. Social guilds, when organized well, often has a tendency to do just aswell as poor hard-core ones.

I would like to stress one thing though; Guild Achievments. Dig into this, as this is gonna be one of the real -awsome- factors in Cata.
I will never ever drop into a random BG / raid / dungeon again... without the magic words in guildchat: "Anyone else for .... ? "

Hope you guys are with me on that one, as it will glue the guildies together.

http://www.wowwiki.com/Guild_achievements

Slush.

Mythmaker

#26
Quote from: Slush;318463I love you when you put your name in your sig.

...

Slush.

and i'd like to show you one thing ^^ the Achievement: "Stood in the Fire" --> "Get killed by Deathwing"

That's the one i'm going for :p

edit:
And I just got it! he flew over in Wetlands... :-/ everything first turned red, and then: poof! flames! Dead!