Arena Commander - Patch 12.1

Started by OldBloke, June 06, 2014, 09:56:01 PM

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OldBloke

Updates

  • Increased the size of production server and deployed servers with Google Compute
  • Added HOTAS mapping XML files to Arena Commander
  • Updated Arena Commander controls screen to include HOTAS mappings and updated other control screens to reflect current controls accurately
  • Added XML for joysticks to allow swapping Yaw and Roll mappings
  • Adjusted power consumption and the speed of the laser bolt for the Klaus and Werner CF007 Bulldog


Bugs Fixed

  • Unable to access multiplayer with an account that contains the appropriate multiplayer game mode items
  • Resolved an issue in multiplayer where the pilot enter animation would play every time you respawn
  • Resolved an issue with the Hornet’s Gatling gun which would cause it to begin taking heat damage prior to reaching a critical heat state
  • Resolved an issue with the AI firing their Gatling guns constantly until they were destroyed due to heat damage
  • Resolved an issue with pilot animations becoming offset in the 300i when viewed in 3rd person
  • Resolved an issue which caused the animations for pitching up and down in the cockpit to be reversed.
  • Resolved an issue which caused AI who were destroyed when the player blew up their engine and reactor to register as having committed suicide.
  • Resolved an issue in multiplayer that would often cause a crash of the server and clients at the end of a round
  • Corrected an issue with cooling on the 300i which could cause unintentional overheating under normal operating conditions
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Whitey

Another huge download (for my slow connection) 2.3GB.

Sparko

Quote from: OldBloke;385032
  • Corrected an issue with cooling on the 300i which could cause unintentional overheating under normal operating conditions
Glad they fixed this one, got quite annoying at times. Thought I was doing something wrong :blink:

Great to see CIG jump straight on theses bugs in such a short space of time, it's only been a few days :)

TeaLeaf

Tbh I'm blown away with the quality of this early stage stuff, it brings me great hope for the finally released game next year.   The AC/DFM I'm not overly concerned with (cos I'm crap at it), but I am loving the quality of everything! :thumbsup:
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

OldBloke

Another small update today ...

Updates

  • Added upgraded base Freelancer and all variants to the Hangar Module
  • Upgraded all backers to Deluxe Hangars so we can add the TNGS finalist ships
  • Increased the size of production server and deployed servers with Google Compute
  • Added Four Horseman’s â€" Aegis Dynamics â€" Redeemer â€" to all backer hangars
  • Added Shard Collective’s â€" Origin Jumpworks â€" AX114 Boomslang â€" to all backer hangars
  • Light polish and hookup work on The Next Great Starship ships for display in the hangar
  • Add missiles to the freelancer_max
  • Adjusted power consumption and the speed of the laser bolt for the Klaus and Werner CF007 Bulldog
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey