Maxim Warlock DPS

Started by saori, October 12, 2009, 12:11:58 PM

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saori

#30
Quote from: Fatdog;292918made any difference?

I didnt replace that particular gem in the end as at that point the SP was running low, as I replaced plenty of the +23SP gems by +20Hit, which I replaced later one for +20 crit.
 
Finally I managed to get the [ITEM]Spectral Kris[/ITEM] and I enchanted it with the +63sp and +23sp gem, which gives me a fair +573sp in total, plus some nice +36 crit and +46haste. I completed it exchanging the emblems of conquest for a [ITEM]Band of Channeled Magic[/ITEM]
 
I also got a T9 shoulder piece which also compensated with more +crit[ITEM]Band of Channeled Magic[/ITEM]
 
My current build is here: http://eu.wowarmory.com/character-sheet.xml?r=Aszune&n=Saori
 
Right now the stats are as follow:
 
Destruction: 0/13/58
 
Bonus damage: 2250
Bonus healing: 2250
Hit rating: 397 - 15.37%
Crit rating: 24.49%
Haste: 229
Mana regen: 336
 
using again the calculator, in theory, the result is (without raid buff):
 
Incinerate DPS:1,215.8 dps
Conflagrate DPS:686.2 dps
Chaos Bolt DPS:513.3 dps
Immolate DPS:342.1 dps
Curse of Doom DPS:204.2 dps
Total DPS:2,961.6 dps
 
And with raid buff:
 
Incinerate DPS: 1,835.8 dps
Conflagrate DPS: 775.5 dps
Chaos Bolt DPS: 677.4 dps
Immolate DPS: 344.7 dps
Curse of Doom DPS: 237.6 dps
Total DPS: 3,871.1 dps
 
So, that is quite in line with the values from the log from yesterday more or less (some of the bosses pushing more DPS as this calculation doesnt have into account the flasks and fish buffs), so i'm happy, I think it was a good improvement for the last 2 weeks. Many thanks all for all your help.
 
Now, I have another question, even if my stats are now a bit more balanced, what about the haste raiting? Is it a real important stat? I read before in Fatdog's previous post that the faster you can cast, the more times you will cast, the more dps you will make (which makes logic, of course), but how important is this stat and how priority it is in comparasion to spellpower, crit and hit?
:: Saori - 70 Human Warlock ::
:: Vavara- 50 Night Elf Warrior ::

Azunai

I know that arcane mages and elemental shammies seem to crave haste rating more than anything else. Personally I think it's a very valuable stat indeed. If you have alot (say a 2.5 second cast gets dropped to a 2 second cast, I think that should be possible with the more high end haste rating available to us today?) then every 10 seconds instead of 4 casts you will be casting 5. Say this nuke hits for ~3k, means you have dealt 15k dmg over 10 seconds instead of 12k. That's 300 extra dps for just 1 spell.

I'm not sure about locks though as you may be casting more dots than cast-timed spells? Someone else better comment on this too, but I think it's a gorgeous stat compared to f.ex. crit rating which seems a bit meh for casters nowadays.
or Garrit, or Torgen. Also, Livestream.

Fatdog

http://elitistjerks.com/f80/t38033-mage_equivalent_destruction_warlock/

This is the openning thread for the destro lock in elitist jerks.  although gear hasnt been upgraded recently, i believe the stat ratings are the same still

0/13/58
Stat    Weight
Intellect       0.58
Spirit               0.74
Crit rating       1.04
Haste rating    1.56
Spell power       1.54

also i noticed on sunday night that dill always stands near the totem camp to ensure he get's the sp and haste bonus from them, tis little thigs like this that can make a huge difference.

And i no my dps was low on sunday, went for the meta spec to give the demonic pact buff as the shammies ran away :)

saori

Yeah, I saw that weighting before, which gives the more importance to haste and right after spellpower, I should try to remove some +hit gems and invest in +haste ones.
 
For the totems, whenever there is one, i'm glued to it! :D
:: Saori - 70 Human Warlock ::
:: Vavara- 50 Night Elf Warrior ::

TeaLeaf

Remember haste becomes progressively less important as you stack more and more of it.

It's also a balancing act:
(silly example)
If you stack 10,000 haste you will go oom 30 seconds into the fight and be of no use as dps.
The trick is to stack as much haste as allows you to not go oom during your normal fights assuming you pot fully, evocate etc.  You then balance the haste against spellpower as the haste deceases in value as you get more and more haste in your gear.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Fatdog

true, but we have the advantage of incorporating lifetap into our rotations if mana is an issue, if used wisely never oom until end of fight

TeaLeaf

The equivalent oom for you *is* life-tapping.  Life-tap all the time and you do no dps.  So that's your balance.  Haste until life-tap becomes a more damaging factor.  You'll probably not run the haste of say a mage or shaman, but you can see the balance in SP & Haste in the weightings you quoted.
Quote from: Fatdog;2932600/13/58
Stat    Weight
Intellect       0.58
Spirit               0.74
Crit rating       1.04
Haste rating    1.56
Spell power       1.54
Given the DOT damage that you do then clearly you will stack more SP than haste compared to those mages/shaman etc, but you get the idea.  Everything has to balance between mana usage, overall spell power, crit etc.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Fatdog

[item]Glyph of Life Tap[/item] technically with this glyph life tap becomes ligitimate part of rotation to boost your sp, and therefore damage every 40 seconds :)

Plus as destro only 2 dots potentially up at anyone one time on single target, and one increases DD

posted just to be annoying

TeaLeaf

#38
I did not argue that lifetap was not a legitimate part of your dps cycle.  I argued that you need to do the math and balance the stats.  Having 2 dots is still more dots than mage or shaman has, so I am not sure what you are trying to say.  Having dots makes haste less relevant to your calculations than a mage or shaman.  I take it you agree with me then in that aspect?  Don't know why you posted that bit otherwise.

Re the glyph: it does not change it to a 'burn maximum mana as quick as you can' scenario.  The stupid extreme to illustrate the point is a fight where you have to lifetap more frequently as you are burning mana so quick.  The extra lifetaps caused by excessive mana burn lower your dps (not improve it), so stacking haste only just as it has the highest stat value at EJ is not something you would ever do, glyph or no glyph.  So I restate, the equivalent oom for you *is* life-tapping - you need to balance it not just say 'I have a glyph I'll be fine'.  Yes I should not have used the mage example and the word evocate, but I used the word 'etc' and expected peopel to translate to class-equivalents.  However, the point remains valid, if you're a warlock you'd be stupid to stack haste to that extent without considering its impact.  A quick shufty around top warlocks, mage, shaman on armory illustrates this point.

Answered just to be annoying.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

saori

Many thanks for your input guys, it certainly makes sense that more haste, more burning of mana, and I really appreciate the input given, I know understand the point and the balance.
 
In your opinion, with my current stats, what should be the target haste to aim for?
:: Saori - 70 Human Warlock ::
:: Vavara- 50 Night Elf Warrior ::

Fatdog

450+ is what i aiming for

saori

Quote from: Azunai;292526For optimal results you can have the sound and display of error message being removed but I'll have to look in game for the precise syntax as I don't know it off the top of my head. This will prevent the game from spamming your screen and sound with "This spell isn't ready yet" warnings.
 

Thanks for the hints Garrit. Here is the macro I made for my primary nuke, and it works sweetly! :D
 
#showtooltip Incinerate
/console Sound_EnableSFX 0
/use Living Flame
/run UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
/cast Incinerate
:: Saori - 70 Human Warlock ::
:: Vavara- 50 Night Elf Warrior ::

Azunai

or Garrit, or Torgen. Also, Livestream.