Gulf of Oman

Started by delanvital, December 11, 2005, 10:34:50 PM

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delanvital

Does the built-in autobalance feature take player strength into consideration? Or does it just even the number of players?

Dewey

QuoteOriginally posted by delanvital@Dec 12 2005, 12:10 PM
Does the built-in autobalance feature take player strength into consideration? Or does it just even the number of players?
[post=104829]Quoted post[/post]
[/b]

Just the number of players - I don't know if it would be a headache to work out the team balancing due to the score line, interesting idea in any case.

Ranger

Leave it to the Admins to sort out the team ballancing based on experience ~ that way we can blame them if it all goes mammory glands up!

:)

Hee hee
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

mono_dna

Excuse me if I don't make sense in this thread, but my brain hurts and I am having trouble putting words together :)

I'm not a big fan of sorting players. Certainly, it sort of sucks if you're on a losing team being trundled over by a superb opposition, but that's life - even if it is a virtual one at that. It doesn't necessarily mean that it can't be good evening?

If player sorting should be decided, I think the most fair method would be if the server could sort the players based on their score, as Delan suggests, or sort the players in a completely random form.

I still tend to think that we should do it the gentleman way, i.e. let a stronger player switch sides. I can't imagine anyone on dMw would mind switching to the other side if needed.

One catch about this whole sorting players stuff that Delan and I have just discussed, is that you, for obvious reasons, wouldn't have the same feeling of belonging to a team or side throughout the evening, which I believe is essential to the dMw style. Of course we, as dMw'ers, have an overall style of play that shouldn't make team switching feel totally like you're on another planet all of the sudden, but it could still spoil the little team efforts or developing of tactics that you toy with with other people.

A completely different aspect of the matter is, that I often sit here in the office together with Delan because my ADSL at home have a really yucky ping that often exceeds 300 ms (it's split between 40 appartments). That means that we can look at each others monitors and listen to the other guys comm. messages to his team. It really takes a lot of effort not to exploit that information and relay it to ones own team. Therefore we usually try to end up on the same team - it's just easier that way as it's not as trying on your discipline :P

Oh well, blabber blabber... back to real life :D
-=[dMw]=- mono_dna

\'Baxter, is that you? Bark twice if you\'re in Milwaukee!!\'

http://www.thorlaksson.dk/mono_ribbons.jpg\\\' border=\\\'0\\\' alt=\\\'user posted image\\\' />

Carr0t

Also, basing it on score alone possibly isn't a good way of doing things. I know i'm not the best player out there by any stretch of the imagination, but I can't be the only one who doesn't really play on ranked servers, surely? I've tried it several times, but the lack of voice comms or any kind of noticeable teamwork really annoys me. I've tried servers that specify 'join a squad or get kicked' presumably to try and encourage teamwork, but all I see there is 15 different squads each with 1 person in (2 if you're lucky).

If anyone can suggest any good ranked servers it'd be nice. Or alternatively if we could find an emptyish one and descend en-mass for a DMW game or just us vs whoever else was on the server...
[imga=right]http://77.108.129.49/fahtags/ms10.jpg[/imga]Wash: This is going to get pretty interesting.
Mal: Define interesting...
Wash: Oh god, oh god, we\'re all going to die?

Armitage

a bit of common sense. That's all it needs

Penfold

QuoteOriginally posted by Armitage@Dec 12 2005, 06:35 PM
a bit of common sense. That's all it needs
[post=104912]Quoted post[/post]
[/b]


Much as I hate agreeing with anything Armitage has to say I do agree with this.

It's not as though we're playing a random Pubby server FFS  :blush:

If it's obvious that the teams are unbalanced then as soon as someone says something it should be sorted. One or two players swap sides. It's only a game and would be more fun to more even it is.

Otherwise what's the point of having our our little playground if it's no fun and people get hacked off and leave as it's all one-sided.

I mean we're not in primary school are we..... we some of us aren't anyway  :whistle: Next someone will be told off for doing something wrong and made to stand their character in the corner of the map for 10 mins.

PEN

Anonymous

QuoteOriginally posted by ThePENDRAGON@Dec 14 2005, 05:36 PM
Next someone will be told off for doing something wrong and made to stand their character in the corner of the map for 10 mins.

PEN
[post=105284]Quoted post[/post]
[/b]
Mmmm. That's given me an idea  :devil:  :ph34r:

Ranger

QuoteOriginally posted by Armitage@Dec 12 2005, 06:35 PM
a bit of common sense. That's all it needs
[post=104912]Quoted post[/post]
[/b]

we're total scuppered then!

:)
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

big-paddy

Sorry to keep the debate going as it does seem to be concluding. I dont see anyone questioning the need for auto team balancing - I may have missed it. If one team steamrollers another because they are a) not such good players as individuals or B) not playing so well as a team, what is wrong with teams being unequal. The same common sense rule above applies in these circumstances? On dMw dominated days I very often see players moving sides to balance squads and as soon as problems are identified someone tries to help it.

Amusingly the other night there was almost and argument between three of us who wanted to swap sides to balance numbers!

The problem I see is when there are more pubbies, but thats the discussion in another thread.

Just a thought - any comments?

delanvital

QuoteOriginally posted by big-paddy@Dec 15 2005, 12:48 PM
Amusingly the other night there was almost and argument between three of us who wanted to swap sides to balance numbers!
Just a thought - any comments?
[post=105396]Quoted post[/post]
[/b]

Yeah the swapping generally works well. Last night I swapped to other side, only to find others had done the same and we ended with too many. I then swapped back :)

Only bad thing I can say about auto balancing is that when a group of people who sit in the same room join, they will divided be on the two sides - and that rules out comms. Happens with me and mono from the office. On ranked servers we almost always play on opposite teams.

Ranger

Right (Ranger gets out his big 'stirring' wooden spoon!)...

What I am doing from now on is automatically changing sides after every game!

Obviously if we ALL start doing this you will find that you end up on the side with the same players again!

LOL

But I'm doing it.

I'm just going to have a quick check to see who's on the other team, just in case everybody has done the same thing - we can ballance the teams up when the game starts.

There.

:)

In order to remind me that I have changed side I shall half my booze as cider and half as Vodka (and Coke)...

When I change sides I shall change drinks.

That should keep me right!
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Anonymous

My mayhem detector has just gone off the scale!  :blink: