Naval Action

Started by albert, February 05, 2015, 09:12:08 PM

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albert

They don't seem to offer invites to existing players. It wasn't even a Kickstarter, people just paid â,¬25 directly and they sent a Steam key via email. Steam only distribute it but don't sell it. I'm liking what I've seen so far. I should reach Jamaica tonight. Maybe get a capture or 2.

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Cheers, Bert

albert

I talked with a few regulars on TS in game and it appears that if one wishes to get a steam key when the sales are closed firstly sign up to the game labs forums. Then email the forum admin and politely ask if there is a way to acquire a key. If you emphasise that you have clan mates who play and you are a keen game tester the admin will request a PayPal offer of a key be sent to you which you can pay and join the game. â,¬25.

I've been sailing with various random publics but on TS in the SLRN public channels and I must say this game has me hooked.

It's being developed by only 8 guys in Ukraine and they have been in development since December and it gets an update most weeks. The community drive the ideas.

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Cheers, Bert

albert

A few more screenies:

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Cheers, Bert

albert

So they pushed out a very nice update to the game this weekend. Basically they implemented trading, ship selling, the ability to sell modules you don't want. They also rolled out architecture in the ports, a bit of variation.

I got stuck in a thunder storm today, but eventually got to a port, it was pretty exciting. Pics below!


Developers


Short Version of Patch Notes
Added two new ships - Pickle, BellePoule
Сhanged visuals of ports
Сhanged visuals of land
New shop selling modules, guns, resources
New ship shop/auction. Ships can be put on sale by player
Added fire zone for single shots
Added the ability to lock the fire zone at different distances
Added tactical tablet to control fleet bots. Called by pressing M. Now bots can give certain orders in an instance
Reworked system DPS Grape. Now Grape penetration increases, if decreases the armor of the ship

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Cheers, Bert

albert

Got me a new ship called a Mercury, lovely!

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Cheers, Bert

albert

So I joined Sea Lords Virtual Fleet (SLVF) because Naval Action is so much a community game, good TS comms, good in game chat, respect. I am really impressed by these guys http://forum.sealordsvf.org/. They are of the standard of dMw in terms of attitude and community which is rare.
Cheers, Bert

albert

Rumour has it if you want to get involved in Naval Action this link is what you need to read and then PM the admin.

http://forum.game-labs.net/index.php?/topic/4305-when-will-we-be-able-to-pre-order-naval-action-again/page-8#entry122745

Of course you have to sign up as well.

They have just implemented a big update and have a new board and capture system which should be much fun.

Cheers,

Captain Bert

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Cheers, Bert

albert

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New patch time! Wow! This is the open world, not even a battle instance!
The game is much more realistic now, battles are bloody hard and there are clans!
Cheers, Bert

Gortex

Good stuff. the open world needed a bit of a face lift.
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." "Never explain anything."

albert

On sale on their website again. Either the Alpha license which will only give you a 6 week alpha pass now for $40US or $30 for a Steam EA key:

http://www.navalaction.com/purchase/
Cheers, Bert

albert

Big day today in Naval Action land. The final hard wipe before going Steam Early Access. EA will be on Tuesday or Wednesday. I urge any dMw players into team based combat and open world gaming to take a look.

Gortex, you must make your new account today, it will qualify you for the tester rewards but if you foget and only make your account after the EA goes live you lose out!
Cheers, Bert

Gortex

Just got interweb access after moving home on Friday. Going to check out what is needed tmw.

Is the new account with Naval Action log in screen or the forum?
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." "Never explain anything."

albert

In the game, you access it through steam and just create a new character. The servers are shut down until tomorrow when they'll open for 2 days before Steam EA is launched. In these 2 days you have to create a character to get the drops. Congrats on the house move!
Cheers, Bert

albert

So this game is moving along quite nicely. The next big update will include a political system.

So far, 25 ships, clan support, crafting, ranking in combat, fleet missions, Trafalgar line battle, p2p trading in game.

It has a really strong team focus, basically what I expect in SC being escorted and going hunting for ships to sink or board/ capture.

If anyone is into naval games where you control the ship then give it a try. Only down side is it is still at full price. No plans to reduce until out of EA.


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Cheers, Bert

albert

First time ever Naval Action is on Sale!!!!

http://store.steampowered.com/app/311310/

You know you want to, just look at the latest patch:

Preliminary Patch notes 9.9

What's new:

Officers.

  • Basic implementation of officers added to the game
  • Player can now recruit a first lieutenant that will sail with him.
  • Officer can level up with the player opening new possibilities and options
  • Officer will be wounded when your ship is lost - implemented as lives
  • Officer does not lose lives when you surrender in battle
  • Total number of lives = 10 and if you lose all of them you will have to hire a new officer
  • Starting set of perk is limited - a lot of things had to be reworked to support them. The set of perks will be drastically increased in the next patches adding open world perks, crafting perks and trading perks and of course more battle related perks. The main goal of officer perks is to provide unique and exciting bonuses without any useless options (so called filler).
A lot of perks were proposed by players and as promised - captains whose ideas will get into the game eventually will receive rare ships as rewards.

