NEOTOKYO - HL2 Source Mod

Started by Whitey, July 18, 2009, 01:43:01 PM

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Goel

Quote from: Lee;283923Should I bother with a walk key?

There is no walk key (when you aim you slow down though)

Lee

Ah ok Goel, I know that you can assign walk to a key (it's unassigned as default), just wasn't sure whether people used it or not.
[imglink]http://77.108.129.49/fahtags/ms2.jpg[/imglink]  

Do some Folding today! Click the above link. :)

Snokio

Info On patch progress:
 
I just thought I would share a bit of what we have been working on post release. Since our release back on July 3rd, we have resumed working on updating Neotokyo. Right now we have a client patch in the works which will address a number of bugs and exploits as well as add a couple of bonus maps. I say bonus maps because the first is a night version of nt_dawn_ctg which I called nt_dusk_ctg. This map when I originally created it, was a night map to begin with but I changed it to daytime mainly for looks. This version of the map in playtesting has shown recons in particular enjoy it for reasons I assume are obvious.

http://img78.imageshack.us/i/ntiyashictg0024ls2.jpg/

The patch we hope to have ready for release very soon, but we are still testing/tweaking and retesting to make sure we fix as many issues as we can. The current changelist is not final, but here is a taste of what we have done thus far.

* Added map nt_bullet_tdm.
* Added map nt_dusk_ctg.
* MPN is now silenced.
* Increased chat lines, 18 from 6, and increased time chat stays.
* In chat, people who are dead have a [DEAD] prefix.
* Fixed erroneous enemy beacons in ghost scan.
* Weapons are now lowered when on ladders.
* Squad mates distance is now displayed in crosshair-over context.
* Team icons are now over heads and opacity increased for non-squad mate icons - squad mate icons are bigger.
* Fixed bullet damage/penetration bug.
* Grenades and detpacks no longer collide with players (fixes issue where you could place a det pack in a player to immobilize them).
* Removed "unconnected" from death notifications.
* Moved squad keys to F5-F10 and added "slot" commands for server plugin support.
* Add round start/end events for server plugin support.
* Teams locked to 16 players max.
* Changed team kill/grief punish to 1 minute ban and kick.
* Added neo_teamkill_punish cvar.
* Knife exploit fixed.
* Assault and Support classes can no longer bunny hop speed exploit.
* Secured weapon scripts.
​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

Snokio

beta testing underway, hoping this is for the new maps :yahoo:
​ Bring on the randomness!
Apparently I actually exist! Or maybe it was the drink?

DuVeL

Anyone up for a game?
Join me and Snokio.
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

GhostMjr

Server has been vacant for a couple of days.

Can we get another organised day going?

Really liked it :)

-=[dMw]=-GhostMjr

Blunt

Same as CSS and CoD4, join and do invites.
Do a bump on the appropriate thread and sit back as the server fills up:D
It worked a treat last night for CSS and tonight we had loads on CoD4.

ANYONE CAN DO IT!
:D
Regards
Blunt


People who blow things out of proportion are worse than Hitler.