Stuggling with some things here (not the D/C's etc....)

Started by FatBob, November 09, 2011, 08:21:10 PM

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Vargen

Quote from: smilodon;336885One quick point re badges, tags etc. We've added several new games to the roster all of which need badges designed, uploaded and issued. That's more or less done now and we should see them being awarded in the next few days. Also while the awarding of dMw tags and the badges is decided by the Game leader the usual process is to award them to players who are not just ambassadors for dMw but who are committed to playing the relevant game consistently. The fact that I might be a committed player of one game and worthy of a Green badge does not mean I automatically get a Green badge for another game as soon as I log in to play. I have to demonstrate that I'm going to be a regular player. The GL's will need a little time to see who is going to be a regular and who is just passing by.

Agree completely with this. I've played most of the games currently being played, but I don't feel entitled to badges for those games just because I have them. I've put in a lot of hours so far in BF3 and years in WoW, so I have the WoW badge and I was one of few awarded the dMw tag for BF3 before the badges were done. From what I can tell the players that put in the most hours on our server were the first to recieve them, but I'm sure the rest will come asap. It's a new game and the admins have put in a lot of work already. Let's focus on doing our part :)

Another note on the mortars while I'm at it. Maybe we could have a rule about sitting in spawn with them? So they can actually be taken out. I'm not sure on the sniping from spawn, as they would actually have to be in line of sight, and that way can easily be taken out.
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1


TheDvEight

I thought the rules were if you fire from spawn your fair game?
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

Tutonic

I think it's the numbers of mortars being used, rather than the mortars themselves, which is causing the issue.

More players means potentially more mortars, and combined with tight Rush choke-points makes for an irritating experience.

Cheers for changing the player limit, hopefully it'll make a difference.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



Vargen

Quote from: .DickDastardly.;336889I thought the rules were if you fire from spawn your fair game?

Mortars don't need direct line of sight. Which means you can hide behind stuff, and you can't actually enter the spawn area without getting killed for exiting the battle area. I do make it my mission to kill them, repeatedly, if they do use mortars in their spawn though.
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1


TeaLeaf

I think there's some really good feedback in this thread and I just wanted you all to know that it has not gone unnoticed.  Please keep proving the feedback we need to make our server a rip-roaring success.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Zootoxin

Maybe some of the more experienced and regular players could make an effort to learn squad leader roles and try to spread out across the players.

I.e. A dMw squad leader for every squad?

At least that way we'll get orders etc, if the remaining dMw'ers follow the orders it may filter down or we may attract more public's how want to play the game properly?

Vargen

Quote from: Zootoxin;336900Maybe some of the more experienced and regular players could make an effort to learn squad leader roles and try to spread out across the players.

I.e. A dMw squad leader for every squad?

At least that way we'll get orders etc, if the remaining dMw'ers follow the orders it may filter down or we may attract more public's how want to play the game properly?

  It's actually not hard. You can see your squad on the bottom left of the screen. The one with the star next to his name is the leader. The leader gives attack/defend orders by aiming at an objective and hitting Q which is the same as the spot button. People should also learn to use the spot button more! If you see an enemy, hit Q. If you're a sniper, hit Q then fire. If you don't kill your target, someone else will know where they are and you will at least get spot/assist bonus, not to mention it helps your team out. Spotting tanks and aircraft also helps your teams pilots out a LOT. Once we get more people with higher unlocks using SOFLAM to designate targets for the friendly vehicles will also be awesome. Recons can laser target what they need taken out, and helicopters/jets/tanks can fire guided missiles without even seeing them! Engineers can also take out aircraft with javelins if a recon laser targets them for him. Laser guided missiles can't be dodged with IR flares either.
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1


Zootoxin

I worship the spot button! everybody should as Vargen says. The other day I got one kill in a round but had about 30 spot bonus points.
Not the best we to get the XP but thats not really what the game is about for me.

Anyway, Lets get squading and spotting

Quote from: Vargen;336903It's actually not hard. You can see your squad on the bottom left of the screen. The one with the star next to his name is the leader. The leader gives attack/defend orders by aiming at an objective and hitting Q which is the same as the spot button. People should also learn to use the spot button more! If you see an enemy, hit Q. If you're a sniper, hit Q then fire. If you don't kill your target, someone else will know where they are and you will at least get spot/assist bonus, not to mention it helps your team out. Spotting tanks and aircraft also helps your teams pilots out a LOT. Once we get more people with higher unlocks using SOFLAM to designate targets for the friendly vehicles will also be awesome. Recons can laser target what they need taken out, and helicopters/jets/tanks can fire guided missiles without even seeing them! Engineers can also take out aircraft with javelins if a recon laser targets them for him. Laser guided missiles can't be dodged with IR flares either.