Starting perk set

  • Double charge â€" officer knows how to efficiently use double charge powder allowing using this option in battle
  • Double shot â€" Officer knows how to efficiently use double shotted guns (cannot be used on carronades)
  • Determined defender â€" Officer knows how to prepare the organized defence on boarding. Your ship can only be boarded if the attacker has 40% higher crew. It also gives you the option to use the defend command for free (during boarding)
  • Thrifty â€" Repair kit is not consumed if you use them in battle
  • Prepared â€" Ship starts with loaded cannons
  • Pirate Hunter â€" Officer hates pirates and is able to motivate his crew better, allowing faster reload if the enemy ship has a pirate flag. Reload bonus is 20%. In the future this perk will only be available to nationals
  • Pirate â€" officer with the shady piracy past, allows to extract more sailing performance increasing battle speed by 1 knot if the enemy has a national ship on their side. In the future this perk will only be available to Pirates.
  • Frigate Master/Lineship Master/Light ship Master: Basic implementation of class bonuses. Currently give +1 knot speed and +5% faster reload. These bonuses are temporary we have already found interesting ways to improve them to provide true class related improvements.
  • Mortar Officer â€" officer knows how to use mortars better and gives great bonuses to mortar usage.
  • Coward â€" Officer loves to run from battle and knows how to do it. Exit timer is 2x shorter
Perk prices in points and their characteristics are not final. They will constantly be improved. In the next couple of patches 20-25 more unique perks are coming.

Fishing


sailor fishing on a Palas class frigate

  • Basic fishing is added to the game, giving more options during travel and giving an income boost for new players who are just starting.
  • We initially added 25 caribbean fishes with realistic fishing zones; reefs, shallows, deep water, coastal water all have unique fish distributions based on the real fishing maps
  • Fish is used to make provisions that are needed for crew recovery.
Depending on the popularity fishing will be improved in the future.

Crew Management.

  • Crew mechanics have been changed significantly for testing.
  • Crew is no longer a free element and does not have auto-recovery from the air.
  • Crew needs to be hired and recovered after losses
  • Crew is lost on any ship loss
  • Crew is not lost if you surrender in battle
  • Every rank has its limit of free crew provided by the admiralty. For example a first ranked newbie has 40 free crew, so he does not have to pay for crew if he loses the ship. At higher levels the free limit will be enough to jump into a basic frigate. Lineships will be more expensive to maintain.
  • Crew can be recovered by medkits in the open sea after battle
  • In the future doctor can be added to recover parts of casualties slowly in battle.
  • Basic medkits will be available in all ports, more advanced options have to be crafted by players.
One of the purposes of the crew is to provide more options in fleet managements as fleets are back. This is a third attempt to bring player fleets back.
Player can add any ship to their fleet provided he has enough crew to man those vessels.
Fleets can now be repaired at sea by using consumable repair kits

Other changes

  • Npc Capture is back - players can capture ships from NPCs up to 4th rank. Captured ships will have to have crew assigned to them and they can be given a command to escape battle if you want to save that ship even if you have enemies present.
  • New buildings added - Tobacco Plantation, Sugar Plantation, Farm
  • New resources added - tobacco, sugar, salt
  • New materials added - fish meat, food supplies
  • New consumables added for crafting repair kits, medkits
  • Chat security improved (problem was identified by the player qw569)
  • Land added to minimap
  • Coordinate grid has been added to open world map
  • Home is disabled in Open world
  • New sounds added
Fixed bugs:

  • Shadows bugs fixed
  • Crew casualties caused by grapeshot were not counted - fixed
  • Certain bugs with the single tracking shot from lower decks fixed
  • Fixed bugs with boarding crew focus visualization after boarding
  • Fixed bug of player teleport after port re-entry
  • Fixed bug that was not dropping full loot on ship capture
  • Fixed certain sound bugs
Tunings:

  • Number of regional centers increased to allow more ship of the line port battles for several nations (list here)
  • Flag purchase cooldown increased to 2 days (48 hours). Initially we wanted to make it 7 days but based on player feedback it could create problems for several nations. Port battle rework is now set as high priority and they will be changed drastically by August.
  • Battle relog after disconnect time increased to 40 mins to allow player to return to battle during longer time if internet went nuts.
  • Certain blueprints have been changed to reduce redundant clicks
  • Port battle win conditions changed - small port battles 1 tower is required for large port battles 3 towers are required
  • Building productions increased
  • ​Prices of production in buildings reduced
  • Knee requirements increased - it was too low for many ships (18 knees for santisima). It is based on cannon count now.
  • Rum prices increased 5 times. Rum requirements for certain blueprints reduced accordingly. Prices were changed to provide for medkit pricing.
  • Reload times for 4lb guns increased
  • Crew requirements for 4lb and 6lb cannons and 12lb carronades reduced by 1 gunner.
  • Spawns in missions are now closer to each other
  • Grapeshot damage curves changed to allow for more consistent kills at low planking integrity
  • Mast thickness increased for all vessels
  • Speed slightly reduced for Trincomalee and Rattlesnake
  • Belle poule speed increased
  • AI command fulfillment behavior improved
  • Bots lost hammock bonuses to avoid certain bugs in crew transfers
  • Boarding tuned slightly.
Due to significant changes in crew - we expect that there might be some bugs we missed.
Cheers, Bert