Communications in-game during Fleet Operations

Started by OldBloke, January 26, 2016, 12:20:40 PM

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albert

The thing the others can't compete with TS on is maturity and quality. Although not knowing the size of concurrent user count requirements of the PACT SC Alliance I'd guess that any voice server available today might struggle to cope if the game is super popular over a long period of time. TS3 has a 2 VM and 512 combined slot capacity if you register your license. So paying for a higher capacity license is likely the best option and then there's the infrastructure and bandwidth to support many thousands of users required.

In terms of resilience of the solution, I agree that using the SC in built voice and messaging solution as primary is wise. It will likely make for smoother logging, debugging and dispute settling for CIG than third party servers. TS as a backup. Pretty much like we do with CS. Scalability is still a concern though.
Cheers, Bert

Obsydian

Quote from: albert;419317Scalability is still a concern though.
If anyone's going to get scalability right, it'll be the CIG networking engineers - those guys are working real magic behind the scenes.

TeaLeaf

Quote from: albert;419317TS3 has a 2 VM and 512 combined slot capacity if you register your license.
For info: We have a fully registered licence for our TS.
TL.
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