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Rush or Conquest?

Started by GhostMjr, March 17, 2010, 06:58:39 PM

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GhostMjr

So what do we prefer?

Personally conquest is much harder to admin as rush has a self admining tool as it were to prevent lone fraggers wandering across the map due to the boundaries it sets to make sure players know what the playable area is.

So the positives are that you (the team) are preventing the opposite team from planting the bomb and advancing/ defending the sites as they are won/ lost.

Conquest on the other hand is the usual bf2 style of capturing points but this is alot harder for players who are not use to our cumulative tactics style to work towards 3 separate or simply one flag all at the same time.

Rush in my opinion is the better of the two but what do you guys think?

I have given both a fair shout on the server initially but are we leaning too much to rush and should we alternate?

The server has always done better when we are on rush rather than conquest.

-=[dMw]=-GhostMjr

valdeko

I agree on your point Ghost that Rush it better for us admins to manage and on our server Conquest seems to favour spawn killing by alot since they are always close to flags and ppl think "Aah ill just drop in quick and make sure they wount attack the flag" and thus angering other ppl.

And Rush does favour squad gameplay witch is tactical and suits the dMw.

So overall im gona say: Stick with Rush atm (unless EA/Dice manage to remap it :rolleyes:).
:devil:Acid_Skass in CS:S :devil:

T-Bag

Rush.

Conquest just turns into spawn killing and I don't enjoy it.
Juggling Hard Disks over concrete floors ends in tears 5% of the time.

Gone_Away

I like them both for different reasons.

Rush forces coordinated team play in one way shape or form.

Conquest is more random I agree but I've never experienced any more spawn raping than on Rush.

[BIG]magnus

I like both.  I am not really sure what the definition of spawn killing in conquest is.  There are 2 team spawn points on every map.  One for each team.  After that you either spawn on a team mate your base or a taken flag.  Please explain how you are getting more spawn kills on conquest.  If you spawn at a taken flag I would expect to meet with an enemy guarding it.  That is not what I would call spawn killing.  It is called defending your flag.  If you spawn at your base and are killed yes that is spawn killing.  The game does not involve take flag and run to next point.  We have 4 squads on each side.  Most conquest maps have 3 - 4 points.  The game is about winning by running down the other teamââ,¬â,,¢s points.  If you hold more flags and kill more you win.  Running round capturing flags and getting points will not get your team a win.  

As for team play everybody going for the same place on the map does not inherently make it more team based.  Playing as a four man squad means just that.  Using the comms (in game hopefully when they get better) spotting which still sadly lacking by a lot of people in game.  Using the Q button to issue orders ask for ammo, medic a lift etc.  That is team play.  

As for Rush I do find it more exciting as everyone is on the map in one place.  This does lead to nade and 40 mm spamming with a bit of arty thrown in for good measure.

I think it is harder to actually admin rush.  The biggest complaint I hear on the server is when the attackers have taken the two mcom stations but have not cleared out all the attackers.  Then complain they are getting spawn killed.  Why? Your job as an attacker is to clean out the garbage:D  Then move on.  What do we want some pile of **** where we stop shooting to let the defender run to the next base?  No I don't think so.  There is a gap after blowing up the last mcom station and the next part opening up.  That is the best time to clear up the stragglers.  If they are stupid enough to stay at the base then hunt them down and stab them with your squad.  Hell we have kill cam on at the moment.  This again is not my definition of spawn camping.  If they run back to the base after being killed yes that is.

I think before we go any further with preference we actually need to get some rules going.  These will need to be put in place to work with the poor admin tools we have.  I also think we need to talk to the wider community about the boundaries of spawn camping raping.  I donââ,¬â,,¢t mind it.  I donââ,¬â,,¢t do it but I do like hunting them down and killing them.  

Ghosty you may want to split this rant up and move to a separate topic. :taz: :roflmao:

big-paddy

Hmm lots to think about there Magnus.
I like conquest better myself. I agree with Magnus about the problems defining spawn camping. My view is if someone is shooting me from wherever I have a right to go get them if the game allows it. If you dont want to be shot at or hunted with my knife then dont sit in your base shooting at me. This is not such a problem in conquest mode as in rush as there are more places to go. I understand that spreads play, but for me that means less nade spamming and less eating 40mm and snipers need to move.
I also agree with Magnus about our concepts of teamplay and achieving the objective. Expanding that I understand why, but I do think many people are just interested in their points and their k/d ratio. I dont give a stuff about that and only want to win. If that means sitting by a flag incase it needs defending than that is what it takes. I'm afraid points/unlocks are not about teamplay, although they do tend to come easily if you do play well as a team.
Yes published rules soon
Where are my line breaks?

T-Bag

By Spawn killing I mean being killed at your deployment. If you spawn anywhere else of course you expect resistance and you're fair game.

There is no DMW reason for a player to enter the oppositions deployment zone in conquest though. You're either there for cheap kills, or stealing their stuff, neither of which I'd expect if it's a dmw style server even though we have we specific rules yet.

On rush the defenders naturally almost never wander to the attackers deployment zone. If they hang around after it's been taken they usually get killed off before the new zone opens up, and if not they can be taken care of fairly easily anyway. The defenders hang around the deployment so spawn killing isn't a real issue if you have team mates to back you up and you expect resistance.
Juggling Hard Disks over concrete floors ends in tears 5% of the time.

big-paddy

I agree your point T-Bag and we need to find a way of dealing with maps where you can shoot at the enemy deployment from your deployment zone and vice-versa.

[BIG]magnus

Quote from: T-Bag;306379By Spawn killing I mean being killed at your deployment. If you spawn anywhere else of course you expect resistance and you're fair game.

There is no DMW reason for a player to enter the oppositions deployment zone in conquest though. You're either there for cheap kills, or stealing their stuff, neither of which I'd expect if it's a dmw style server even though we have we specific rules yet.

On rush the defenders naturally almost never wander to the attackers deployment zone. If they hang around after it's been taken they usually get killed off before the new zone opens up, and if not they can be taken care of fairly easily anyway. The defenders hang around the deployment so spawn killing isn't a real issue if you have team mates to back you up and you expect resistance.

Yip that is my point.  I have never seen spawn killing on conquest.  The only way to spawn kill is to actually go into the orginal spawn base which I have not seen on our server.  As Paddy said though we have some grey areas on some rush maps where people will stay near the spawn and shoot out of it.  If you choose to shoot out of it you should be prepared to be shot at.  We need to get some rules and boundries sorted out.  At the moment it looks like we are just doing what ever goes with a few warning for not saying sorry for tk's.