DuVeL

Nice one on the numbers Ninj.

For the rest,
The game is just 2 weeks out. Some enhancements will get out after a while.
I like the mortar, it can get easily taken down if you want but it's not like it keeps shooting very fast. Lob a nade in and I'm dead or give me a mortar back on the head as they easily show up on the map.

The squadleader not pressing Q on a flag for offense or defense annoys me a bit to be honoust. It's easy to do. Also good for spotting people, helicopters and planes!
It would be also easy if every player from dMw is on TS so you can actually say it to the SL.

Ahwell, liking the game. The bugs and such will be sorted out and the gamerules will be able to be setup also. Hang in there!
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Tutonic

Can't agree more with the spotting suggestion, I always make an effort to hit Q before I open fire so that if I don't kill the enemy - hopefully he'll get lit up by my eager teammates.

If I still haven't convinced you, you get XP for doing it. There, that ought to help.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



TheDvEight

Mortars are apart of the game along with nades and rockets which becomes a bit of a fest for using them during rush i think its silly to moan about mortars when its a apart of the game a well positioned mortar can be deadly (when defending armed m-coms) i still think it is a bit of an issue with people that due it in uncaps but then again that can easily be resolved by mortaring them yourself.


I dont think mortars cause a bad opinion of the game its somthing to overcome and fight fire with fire if need be. There a good tatic provided there used right.
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

Bazer_Punk

On our TS channels, couldn't we rename Squad 1/2 to US and Russian? would be a bit simpler to seperate ourselves then, just press tab when the game starts, see what team your on an just alt+tab and join the right ts, rather then to hold tab, then look for a familiar name in the huge list of players, then try and spot who is in what channel ;)  

Also it was proper fun this evening after the server setteled a bit and we got into proper squads (about 10-11pm uk time after the horrible carrier rush), the teamplay is greatly dependent on the fact that we get atleast 3 dMw into a squad, even when both sides is on the same TS channel it works nicely. So if there is a admin tool to move people about into squads that would be awesome. Just hope the change the squad system into more like BF2 with lockable squads that the leaders could invite and kick players into/from the squad.

Also all dMw on 1 team is great fun to play, but that seems entirely dependent on the public being decent players/teamworkers, otherwise it just turns into a walkover so we have to see how it goes and balance it out if needed.

Edit: there is also a major built in flaw when it comes to us trying to balance by changing teams ourselves. If you change team, it doesn't seem to be able to change team again for a few maps..

Naldo

We have two extra channels in the TS.

You can setup hot keys in TS to switch you between the channels whilst in game.
You can also set up a key to broadcast to the different channels in case you need to speak to the other team.

Vargen

Quote from: Bazer_Punk;336976On our TS channels, couldn't we rename Squad 1/2 to US and Russian? would be a bit simpler to seperate ourselves then, just press tab when the game starts, see what team your on an just alt+tab and join the right ts, rather then to hold tab, then look for a familiar name in the huge list of players, then try and spot who is in what channel ;)  

Also it was proper fun this evening after the server setteled a bit and we got into proper squads (about 10-11pm uk time after the horrible carrier rush), the teamplay is greatly dependent on the fact that we get atleast 3 dMw into a squad, even when both sides is on the same TS channel it works nicely. So if there is a admin tool to move people about into squads that would be awesome. Just hope the change the squad system into more like BF2 with lockable squads that the leaders could invite and kick players into/from the squad.

Also all dMw on 1 team is great fun to play, but that seems entirely dependent on the public being decent players/teamworkers, otherwise it just turns into a walkover so we have to see how it goes and balance it out if needed.

Edit: there is also a major built in flaw when it comes to us trying to balance by changing teams ourselves. If you change team, it doesn't seem to be able to change team again for a few maps..

Renaming the TS channels isn't a bad idea actually. Makes it easier. It would also be cool if we could add a couple of channels for ppl wanting to play co-op.
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1