fps woe

Started by Maus, August 08, 2004, 09:21:22 PM

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Maus

I get around 40fps in CZ most of the time, which considering I get a solid 100 in CS is quite a comedown. I'm pretty sure my comp (p4 3GHz, 9800pro) should be able to deliver better than that, especially since I don't have AA or AF on. Any suggestions for things I can fiddle with?

Anonymous

Are you rendering in OpenGL or DirectX? OpenGL is usually faster in counterstrike and I assume CZ would be similar but then i'm sure loads of people are about to chip in and tell me I'm talking rubish ;)

Is the MaxFPS setting in your CZ config file set to 60 or 72; try setting it to 100?

PS I know nothing about CZ so don't trust me :)

Maus

I think it is environmental effects that cuase it - I am okay within buildings in italy_cz, but if I am looking outside my fps dies. The same is true in aztec, and to a certain extent in office. I haven't played the game enough to have found other maps my computer is slow on, though I played through the single-player game while I was waiting for it to update (whick took ~30 hours - sheesh), and had no fps issues then, so maybe it is something from the update that caused it.

JonnyAppleSeed

config ...detal textures (or somthing like that) set it to zero  :unsure:    but then it will look just like CS

may help tho  :)

sorry just seen your post above .....not sure now :blink:
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


OldBloke

Try putting this in your userconfig.cfg:

r_detailtextures 0

Also, in your game properties add -heapsize xxxxxx

Replace xxxxxx with 75% of your total memory in KB, e.g. if you have 512 MB RAM then heapsize should be 393216 (1 MB = 1024 KB).
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Maus

Yes, detailtextures should help some. I have full detailtextures on the default CS maps though and it's fine on all bar Aztec, which seems to support my idea that it's the environment effects screwing me up a bit. Turning detailtextures off on aztec fixes it there, but I like detailtextures muchly and all the research the NS and HI mappers (it was in those communities that detailtextures was best explored when it was first implemented) points to them having a very minimal impact on fps.

Or to put it another way: turning off detailtextures will probably fix it, but I don't want to, dagnammit!   <_<

Dr Sadako

I have a AMD XP2500+ Barton and a 9800 Pro. I run CZ in 1280x1024 without any problem at the max setting. Check your open GL settings again.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

marsvolta

Quotemy comp (p4 3GHz, 9800pro)


dnt tell me that, ive just ordered the same :(
Another incredibly intelligent post from mars  [ http://www.peepo.com/drivethru5/Res/pig.gif\\\' border=\\\'0\\\' alt=\\\'user posted image\\\' /> ]

Cadaver

Oh, yes - this sounds familiar.  I had similar woes with my 9700 Pro.  Check the values of ati_npatch and ati_subdiv.  Set both to zero if they aren't already.  See how you get on with that...

Edit:
  • ati_npatch enables/disables the TruForm feature.  You don't need this and it knackers your fps greatly.
  • ati_subdiv [0-7] controls the numbers of polygons added to the models when TruForm is enabled.  At its maximum value of 7, stuff should appear spherical (although I've never tried it).
I found CZ had these value set to 1 and 2 respectively by default.  FPS would be 85 (with Vsync) then drop to 42 whenever I looked at anyone.  Changing those parameters worked for me.
[imga=RIGHT]http://77.108.129.45/fahtags/ms9.jpg[/imga]-=[dMw]=-Cadaver
"Build a man a fire, and he\'ll be warm for a day.
Set a man on fire, and he\'ll be warm for the rest of his life."

Batfinks

well i just installed (was forced to install after u switched to cs-cz from cs1.6) and im default and everything is fast/smooth and without problems (which i dint think there would be)...

p4 3ghz Gainward 6800GT GS GLH gfx card with 400/1200 @ 1.6ns memory timings and 1ghz of kingston pc3200DDR

only thing i did change was fps_max 100 and net_graph 3

but thats the usual stuff really