Rush on our server

Started by TheDvEight, November 05, 2011, 08:32:25 PM

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Ragnarh

Rush in BF3 seems to be a rocket, nade and morter spam fest at choke points.
I do not like it, and players using morter in attacker spawn where I cant shoot back is anoying .
Kakehund

TheDvEight

Rockets, Nades and unfortunatly mortars are apart of the game guys. I dont like the fact that theres not a whole lot of teamwork going on when playing 64 man rush, where as i feel that its easy to work as a team in conquest "ill go there cap that flag back me up etc" i must prefer conquest for the ethos of our gaming community of teamwork etc.


I Like rush and would be a shame for us not to have it on rotation but I Agree with blunt about a rush night (possibly on friday dMw. Rush vs the world! ) Now that sounds like fun (and we could all work together ).
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

ArithonUK

I find RUSH a relief from constantly running to and fro from three flags. Variation is the key.

Tutonic

Quote from: Ragnarh;336514Rush in BF3 seems to be a rocket, nade and morter spam fest at choke points.
I do not like it, and players using morter in attacker spawn where I cant shoot back is anoying .

I think if someone sets up a mortar in a protected area, you are well within your rights to slot them.

Rush is ok, it's not quite as dynamic as Conquest but it's nice to have as part of a rotation.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



Fazer Erazer

I enjoy the mix of conquest and rush but 64 player rush is to chaotic and only takes a choke point like the entrance to Metro and the map is over in minutes.

TheDvEight

Quote from: Tutonic;336555I think if someone sets up a mortar in a protected area, you are well within your rights to slot them.

Rush is ok, it's not quite as dynamic as Conquest but it's nice to have as part of a rotation.

Ninja can we modify the rules a bit to make this ok?
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

Vargen

I was indifferent to Rush when it was first brought up. Now I no longer use the term "Rage quit" I modified it to "Rush quit".

Granted Rush is great fun with FEW players, and if we have a team an play tactically.

I suggest we stick with conquest as our normal rotation, and have special weekends or something where we change it up a bit. But for *insert imaginary friends name* sake, please limit the player slots when it's rush.
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1


lionheart

We certainly had as a rule on BFBC2 that if someone shoots from within their spawn they are fair game and I think the same will apply here.
[SIGPIC][/SIGPIC]

TwoBad

As i understood and applied the rules in BC2, if an attacker was active ie attacking in whatever way be it snipping, tanking or even using the UAV he is fair game.  If an attacker is in the spawn area but not actively attacking he should be left unmolested.
 
On Rush, if the attackers over run the mcons and the next set begin, it is up to the attackers to clear the defenders old base/spawn area.  If the attackers fail to do this and they leave a defender hiding in a bush somewhere who then starts to picks off the attackers then tough.  However, if a defender spawns at the new set of mcons then moves back to their old base which is now the attackers spawn, this would be considered spawn rape and breaking the rules.
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]

Gone_Away

Guys.

I've doubled the tickets on our server. I'll need to restart it tomorrow for the changes to take effect.

One of the thing we were discussing tonight is that it rush will be better with more tickets.

Vargen

Quote from: Ninja_Freak;336758Guys.

I've doubled the tickets on our server. I'll need to restart it tomorrow for the changes to take effect.

One of the thing we were discussing tonight is that it rush will be better with more tickets.

Looking forward to seeing how that goes. Could we also have more then 1 conquest for every 2 rounds of rush?
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1


Tutonic

I've come to the conclusion that Rush mode with 64 players is very, very bad indeed.

If we're going to stick with a 64 player limit, we should remove the Rush maps from rotation.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



TheDvEight

Quote from: Tutonic;336828I've come to the conclusion that Rush mode with 64 players is very, very bad indeed.

If we're going to stick with a 64 player limit, we should remove the Rush maps from rotation.

+1 rush is fine on a 40 man server
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

Vargen

Quote from: .DickDastardly.;336833+1 rush is fine on a 40 man server

I actually think it fits best as 8 player aka squad rush ;)
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1


TheDvEight

Rage quit tonight sick of getting base raped no admins on to enforce the rules map was canals it seems to attract people who are defending to rape the carrier unless as a rush map
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion