Domination mod

Started by delanvital, July 25, 2005, 09:31:38 AM

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delanvital

There is a mod for BF2 called Domination. Basically:

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- Non-linear, structured control points allow diversity in gameplay
- Natural choke points and key areas that change dynamically throughout the game
- Defense plays a key part in victory - no more flag hopping
- Tactics are vital - Do you try to take over the whole map, or do you risk spreading your forces too thin?
- 100% Server side - no need for clients to download anything
- Entirely configurable - each control point can be assigned up to 3 flag "groups", which can be changed within the server files very easily
- Compatible with any other map designed with the soon-to-be-released BF2 editor

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See more here: http://forums.theplatoon.com/topic.asp?TOPIC_ID=31446

This is the same mod as used on that "Lenitz no tanks infantry only" server some of you might have tried, only they also removed all vehicles and only played Karkand map.

Should we try this? This make gameplay more fun with fewer players, so we don't just flag hop - but fight more :)

Edit: Not sure how complete this mod is, but I have played on servers using it (?)

Anonymous

it's worth looking at certainly. Cheers for info.

OldBloke

"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

QuoteOriginally posted by OldBloke@Jul 25 2005, 06:20 PM
I'll look into it. :)
[post=89397]Quoted post[/post]
[/b]

I liked the look of this one more.

AAS MOD now running on our server as a trial. I have left the commander option on as we will still need to coordinate attack/defense.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

delanvital

QuoteOriginally posted by OldBloke@Jul 26 2005, 01:21 PM
I liked the look of this one more.

AAS MOD now running on our server as a trial. I have left the commander option on as we will still need to coordinate attack/defense.
[post=89445]Quoted post[/post]
[/b]

That looks very nice. Can't wait to try it out  :D

When we are only fighting over one flag, I can see the commander and his artillery becoming very powerful. But on the other hand, no commander is not an option since we need UAV etc.

Cadaver

QuoteOriginally posted by delanvital@Jul 26 2005, 12:27 PM
When we are only fighting over one flag, I can see the commander and his artillery becoming very powerful.
[post=89447]Quoted post[/post]
[/b]
Agreed.  That's exactly what I thought.  It would be mayhem if both CO's were constantly peppering the same location with arty strikes, and would probably kill gameplay.

Rather than the limited enable/disable CO option, they'd be on to a winner if they just nobbled artillery strikes.  And possibly Supply Drops as you'd then need a liberal sprinkling of Medic/Support/Engineer to patch everything up after an extended firefight.
[imga=RIGHT]http://77.108.129.45/fahtags/ms9.jpg[/imga]-=[dMw]=-Cadaver
"Build a man a fire, and he\'ll be warm for a day.
Set a man on fire, and he\'ll be warm for the rest of his life."

delanvital

QuoteOriginally posted by Cadaver@Jul 26 2005, 02:41 PM
Agreed. That's exactly what I thought. It would be mayhem if both CO's were constantly peppering the same location with arty strikes, and would probably kill gameplay.

Rather than the limited enable/disable CO option, they'd be on to a winner if they just nobbled artillery strikes. And possibly Supply Drops as you'd then need a liberal sprinkling of Medic/Support/Engineer to patch everything up after an extended firefight.
[post=89454]Quoted post[/post]
[/b]

Agreed, especially with regard to the supply drop.

OldBloke

QuoteOriginally posted by Cadaver@Jul 26 2005, 01:41 PM
Rather than the limited enable/disable CO option, they'd be on to a winner if they just nobbled artillery strikes. And possibly Supply Drops as you'd then need a liberal sprinkling of Medic/Support/Engineer to patch everything up after an extended firefight.
[post=89454]Quoted post[/post]
[/b]

This is why I chose to go with the AAS MOD as their developers seem keen to listen to this sort of request.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Cadaver

QuoteOriginally posted by OldBloke@Jul 26 2005, 02:08 PM
This is why I chose to go with the AAS MOD as their developers seem keen to listen to this sort of request.
[post=89463]Quoted post[/post]
[/b]
I've added a comment to this effect on their site.  We shall see... :)
[imga=RIGHT]http://77.108.129.45/fahtags/ms9.jpg[/imga]-=[dMw]=-Cadaver
"Build a man a fire, and he\'ll be warm for a day.
Set a man on fire, and he\'ll be warm for the rest of his life."

Blunt

It'd be nice to have the option of say 1 arty & 1 supply drop each team per round...

maybe not the arty but deffo the supplies...it would punish a team that survives a long time if they have to die to re-stock.

edit: looking forward to playing this tonight :P
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Cadaver

Response from AAS mod developer to my request for limiting Commander abilities:

QuoteOriginally posted by santala@ 2005-07-26 08:55 PM
Yes, I noticed this had been discussed on some forums and I agree, it would be nice to limit some of the commander abilities. I will be looking into this.
[imga=RIGHT]http://77.108.129.45/fahtags/ms9.jpg[/imga]-=[dMw]=-Cadaver
"Build a man a fire, and he\'ll be warm for a day.
Set a man on fire, and he\'ll be warm for the rest of his life."