Arena Commander - Patch 12.2

Started by Liberator, June 12, 2014, 08:38:09 PM

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Liberator

  • This patch helps prepare the game for the multiplayer roll-out,




  • PLEASE NOTE: You must now press tab to show the cursor when the Arena Commander menu is open in the cockpit.
   
  • New Features/Fixes
    • Vanduul no longer show as committing suicide when defeating them with missiles
    • Added “Invert Flight Mouse” and “Invert Flight Controller” options to game settings screen
    • Helmet animation plays when putting on the helmet now
    • Ejection now counts towards player death
    • Added an expanded X52 mapping
    • Lighting fixes for AMD machines
    • Improved Aurora mount/dismount/idle animation
    • Increased fuel tank capacity to allow for longer afterburner use
    • Improved Thruster Animations
    • Improved Holoship destruction
    • Player is now able to access the scoreboard whilst waiting on respawn
    • Improvements on overlapping ship audio SFX
    • Fixed crashes when match round ends
    • 300i seat animations now added and improved
    • Entering 300i and Aurora with your helmet now displays the HUD on the helmet
    • Removed debug text from X55 HOTAS in key binding menu


  • Known Issues

  • Hangar:
    • Buggy can only move when using boost in the business hangar
    • Audio missing from legacy Aurora control panels when sit/standing in pilot seat
    • CF-117 Badger repeater geometry becomes offset when fired from firing range
    • Red replace me ball shown beneath DFM Trainer Hornet
    • Texture z-fighting appearing in DFM Trainer Aurora cockpit
    • Third person camera view can roll using Q and E

  • Vanduul swarm
    • Aurora boost level decreases when not using boost
    • Boost level not shown while flying 300i
  • Multiplayer
    • Aurora boost level only shown as decreasing after first death
    • Other ships can appear to rotate when they actually are not
    • Scoreboard info not shown if round ends while outside of ship

Twyst

Downloading patch now. It's really slow unless you enable P2P.

OldBloke

Performance has noticeably dropped for me with this patch.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

smilodon

The new helmet animation is nice as is the entry into the 300i. I thought the enemy has committed suicide announcement was when they flew into the boundary or an asteroid. Happy to see it's a fixed bug though. The interface is looking better and better although there are still a few graphic oddities now and then, otherwise very nice.
smilodon
Whatever's gone wrong it's not my fault.

Twyst

The helmet is now nice. Shame it's not tossed and spun in the air though like how CR showed it a while back.
For some reason I now get clipping entering the 300i, didn't see any extra animations though.

One thing that is noticeable is that it's hammering my HDD constantly, which is odd as Windows has over 8G ram free and zero swap space used.
I can only assume it's in an infinite loop loading something and that is what's hurting the performance. Once in flight mode, it's marginally slower than before to my eyes.

Liberator

One of the main things is that the power displays of the Aurora are now actually visible. They were off the screen before.

Twyst

That doesn't help us 300i owners...