Blackwing Descent: Nefarian & Onyxia - Defeated May 3rd 2011

Started by TeaLeaf, February 21, 2011, 08:21:18 AM

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Slush

Ok, so the raid healer must be more aware of the Nefarian tank than the Onyxia tank in Phase1. Atleast after the adds are down, and we have more time and space to move in.
This is what I did on the last tries on Tuesday. Worked well.

The kiters(Mage in particular) should be in a safe spot even when Onyxia does her Electric Discharge, but I managed to heal Sheep through it (I dont know if its fair to ask the kiter to watch the timers at the same time as kiting multiple mobs.. kiting is hard). I dont like being that far away from Hal.

WoL best try (same as Tirk mentioned):
Those spiky curves are happening when Nef reaches 90% and 80% and the last big spike is from lava damage. (Am I rite?)

We need to sort healing on 90% and 80%, as we did loose tanks there. And that when u guys do your DG roatation aswell.
Should I (raid healer) not prioritize the raid at that point? What I did until now is: Healing Rain -> HoT on Hal, Healing Wave on Tirk, Healing Wave on Hal -> Chain Heal group -> Chain Heal group -> Healing Rain.
Should I instead put more on tanks? Healing Rain -> Quick heals on tanks until Healing Rain is off CD  -> Healing Rain.
Would appreciate input on that, please.

Whitey

The occassions that we lost tanks during the Crackle happened when a breath came in at the same time. I had used DG and also blown a cooldown on the try I died and I know a DG was used on the attempt we lost Hal to the same thing.  IMO we need more prio on tanks during the crackle especially as our big self heal has been nerfed in the patch.

Tirkad

Quote from: Whitey;323860Avoidance v's threat is a tricky one to get balanced.  We have some fights that need huge dps from the start and so the tanks need to generate and hold threat quickly.  Until 4.1 we also had to ensure our hit was high enough for interrupt duty on certain bosses.  I've been gradually decreasing my hit/expertise and can probably go a bit further to help on the avoidance but I don't want to go so far that it sacrificies the threat I generate in the initial stages of the fights or we start losing dps.

That's the issue, Whitey. Most tanks think that avoidance is better than mitigation becouse not getting hit is better than getting hit for less. If i didn't explain it clearly i'm sorry, that's probably my fault along with the fact that english is not my natural language. As healer, i prefere tanks going for mitigation over avoidance anytime, since as healer i want a damage taken curve as smooth and predictable as possible, so to plan my heals in the most efficient way. Of course i'm aware that tanks have other stats to look for (threat above all) but mine was just a free hint to help you decide where to put some spare points in case you'd like to make it a bit easier for your healers. :D

Twyst

OK, why are we placing Nef in the middle on P3? thanks to the adds moving through nef, there was at least some fire I have to turn him through and it killed me twice. In the tankspot guide, they take nef to an edge and stay put while the kiter then circles in the nice large space left. This removes me having to dodge fire, manage my CD's as a result of hiting fire + crackles AND keeping an eye on whitey so nef doesn't breath on his adds.

TeaLeaf

The problem we found when we tried the tankspot positioning was that the add tank ended up getting closer and closer to the back of the raid and then running out of room.  We also ended up getting chased by fire as it was kited right past us (just behind us) when the room was fullish.  Tanks found it easier to simply kite around the outer edge and keep Nef static in the middle.   Where a P3 goes awry is due to aggro issues on adds, or a breath on an add resetting its timer etc.  When you factor in adds that might be slowed/stunned/out of synch with others, then the outer circle strat becomes potentially less hazardous.

