Tonights game Sat22nd

Started by Anonymous, October 22, 2005, 09:21:14 PM

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Blunt

I think it all depends on the map...and the opposition...

tonight we played IO on Karkand, and it was fun...the yomps between flags were just about bearable....

but the following map, Mashtuur, was a real slog :(  and people were moaning about it...the distances, and the AAS order, plus the dogged attacking/defending/flanking etc. made it a real pain in terms of travel time.

the actual fighting was some of the best I've had though...both sides :D

after that we played Zatar (I think), and it was decided to use jeeps...which was fun too :P
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Benny

How about a nice friendly guideline..

'No more that 1 AT class per 5 people'
If there is already AT please select another class.
===============
Master of maybe

OldBloke

QuoteOriginally posted by Benny@Oct 24 2005, 10:01 AM
How about a nice friendly guideline..

'No more that 1 AT class per 5 people'
If there is already AT please select another class.
[post=99687]Quoted post[/post]
[/b]

Looks simple enough but in reality it wouldn't be.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Dewey

I really don't see the problem with AT,  surely you see a rocket coming towards you just move to the right or left or duck behind cover? AT rockets require its targets to be fairly slow moving and not move to much.

From reading this thread it sounds like you guys think the AT guy is unbalanced or am I reading it wrong?


AT vs assault, spec ops, sniper, support should be owned at med and long distances. Shot takes a while to reach its target and target can see it coming, AT has 4 shots and a huge reload time.. oh and aren't as accurate as a rifle.

And at close quarters, he should be owned period except vs sniper.

Dewey

QuoteOriginally posted by Blunt@Oct 23 2005, 10:08 PM
I think it all depends on the map...and the opposition...

tonight we played IO on Karkand, and it was fun...the yomps between flags were just about bearable....

but the following map, Mashtuur, was a real slog :( and people were moaning about it...the distances, and the AAS order, plus the dogged attacking/defending/flanking etc. made it a real pain in terms of travel time.

the actual fighting was some of the best I've had though...both sides :D

after that we played Zatar (I think), and it was decided to use jeeps...which was fun too :P
[post=99669]Quoted post[/post]
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 :withstupid:  yes really enjoyed the games last night, some classic fighting at Mashtur and again at Zatar for the central base.

Wulfyn

AT rockets are pretty poor anti-infantry weapons - they have a poor blast radius and slow flight time (compared to a bullet) which means they can be dodged. The downside is that the tactic needed to defeat them is the opposite of that when facing rifles. If you think you are going to be shot by rockets then instead of dropping to the ground and laying out some fire you should instead stay on your feet and seek to close the distance somewhat with the enemy.

Using a carbine / rifle or shotty will allow you to kick him if he switches to mp5, and once he has shot his rocket he has to spend a fair time until he can shoot again.

Not saying you shouldn't implement other rules, but if the infantry guys try the above then their won't be so many AT guys about.


Tho the grenade launcher is pretty ridiculous ;)

Dewey

QuoteOriginally posted by Wulfyn@Oct 24 2005, 01:44 PM
AT rockets are pretty poor anti-infantry weapons - they have a poor blast radius and slow flight time (compared to a bullet) which means they can be dodged. The downside is that the tactic needed to defeat them is the opposite of that when facing rifles. If you think you are going to be shot by rockets then instead of dropping to the ground and laying out some fire you should instead stay on your feet and seek to close the distance somewhat with the enemy.

Using a carbine / rifle or shotty will allow you to kick him if he switches to mp5, and once he has shot his rocket he has to spend a fair time until he can shoot again.

Not saying you shouldn't implement other rules, but if the infantry guys try the above then their won't be so many AT guys about.
Tho the grenade launcher is pretty ridiculous ;)
[post=99718]Quoted post[/post]
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 :withstupid:  totally agee. And the weapon of choice as we know from infantry only games is GL on the Assault rifle.... its devestating when the guy firing it is half decent with it. You just have to play all of the classes to find out the advantages/disadvantages of each and this teaches you how to beat them.