Good fun last night

Started by Whitey, February 24, 2007, 11:41:46 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

GhostMjr

Thanks whitey. Sorry if it came across wrong but it was rather annoying last night and i felt a bit annoyed. Yes i do accept that it is a new map but it has been played by dmw by quite a few members many times before.

-=[dMw]=-GhostMjr

Whitey

Quote from: GhostMjr;178704Yes i do accept that it is a new map but it has been played by dmw by quite a few members many times before.

Those members were not the ones playing CT on Sunday.  It was a new map to a few of the CT's.  Once I was told that, I put the game on hold to walk through the map.  The limits we set on the map prior to Sunday were further forward than those I have posted here and they may be revised with further play.

Le Rouge

great work on the map.
 
a couple of suggestions:
1. CT often used the main stairs in the middle of the map. I think they should continue to, as it is a great point for them. (pending #2)
2. CT should not go into the hall in the right, but stay at its doors, near the bomb site, as entering the hall gives them too much of an advantage.
 
What do you think?
"Even in a justified war, only one place there is for the dead; if someone loses - it\'s only you. Prime Ministers leave without a scratch - when everything ends they mourn the people; but I want to live on and mourn them"
(free translation from a song by Hanoch Levin, 1968 )

Whitey

Quote from: Le Rouge;178730great work on the map.
 
a couple of suggestions:
1. CT often used the main stairs in the middle of the map. I think they should continue to, as it is a great point for them. (pending #2)
2. CT should not go into the hall in the right, but stay at its doors, near the bomb site, as entering the hall gives them too much of an advantage.
 
What do you think?

I think we should try with the boundaries I have put on, as the main stairs give the CT's too much of an advantage.  If it doesn't work out, we can change it.