1.4 with CQCC September, Planetary landings "Horizons" by Christmas

Started by ArithonUK, August 05, 2015, 12:43:58 PM

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ArithonUK

From here

Questions from Xbox Players


Q: Paint jobs! Will we get them? When will we get them?
Paint job support is planned for Xbox One, but it won’t be in the  initial release. They will hopefully be coming this calendar year.
 
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Q: Will Elite Dangerous: Horizons release on the XBOX? Is there a general idea of when?
Yes we do plan on releasing Elite Dangerous: Horizons on the Xbox One. A release date isn’t available for it yet.

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Q: if you buy the Lifetime Expansion pass on the PC will it cover you for console as well?
No, the lifetime Expansion pass is not currently available for Xbox One.

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Q: Can I use my PC commander on the XBOX if I get the XBOX version?
No, PC /Mac and Xbox One commanders are separate.
 
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Questions from PS4 owners:
 
Q: Is a Playstation version of Elite in development? Will it happen?
We are looking at additional release platforms, but there isn’t a timeframe for this yet.
 
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Questions from PC players:
 
Q: Will we see co-operative missions and objectives in-game aimed at Wings?
Wing missions are being considered, although they’re not in the  immediate roadmap. We have a number of more general improvements which  apply to all players with regards to missions that we want to look at  first, such as chained missions.
 
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Q: Will Anaconda paint jobs be available from 1.4?
Anaconda paint jobs are coming soon. The first Anaconda paint job  will be released after 1.4 with more following in later releases.
 
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Q: There are few decals right now. Will we be seeing more any time soon? Will they be DLC, or in-game awards, or both?
We do want to do more with decals and will reveal more once things are finalised.
 
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Q: Currently there are two station interiors. White/pink stations are rare. Will we see more variants in the game?
It’s something we’re looking at, but is low priority for now.
 
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Q: NPC chatter. Could it be more varied? Could it be audio instead?
We added a load more chatter variants as part of the CQC Update and  as new NPC circumstances are added (such as new scenarios, or triggers)  then we add more chatter. We also want to look at chatter providing  hints and clues to hidden or secretive events like treasure hunts. There  are no immediate plans for text to speech.
 
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Q: Early on we could make our ships go "cold" to the point of cockpit  freezing. Will this ever come back? Will we see stealth along the lines  of dry ice jets on the FDL?
You can still get the ice effect if you go cold, however we’ll look  at tweaking this for a future release to make it more likely to occur.
 
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Q: Can we have "last five jumps" shortlist in navigation please?
A history of jumps is something we want to add.
 
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Q: Will we see "repair limpets" (the fuel rats would very much like these) - any chances?
There are no plans for repair drones at the moment, but they could be a fun addition.
 
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Q: Any chance of getting player-generated missions? For example (from a  player) - Automated "out of fuel" distress signal generates BB mission  for refuelling. OOF player would get "your refuelling ship is 1,200 ly  away" messages at each jump from player that accepts mission, as well as  being able to communicate with them.
These aren’t currently planned. The distress beacon is something we  have considered and might well be something we look at further down the  line.
 
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Q: Bounty hunting. The "Top 5 most wanted" player locations. Are these  updated in solo/private & open or just open? Could they state  station last seen?
Yes, these apply to players in all game modes. We’ll look to add the  last station seen in a future release â€" assuming that the player was  last seen at a station.
 
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Q: Can we have the ability to store components in station storage? This  would enable ship role changes without long parts hunting and would make  a "sales tax" on internals viable. A nice to have would be a named  loadout. i.e. "Trade" or "Combat".
This isn’t in the plan at the moment, we do want to make it easier to  retrieve distant ships though, so multiple ship ownership is more  practical.
 
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Q: Will players alone or in groups ever be able to establish outposts?
Maybe, although it’s a long way out if it happens. Before this we  need to change the background sim so that it is capable of creating new  outposts or settlements.
 
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Q: With the end of the "season 1" with 1.5, will that be "it" for content, ships, missions and so on for the core game?
No, while there will be a lot of content that is exclusive to the new  season, some changes and additions (in particular those that are game  wide) will be available for those who only play the base game.
 
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Q: The DDF; There is actually only a few things from the DDF that  completely MIA. Skirting any debate of the implementation of existing  features as compared to the DDF, can you comment on what of the  following MIA features are off the table, in a wish-list or coming SoonTM for the core game? Any news is good news!
The DDF topics provided a wealth of information and opinion for  features we want to include in the game at some stage. Design always  changes when you come to implementation for various reasons. NPC comms  is still on the cards. Misjumps and mini-jumps are unlikely and not part  of the current plan. Player alliances is something that is likely to  evolve from the player minor factions. Player trading is an unknown at  the moment. Ship transfers and passenger missions are in the current dev  plan. The tier 2 NPCs is likely to change, but we need to see how other  factors like NPC comms fit in and what we can take from there.
 
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Q: Will the centre cockpit screen between the pilots knees ever do anything? Apart from streaming Netflix...
Yes it will...

albert

Q: Will we see co-operative missions and objectives in-game aimed at Wings?
Wing missions are being considered, although they’re not in the immediate roadmap. We have a number of more general improvements which apply to all players with regards to missions that we want to look at first, such as chained missions.

I really hope they find something to fill the void. This would have been a logical choice to get people playing together.
Cheers, Bert

ArithonUK

I asked Zac that specific question from what was discussed on the admin's forum.

Sneakytiger

Me and my bro will be purchasing the lifetime pass  this week hopefully
battle.net: Sneakytiger#2501
steam: -=[dMw]=-Sneakytiger
Epic games:Sneakytiger
Xbox:Sneakytiger

Ranualf

Sneaky, didnt you already have premium Alpha backer status? as you have access to Shinrata.

Fly safe, and dont pay twice (unless you are generous).
[SIGPIC][/SIGPIC]
Common sense is not a gift, it`s a punishment
As you have to deal with everyone who does not have it...

Liberator


albert

We went through this Ranaulf, he had standard not premium beta,

Sent from my ASUS_Z00AD using Tapatalk
Cheers, Bert