de_escher b3ta

Started by spanky, June 01, 2003, 09:26:12 AM

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spanky

yo, another day, another beta !!

http://www.downgraded.barrysworld.net/imag...es/escher16.zip

i'm tryin to get a beta test sorted tonight (tuesday) for de_escher and de_theatre - any of you guys fancy helping out??

i've gotta try and borrow a server for the evening first, so pop along to #downgraded to find out whether i've had any luck :)

A Twig

Bloody hell you're too keen, why all the betas??? Just finish the bloody map!!  :lol:  :lol:  :lol:
Cant make it Im afraid  :( have to reevviisseee  :evil:
[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories


Anonymous

Quoteyo, another day, another beta !!

http://www.downgraded.barrysworld.net/imag...es/escher16.zip

i'm tryin to get a beta test sorted tonight (tuesday) for de_escher and de_theatre - any of you guys fancy helping out??

i've gotta try and borrow a server for the evening first, so pop along to #downgraded to find out whether i've had any luck :)
Why bother when you can get 7 peeps (plus me) on my server :-)

Mapcycle now:

de_cablecanyon
de_escher16
de_icering
de_theatre_a8

spanky



^ this ain't gonna appear until beta 17 (cos i only just textured it)

enough for 30+ people? :D

TeaLeaf

We ought to try and throw you the Deadmen Walking logo instead of the Deadmen Talking logo - Smite, can you oblige m8?

Artefact in the sky above the tunnel entrance is still there.

Timings:

T spawn to gates about 16 secs
CT spawn to gates about 18 secs (i.e. they are at the steps as the Ts come in through the gates).

This seems a reasonable balance as Ts will be able to fire at CTs as they come around the side of the house, but CTS have the option of going into the house at the rear to then provide cover form there.  Inevitably CTs will lose some manpower defending the front from a quick bomb plant at the outside site, but they can also get down and around to defend the power room.  Playing testing would confirm whether or not this theory holds up.

T spawn to power room 18secs
CT spawn to power room about 8 seconds.

This latter one worries me and completely changes my previous thoughts of a T-rush to the power room being successful (note to beta testers:  always play test a map from both spawns!).  Which T would want to go to the power room when they know a CT can get into a defensive position at the tunnel t-junction only 4 seconds from spawn?  Even if they get past that they then enter a one entrance room (they cannot get to the other entrance so it is to all intents and purposes a one entrance room) in which the CTs will have had at least 8 seconds to prepare for an attack.  I think a fairly chunky change needs to be made here to allow Ts some incentive to use this righthand route, otherwise I fear that this map will play as an almost exclusive 'rush left' for Ts.

The windows in the power room theory might help, so long as the Ts have access to the roof and windows via a different route from spawn.  They need to be able to get there before any CTs can gain height by going up onto the roof of the main building area, or for there to be some visual obstruction so that a roof top CT cannot pick off the Ts at the windows.

I like the sniper points at the roof level, but I do not think they will come into play as by the time you get to them the other team has passed through the choke points.

Can you make any changes to that power room route spanky?  I hope my comments are helpful.

TL.  8)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

smite

Ill have a look tonight TL.

spanky

thx again for your time TL - mucho appreciated!

about the power room. i (personally) don't think the short rush time for the CTs is a problem, for a couple of reasons:

1: think de_dust - the CTs spawn at 1 of the bombsites
2: if the CTs are silly enough to all rush the house leaving the power room unguarded, the Ts pick up an easy win
3: of course, the Ts would have to be pretty silly to try a rush straight on the power room 'cos the CTs will always have the advantage

now - this leads me to my next point, namely that i want the power room to be viewed as a last-ditch option for both teams:

1: i don't want the CTs to just rush it and camp it (this will never happen due to the fact that the Ts can just go round the front)
2: i don't want the Ts to see it as a viable option until the later stages of a round

now, my reasoning behind this is quite selfish - namely i spent bloody hours mapping the house and i want the dynamics of the gameplay to mean it's used for most of the battles, 'cos i want other people to see how sexeh it looks !!!

of course there is the very real problem of what happens if the bomber slips through the net and gets to the power room - the answer to this is that (very probably) the Ts will pick up an easy victory

1: but this is a valid victory, and will show some real skill on behalf of the T team
2: also the CTs will very quickly learn that they have to split their team - half guarding the power room, the others rushing the gates

all this is, of course, completely hypothetical, and will only be proved or discredited by an exhaustive 6v6 playtest. if the scores are like 12-0 to either team then i'll have to seriously consider opening up the power room some more, or moving the CT spawn site

but atm i've given the dynamics a LOT of thought (whole evenings spent with just me and a stop-watch!!) and i like the way that to stand a chance the CTs will almost definately have to split up

it'll probably end up that this map is very biased for public play (to the Ts), but hopefully fairer in clan-based play when tactics are considered (which is an idea i like - who cares about publics?? :) )

sorry for the essay, and i hope i don't sound as if i'm just discrediting yout suggestions TL (i'm not!!) but i wanna see how it plays before making structural changes (like adding windows etc)

post me a graphic you want used in the egg to fatalkey_0x033 at hotmail.com

cheers guys!

Anonymous

All good points. I think you hit the nail on the head when you say we will know more after some serious play time. Time? Sorry I meant testing :-)

smite

Theres this that i made many moons ago ...is it wat ur after.
http://www.smitethee.co.uk/images/deadmenw...gtshirtlogo.jpg

TeaLeaf

TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)