Garrosh Hellscream - DEFEATED 05/11/13

Started by TeaLeaf, August 19, 2013, 05:09:34 PM

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TeaLeaf

PTR

TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Did this in a 3 hour LFR this morning. :blink:

Noteworthy points from LFR:
-one tank had the adds and tanked on nearside Star line and used the Star to help kill the adds
-prio add was wolf rider (with interrupts)
-ranged always burn weapons
-only 1 engineer was killed (allowing the 2nd star to help kill the adds)
-transition phases were totally easy, only bit to note was making sure you stood close to the end boss so that you could scoot around him and avoid his frontal cone
-look out for players with whirlblade
-KEEP ON TOP OF ADDS, the boss will die so long as adds are under control!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Following on from our own tries, I think we might benefit from going to 2 healers on this.    Seems to me that the longer we stay in the phase the more damage we get to take, so I'd rather burn through it fast.  Damage did not seem horrendous (and we're still taking a bunch of leanring damage), so I think the additional dps would help.   It would also solve the horribly large number of Engineers we had to deal with in Phase 1, if we can get through it a bunch faster there's less to heal, less movement, less interruption etc.

MC - be aware and help dps down to 20%.   Do NOT dot the player please and do not execute them!!

Whirl - simply a case of staying away from Garrosh, so Garrosh returns to initial tanking spot.

Phase 3 minions - spread and grab one to dps solo, then help others.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

JonnyAppleSeed

It makes sense as we do need to split into 2 teams at the intermission
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


TeaLeaf

#5
The TLDR for this boss, who we aim to kill tonight!

Phase 1:  
HEROISM!!
Priority DPS & Interrupt on Farseer Wolf Riders
Focus DPS on Garrosh
   -1 dps on Weapons (6.3m HP so 1 dpos should be enough)
-1 assigned Engineer (need player with fast movement, Engineer is only 623k HP)
Do NOT focus dps on other adds, they should die from splash damage & Star damage
Stop DPS on Garrosh @ 10% and transfer all DPS to the remaining adds and weapons.


Transitions:
By default:
   Group 1 Left
Group 2 Right


Phase 2:
At end of transition QUICKLY group up on marker again (melee with boss, ranged on marker) to be ready for new Desecrate and Mind Controls
Stun & interrupt the MC'd players, watch your DPS so as NOT to kill our own players - 20% is the goal not 0%!!
AMZ/Smoke Bomb or other CDs for melee during whirl if melee remain in range
   At 50 energy the MC targets can't be stunned, so interrupts are priority to avoid additional MCs
At 75 Energy Desecrated Weapons become unkillable, so we move to place things to maximise room for raid
If we get these two abilities we're taking too long in Phase 2
Stop DPS on Garrosh @ 10% and transfer all DPS to the remaining adds and weapons.

Phase 3:
Boss in middle again, ranged on one of ranged markers.
All abilities Empowered.
AMZ/Smoke Bomb or other small CDs for melee during whirl if melee remain in range
Raid moves as one to avoid Desecrates
Interrupt the MC'd players and take them to 20% asap
Ignore small adds, focus DPS on Boss
HEROISM!!
Chained raidwalls towards end (we'll preset a list)
Tanks call for single target tank CDs as debuff drops


CD Use
Remember that this is a 10 minute fight, so we'll get 2 heroisms and have plenty of time for 3 min CDs etc to tick off, so PLAN your CD use to maximise the number of times we can benefit from them!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Ammon

#6
The engineer was an easy thing to remove, only caveat as a melee is it basicly rendered pre potting the fight a waste of time as almost all of the potion time was spent, running to the engineer (kill him in a KS) running back and hitting the shaman (pot 3/4 gone) then running back out to the engineer. still that phase was straight forward enough :)

The projectiles during the whirling corruption are fired at people but are kinda like shadow crashes. they hit for 200k, in an 8y area, move out of the purple swirly, the add will pop where the boom happens, hence why stacking on empowered is kinda deadly.
solution i guess would be to spread, and kill the adds far from each other.
its empowered we're going to need devo's ect for though.

Killing an add near another though, we have to get on top of killing these far from others as they hit like trucks in a horribly short time when several are stacked and one goes..

JonnyAppleSeed

It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


TeaLeaf

Expression Editor Log work:

Interrupts on Touch of Y'Shaarj:
fulltype=SPELL_INTERRUPT and extraspell="Touch of Y'Shaarj"
MC Damage:
(type=TYPE_DAMAGE and sourceType="Player" and targetType="Player") or (fullType=SPELL_AURA_APPLIED and spell="Touch of Y'Shaarj")
Timing of Key Abilities (run code and then go to Timeline tab):
((fullType=SPELL_AURA_APPLIED and spell="Desecrated") or
(fullType=SPELL_AURA_APPLIED and spell="Touch of Y'Shaarj") or
(fullType=SPELL_AURA_APPLIED and spell="Whirling Corruption") or
(fullType=SPELL_AURA_APPLIED and spell="Empowered Whirling Corruption"))
The order is pretty clear and consistent, so we ought to be able to deal with these abilities in a straightforward, repeatable way:

Desecrate then MC then Whirling Corruption

As we have a known order then we can better plan our movement to deal with this abilities.

Phase 1:
Other guilds get through this without a 2nd Star - it does big AOE damage and is not something we need, so we should make sure that our DPS priorities are the Boss or the Rider if up.   We do NOT need to show big AOE damage in the logs as all this does is slow down DPS on the boss which is not what we want!   FOCUS ON THE BOSS/RIDER ONLY!!

Phase 1 Movement:
A to C works fine during this phase. (see image)

Transitions:
Not enough people are getting the buff.   In future we'll mark both tanks and we follow those tanks (and tanks let the group follow and do not run off) - so that we pop the big bubbles together as a group.  This allows us to share the 50% damage reduction buff better.

Phase 2 Movement:
We have a repeating Desecrate>MC>Whirling Corruption cycle.
Let's consider changing our movement a bit: (see image)
[ATTACH=CONFIG]2442[/ATTACH]
A: Desecrate hits, move to B(oss)
B: MC hits, clear MC and ranged move to C
C: Melee can join C for Whirling Corruption

This should allow faster clearance of MC if we are all in a group.

When Empowered Whirling Corruption starts (25 Energy) let's change this to:  
Just prior to Empowered Whirling Corruption move from the marker towards the corner of the room for reduced Whirling Corruption damage and to be spread for Minions
-if slow on Minions then move to Walls to dump any new incoming Desecration, otherwise return to A/C marker and move when Desecrate is cast.  
Consider using far side of room too (no Star in Phase 2).


Minions:
Try by try we saw Minions heal other Minions for:
22m HP
10.5m HP
4.5m HP

...so we're getting better at pulling them apart and killing them >10yds from others.   That's good news. :biggrin:


After first transition consider ignoring some Desecrates to get through P2 faster and trim their HP later before they go empowered.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Ziley

As for the Empowered Whirling Corruption, which is currently killing us. Remember that the adds that spawn are an ABSOLUTE dps priority. I suggest making it so we kill the ones that are closest to us personally (which means the damage is split but that's probably a good thing anyway) and then as we kill the ones closer we move our target to the ones that are further out/further away from each individual player. From our current tries they seem to die really slowly, even the ones that aren't boosted up tend to stay alive for too long.

Edit: I also think that if tanks get aggro on one of the mobs (which will probably happen) you should really both swap to that mob immediately and kill it, so that if you get aggro on others after that you can also kill those alone and avoid them buffing each other. Remember, the boss is not affected by the buff at all.

Insert: "........................................................." into google translate and make the target language japanese. Then have it read aloud and enjoy the ridiculousness.

Guru

I'm not sure if this is a valid for our raid setup but a friend of mine killed Garrosh by zerging the boss in P3 with completely ignoring the adds.

Maybe it is worth a try?

TeaLeaf

Agreed, but I'm not sure we should do the whoel of P3, but certainly there will come a point where we just burn the boss and offtank (and not kill) the adds.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

New 'triangle' movement worked well for us, MC's went down way quicker as a result and that was a win all around.

Note in Phase 3 we dealt with and killed 1st set of Minions, but then off-tanked and ignored the second set to focus on burning the boss.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)