The central strat is not the only way of killing Nef (tankspot uses another), but it is one that works as the exceptionally clean P3 on the kill showed.  From time to time it goes wrong (as with any strat) and you get fire everywhere.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Just to add to that - when you kite to the head end of the room it was also increasingly difficult to avoid a badly timed breath as you got progressively closer.  That coupled with sharp turns of kiting in loops to Nef's side causing range closure issues.  No idea why I forgot to type that first time around!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Slush

I see from logs that this didnt work out as planned yesterday. What went wrong? 3mins 25secs was the longest of 11 tries.
Not farm content yet, obviously. :-(

When I raid heal this.. as I usually do.. Im not scared of Lightning Discharge. Just stay north of the south pillar. And throw HoTs + full health on me/sheepy before Lightning Discharge (from Ony)
I stay far away from Nef, because he dont likes us.
I dont move into middle before Adds are down in p1.

Tirkad

Some wipes were due to silly mistakes by people seeing the fight for the very first time, others due to miscalculations, and others simply to bad luck/bad timing (crackle with fire breath on main tank= 80k+ hps needed for some seconds). In addition i found myself again with mana problems, and it's not due to the mana tide problem, even if it would have helped. I usually had something like 70-80% after the first phase before using divine plea. during these tries i was lucky if i could get up to 60% AFTER divine plea.
The slight problem is that it was like learning the fight, again. And it wasn't fun like the first time.

Grimnar

Well i think i maked Whitey very happy yesterday as i heared on ts "Grim you are going to do that every time from now on"
 
What i did was playing as a 3 tank half way into phase 3. I was taunting off the adds that came into the dps/healer camp and moved them to the next pillar where whitey could get them off me without any problems and enough time to do something else untill he came into range of me.
 
At one point i had 2 adds that i was kiting next to the path of whitey and far away from the group, that helped the healers and whitey as i used my own cooldowns on it and didn't need healing for that little time that i had them on me.

Whitey

Quote from: Ice Hawk;325187Well i think i maked Whitey very happy yesterday as i heared on ts "Grim you are going to do that every time from now on"
 
What i did was playing as a 3 tank half way into phase 3. I was taunting off the adds that came into the dps/healer camp and moved them to the next pillar where whitey could get them off me without any problems and enough time to do something else untill he came into range of me.
 
At one point i had 2 adds that i was kiting next to the path of whitey and far away from the group, that helped the healers and whitey as i used my own cooldowns on it and didn't need healing for that little time that i had them on me.

It was a great help!  Once it gets to that stage of the fight I am continually moving round the room and doing what I can to reduce the damage i'm taking, there are also adds waking up more frequently at that stage making it really hard to pick them all up.  Nice job (the MD's from Hubbah also made things a lot easier).

Slush

Aha, so that was what the "Grim you are going to do that every time from now on" was all about. I must say... it felt easier to heal last try yesterday so... yes please :-)

Treach

We're dpoing this in 2 days, well you are since I can;t make it now.

Here's my thoughts on Onny:

1) The Pull. The start of the pull is all about positioning the boss. The problme with moving a boss is that you ahve to move out of hit range to get the boss to move. This makes aggro picku-p quite slow at the start. For me, a Mangle miss makes it much harder. Please can dps wait until the boss is standing firmly in the outer ring before starting pewpew time? It would make a massive difference.

2) Electric Shock Thingy. This is the tanks responsibility and MUST be watched for carefully. As soon as you see Onny crackle turn the tail to the raid or people will get 50-75% of their health taken off. Easy wipe.

3) Melee. It may be best if you don;t dps Onny at all. No matter what angle you attack from you will be tanking damage.

Grimnar

Quote from: Treach;3285713) Melee. It may be best if you don;t dps Onny at all. No matter what angle you attack from you will be tanking damage.

you are wrong here. Melee is fine to attack Onny.
 
 
It is all about the % of the bosses. Watch out for the crackle's (the raid is in control of those) and you should be fine.

TeaLeaf

If tank is first down *and* everyone else uses the first 10 seconds to run to the centre for the initial group position, then the Ony tank has plenty of time to both build threat and move Ony into the final tanking spot.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Twyst

The only real concern for tanks in P1 should be not cleaving the adds as they wander aimlessly past. IF you do, they are a pain for non tanks to get off. The same applies in P3 if an add gets lose. As a DK , it's the only fight where BloodStrike is on my bar.