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co12 - R&R

Started by Benny, November 03, 2010, 12:27:57 PM

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Benny

Feedback please. I know it's a frame killer when it starts up, but it's the random spawning that's doing it I think. It should settle once you have it going.

I've removed some of the ambient life and added some more triggers to complicate the approach.

Any other glaring issues?

(Lib, I may need your help on spawning entities in game to cut the processing down, but we'll see)
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Master of maybe

Tutonic

I'm loving it so far.

The only suggestion I can think of is maybe make the enemy in the town more mobile. When we played last night they mostly seemed to standing around, waiting for us to stumble into them.

Perhaps throw in a few more jeeps/technicals for us to blow up with looted AT weapons? That's always fun :)
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



Benny

rgr, the difficulty with patrolling fixed routes is that I'll have to fix their spawn points which I don't want to do. I'll see if I can vary the UPS to make them more active.
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Master of maybe

sulky_uk

Looking good so far mate, more people should be in the villa though, ie make it a building clearence instead of a walk in grab keys


I came into this world with nothing,
through careful management I\'ve got most of it left.

BrotherTobious

I had a blast on it last night :) the ending was a little rush to the finish line apart from the wall of fire and brimstone that the chopper brought down upon us.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Benny

Quote from: sulky_uk;318914Looking good so far mate, more people should be in the villa though, ie make it a building clearence instead of a walk in grab keys
erm....i may have tweaked that bit a little for the next run
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Master of maybe