de_escher b3ta

Started by spanky, June 01, 2003, 09:26:12 AM

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spanky

yo - seems the mapping bug is a bit contagious atm :D monkey said you guys might be willing to help out b3ta testing my latest creation, and so i've got a pretty rough b3ta version ready for d/l - let me know what you think and if you wanna help out (all b3ta testers will of course be thanked in the release version)

anyway, here are some piccies:













there are still a lot of issues with the map in this version, which are being fixed as they're noticed. also my server is very stingy with bandwidth, so if i run out i'll try to talk monkey into mirroring the d/l for me :)

cheers

Dr Sadako

-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Anonymous

Another one to add to my server perhaps? I'll add it to the rotation for ya :-)

Anonymous

Lovely map. I would love to play some PCS on it - it just screams out "PLAY ME".

Anyway, feedback which is what you asked for.....

The map is called de_escher but the files are called escher11. Will final release filename be "de_escher" in order to "conform"?

On steps leading down to generator room there are a block of 3 or 4 steps missing - you can see through to below the textures and you fall into the little "pit" that is left :(

Bit confusing at T spawn - no way of knowing right way to go. A small "this way to the party" sign might help for us old duffers :-)

Other than that, loved it.

Anonymous

QuoteAnother one to add to my server perhaps? I'll add it to the rotation for ya :-)
Done!

blueball.deadmen.co.uk:27015
pw "use the old meathook password"

spanky

QuoteLovely map. I would love to play some PCS on it - it just screams out "PLAY ME".

Anyway, feedback which is what you asked for.....

The map is called de_escher but the files are called escher11. Will final release filename be "de_escher" in order to "conform"?

On steps leading down to generator room there are a block of 3 or 4 steps missing - you can see through to below the textures and you fall into the little "pit" that is left :(

Bit confusing at T spawn - no way of knowing right way to go. A small "this way to the party" sign might help for us old duffers :-)

Other than that, loved it.

thx for the comments :D i'm glad you like it so far, and don't worry about telling me if there's anything you don't like or that seems buggy. anyway:

1: it will be known as de_escher when complete - atm i'm just naming the compiles sequentially
2: could i ask you to take a screenie of this for me plz? entities can sometimes mess up on servers (it looks OK when i run around it on my own, but entities behave differently on different computers)
3: don't worry - it confuses both me and monkey too. atm the T spawn is VERY rough
4: cheers :)

JB

I didnt find any bugs or anything, but it was a bit wierd being able to walk through the piano, the big iron gates and the statues.

 
 

Anonymous

LOL JB.

Yeah forgot to mention the gates but I assume that is one of the things on your "to-do" list.

Rather than take a screenie I've pm'd my server password to you. Feel free to go have a look.

If escher is not running then type "admin_vote_map escher11" in the console to start a map vote for escher11.

As you get newer beta's just tell me the download link and I'll update my server for you.

marsvolta

i wanna beta test it
Another incredibly intelligent post from mars  [ http://www.peepo.com/drivethru5/Res/pig.gif\\\' border=\\\'0\\\' alt=\\\'user posted image\\\' /> ]

MAD_ness

looks really nice from the screenshots ...

will d/l it when I get home from work
I really was not born to work ALL my life !!!!!

FBG

entities that change periodicaly are often due to invalid shapes. usually when you've freeform edited the vertices. That maybe the cause of any inconsitencies.

ALT-p in hammer will reveal these.

hope that solves the problem.

ps, blindingly cool screenies.

shame about the aztec textures outside, but still cool.
-=[dMw]=- Flibber Meister

Anonymous

Quotethx for the comments :D i'm glad you like it so far, and don't worry about telling me if there's anything you don't like or that seems buggy. anyway:

1: it will be known as de_escher when complete - atm i'm just naming the compiles sequentially
2: could i ask you to take a screenie of this for me plz? entities can sometimes mess up on servers (it looks OK when i run around it on my own, but entities behave differently on different computers)
3: don't worry - it confuses both me and monkey too. atm the T spawn is VERY rough
4: cheers :)
2: It's not doing it now!! However, I had to restart my server so it may be that it had an old texture in memory when I added the map - dunno, grasping at straws here.
3: It's not rough. It's fine.
5: I have found the ultimate sneaky hiding place. The two balls at the top of the posts by front gates (big picture 2 above) are not solid so you can hide in them, you can see out clearly but no-one can see you :)
6: I know this would require a LOT of extra work but the side corridor with the fallen over wardrobe (big picture 4 above) has open windows. Now, if there were a couple of long ropes for Ts to scramble up that would be a cool side entrance.
7: In the music room (big picture 3 above) you can walk trough the piano and the fire doesn't reduce your hp (toasty!)

Anonymous

...at the risk of stating the obvious, anyone who wants the map just needs to click on the first image in spanky's post!

Doorman

It wasn't bloody obvious to me!  :roll: I sat on your server waiting for the download for 36 hours! It was just getting to the end when the map changed. You obviously saw that I was there, so you kindly reset the map so it started all over again, aaaagh! I gave up and went and played somewhere where I can't remember.
Have used that link and d/led in the twinkling of an eye!   :roll:










     

spanky

Thanks uber-much for your help so far, BB - it's really appreciated :D

i wanna get another b3ta done before we organise a proper playtest, since i've changed the T rush times. but i'll try and get a few [dg] members organised for a playtest one night later in the week??

thanks again guys - play your cards right and i'll give you an easter egg ;)