1.1 later tonight?

Started by TeaLeaf, March 20, 2015, 07:51:31 PM

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Galatoni

QuoteHad you adjusted your region in the launcher settings?  Mine defaulted to Americas but I changed to Europe so that might account for the difference.

This is so easily missed. Shame it doesn't set the default better. I can imagine it would improve their server loads too.
"Forewarned is forearmed"

TeaLeaf

Just did the other PC and was getting 32.07 MB/s :blink:

That makes for one damn quick install.  But I think it may also be stupid speed estimation windows....
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Obsydian

Quote from: albert;396699I've had about and hour on Arena Commander now and I can safely say I suck at it. I got a couple of kills in Battle Royale but I was toast most of the time, some guys ramming a lot others just too good. The rate of death is unbelievable and I feel I can't control anything. I think we need to get our ideas and advice together for actually flying in the game because I for one could do with help.

If I have to take out my real ship in these conditions I'll be pooing myself every second.
Jumping straight into Battel Royale is a very "brave" thing to do, and is likely to put many people off the game if they don't have the right frame of mind.

Currently the public games tend to be populated with two main groups: the first are almost complete noobs with no real idea of how to fly and/or operate their ship, resulting in many deaths and lots of ramming; the second are very experienced pilots with dozens, if not scores, of hours under their belts, complete with tricked out setups designed to inflict the greatest damage.

A lot of spawn camping goes on as quite a few people are concerned about their epeen and just want to get high on the leaderboard regardless of how they get there, so many people simply get killed within a few seconds of spawning.

The ship you use will also have a big bearing on how well you do, with the Super Hornet being the king of the arena right now.  That said, simply flying a SH won't make you a good pilot, but it would give you a fighting chance.

They've introduced co-OP Free Flight mode with this release, which is good for orgs like ours because it allows us to congregate and fight among ourselves without being attacked by peskie Vanduul or a time limit, so we can actually train for maneuvres, test out weapons and shields and even each other's ships!

Solo free flight is good for you to practice controlling your ship, playing with ship systems, etc. and when you're confident that you have the basics down, progress to single player Vanduul Swarm. From there we can play co-op VS or BR or Capture the Core together in private matches, and progress to public matches only when you feel confident to go up against other players.

Galatoni

Me and Sithafricaan are hoping to jump to do some coop and a play about tonight. I'm not a very competitive player but I do want to be able to handle myself. I should really put the contact list in.
"Forewarned is forearmed"

TeaLeaf

First impressions:

Hangar runs *much* smoother for me.   Still not perfect, but as a result of less graphics lag the head bob is much less of an issue for me now, almost negligible.
My joystick config is fubar, what should yaw rolls and my roll yaws.  Damn confusing.  Need to sort that before doing anything actually half tricky!

Once I've got the joystick sorted I'll be giving it another go, hopefully trying some docking etc.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

smilodon

I'm getting quite jaded with Battle Royale. Occasionally I find myself in with a decent group up against another decent group, but it's mostly random people flying around in a dis-coordinated mess and as mentioned a lot of camping goes on. I'm going to step back from multi player now as it's getting pretty pointless. However going on-line with the dMw in co-op and playing against the AI does sound like fun.
smilodon
Whatever's gone wrong it's not my fault.

Obsydian

Stick setup is, of course, a personal preference thing, but I would recommend holding off switching roll and yaw back to atmospheric flight setup.

Like you, I preferred the atmospheric flight setup and, as that was how it originally came configured I was happy with it and threw a funny look in the direction of people who were complaining that it wasn't setup the other way around.

However, when the default was switched I gave it a go. I didn't like it and switched it back, but, following a discussion with someone else on the forums about the reasons for having Y-axis set to yaw and Z-axis to roll, I decided to give it another go. It took me a while (and even now I occasionally 'forget' and find my ship not going in the direction I'd intended) but I've gotten used to it, and is actually better and allows you to get on to a target much quicker than roll and pitch.

The reason why this is true is that, in space, there is actually no reason to roll.  It purely orients your ship along its axis, without affecting its direction, and is only really needed when performing actions such as landing or docking.  If you are in a dogfight and your target veers left, swinging your ship left is a single movement/motion that allows you to follow your target, whereas using atmospheric flight maneuvres, rolling (to bring your target to the top of your screen) followed by a pitch up takes longer. Not a lot longer, I'll admit, but enough to make a difference in a heated battle.

i would recommend that pilots keep pitch and yaw instead of pitch and roll and take the time to adjust to it and they will end up better (spaceship) pilots for it.

Galatoni

Aye we should totally be setting the standard.
"Forewarned is forearmed"

albert

I'll try that, I use them like aircraft controls both in SC and Elite.
Cheers, Bert

Tatonker

I've had SC for a good 3 or 4 months now and still not even tried it due to Dragon Age and Elite. Will try to give this a go soon and look forward to joining up with you guys.


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TeaLeaf

Quote from: Obsydian;396752Like you, I preferred the atmospheric flight setup and, as that was how it originally came configured I was happy with it and threw a funny look in the direction of people who were complaining that it wasn't setup the other way around.

However, when the default was switched I gave it a go. I didn't like it and switched it back, but, following a discussion with someone else on the forums about the reasons for having Y-axis set to yaw and Z-axis to roll, I decided to give it another go. It took me a while (and even now I occasionally 'forget' and find my ship not going in the direction I'd intended) but I've gotten used to it, and is actually better and allows you to get on to a target much quicker than roll and pitch.

The reason why this is true is that, in space, there is actually no reason to roll.  It purely orients your ship along its axis, without affecting its direction, and is only really needed when performing actions such as landing or docking.  If you are in a dogfight and your target veers left, swinging your ship left is a single movement/motion that allows you to follow your target, whereas using atmospheric flight maneuvres, rolling (to bring your target to the top of your screen) followed by a pitch up takes longer. Not a lot longer, I'll admit, but enough to make a difference in a heated battle.

i would recommend that pilots keep pitch and yaw instead of pitch and roll and take the time to adjust to it and they will end up better (spaceship) pilots for it.
I need to get my head around this.   I understand it, I'm just not sure how easy the transition will be when I am also flying FSX etc at the same time.   Only one way to find out I guess.....

Food for thought Obsydian, thank you!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

ZigZag

Quote from: Obsydian;396752The reason why this is true is that, in space, there is actually no reason to roll.  It purely orients your ship along its axis, without affecting its direction, and is only really needed when performing actions such as landing or docking.  If you are in a dogfight and your target veers left, swinging your ship left is a single movement/motion that allows you to follow your target, whereas using atmospheric flight maneuvres, rolling (to bring your target to the top of your screen) followed by a pitch up takes longer. Not a lot longer, I'll admit, but enough to make a difference in a heated battle.

I thought I was an uncultured savage for doing this, its good to know that there is some reason behind it