Stuggling with some things here (not the D/C's etc....)

Started by FatBob, November 09, 2011, 08:21:10 PM

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FatBob

hi All,

Struggling with some things here...(first ones personal...rest is just the game)

server full of tubers

who don't have a dMw tag

as neither do i or many supporting members - so why am i supporting this if i can't even wear my badge ? and every tubin other person who joins can ?

blah blah "play in the dMw way" yeah been doing so since 02 as have many others  perhaps give the badge to supporting members until they prove not worthy of it then remove and put on trial after a "re-adjustment"  chat.... quite annoying that bit. (i have certainly contributed and yes i feel i have the right to say that)

but worse is to come....is this really a game we can support i mean its just mayhem (not your fault ninj or any other admins... you know i respect you totally dude as a person and game leader)

i can't see 1 shiny pennys worth of difference betweeen this and MW3 on the servers i have played on...seriously just mayhem !

Our entire ethos seems to be castrated violently with this game yes its pretty and yes its exciting but is it dmw no.

but heres the issue i think worthy of discussion..... Just as the games move on do we have to as well ?

At this moment in time i can't think of a game (apart from counterstrike and BC2BC at a push maybe Black Ops (with dMW) ...eep) that is actually playable from our perspective.
are we just gonna be another public ? full of tards and snipers or what.

Counterstrike worked because it was team based with excellent comms and we had rules that we enforced, BF3 and MW3 are just arcade shooters with no enforcable ethos, no possible realistic way of using the squads which looks a great system in theory but in practce is major fail.

maybe i'm now a grumpy old man who needs a wee 6 times a night !! but i really would like to hear the other members views

/harry hill /fight

Can we make it work our way ??


all the above is not personal in any way (apart from the tags !) and i hope to get some input, have your say !
-=[dMw]=-FatBob
" Mongo like Candy ..."

Tutonic

I think we should lower the max players limit.

64 players does just turn into a fragfest at times :(
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



smilodon

Speaking as an Arma II player it has to be how the games are set up and played that decides how well they fit the dMw ethos. I play Arma II mainly as a fps. Arma II is co-op played against an insanely hard AI with no respawns (you have to be revived by another team member). Of course Arma and BF3 are quite different games but Arma still plays well and is well supported because it's designed to work in the dMw style. It achieves this partly through the sort of game mode we play, the maps we choose and the way we set up our servers. For BF3 (or any other fast FPS) to work the game needs to be set up with a similar goal in mind, to encourage and even demand a dMw style of game play. Clearly the specifics will depend very much on the game at hand. Arma and BF3 are different games and need different tweaks to get the best out of them, I imagine. CS worked because we set up map zones with no go areas. Without them CS would be just another run and gun game. Arma II works because we play in co-op mode and have AI set to 'unnaturally evil', plus it's an inherently very hard game to play. Out of the box BF3 may well be a game that doesn't play to the dMw style. I have no experience of this game or BF2 for that matter but I assume like our other games we need to refine it and shape it through map choices, player limits, server rules and game modes to be a tactical team based game rather than a frag fest. I'm sure people who have been playing it a lot will start to find way to mould it to our style?
smilodon
Whatever's gone wrong it's not my fault.

BrotherTobious

With new games that we take on as pointed out there is a period of time which is different for each game where we have to find the "sweet spot" so to speak.  Cod 4 bc2 were the same.  

And bf3 will also take time to get there.  It been out for about 2 weeks or so we need to be constructive in our points which so far we have been doing.  But the main thing is patience.

:)
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Naldo

May opinion for what its worth.
The game is fantastic.... IF.... Its played right.

How can we achieve this on the dMw server.............

  • Reduce the server to 32 man, This is a MUST.
  • Split up into different TS channels and work as a squad.
  • Learn how to be a squad leader in game.
  • Stay with your squad leader.


4 nights now I have left the dMw server because to be honest its not a good experience at all.
3-4 of us drop into our own TS channel and play the game and work as a team. Completely different experience.

Our server can not handle 64 players... It crashes NIGHTLY when its full, and the lag is unplayable for some.


Just my opinion.

TheDvEight

Quote from: Naldo;336835May opinion for what its worth.
The game is fantastic.... IF.... Its played right.

How can we achieve this on the dMw server.............

  • Reduce the server to 32 man, This is a MUST.
  • Split up into different TS channels and work as a squad.
  • Learn how to be a squad leader in game.
  • Stay with your squad leader.


4 nights now I have left the dMw server because to be honest its not a good experience at all.
3-4 of us drop into our own TS channel and play the game and work as a team. Completely different experience.

Our server can not handle 64 players... It crashes NIGHTLY when its full, and the lag is unplayable for some.


Just my opinion.

+1 i cant play on the server when full the server cannot handle the ammount of players and the server crashes becuase of this and when it doesnt it is unplayable (yet i join 64 - man servers from across the world and its fine no lag? its not me)

& Theres is no teamwork quite happily stay in a ts channel for "squad golf" and talk tatics and teamwork
"Mira Mira on the wall who\'s the fairest of them all?" - Dickdastardly "it\'ll sting a lot" - Lesion

Gortex

To be honest I have not really played it much yet as finding the time is a challenge at the moment. But what I have seen of the game I think is very good, the game play, graphics and sounds are all excellent but there are a few nagging things I have found.

1) can't really comment on team play as it has been non existent what with being in a squad with other dMw players only once and only 1 person. But I would think this is a good deal better on the dMw nights.

2) I don't have much of and issue with 64 players apart from the fact I find it very hard to learn the maps as die too quickly, and my highest kill count is with an RPG of 18. However on the plus side if your having a good night in the skill department then your sure to make a truck load more points to level up based solely on the higher amounts of kills you get etc my biggest concern would be we are keeping the player count high for this reason as it is not the dMw way.

3) like Toby said the game is still very new (has the shine on it) and will take time to find it's feet. The way bc2 was handled by admins was excellent and am sure they will find the right level soon enough and our constructive comments will help them make the right choices.

4) am hating the early level sniper rifles and hope they get better as it levels up but can't kill players for toffee with them and not seen DD standing like a lemon much waiting for the bullet in the head. So can't play in character as a dirty ever hopeful sniper.
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." "Never explain anything."

DarkAngel

-Reducing the player limit between 32-40 will drasticly change the server and those who come to play on it.
-Rush is a great mode when played right, i find it extremely annoying when people just snipe and mortar and not even bother to try and accomplish the goal.


Tutonic

Do we have any control over the team squads?

It would be nice to be able to move players around, so we can form dMw squads.

When we actually manage to get 2 or 3 Deadmen in the same squad, the level of teamwork certainly goes up a few notches.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



DrunkenZombiee

The main problem with the game is actually some of the design decisions that dice have made.

1. Mortars are stupid and should be banned. Those of you lucky enough to have your dMw tag should be ashamed to sit back and mortar spawn points and choke points on maps. I get really frustrated by this as there is no skill in it and there is no way for lower level people to fight back as they cant push up to get you through the spammed choke points. I feel so stroingly about this I will possibly talk to Ninja about it at a later date. A class that has a rapid fire weapon should not have a mortar. They got it right in BC2 with the sniper calling in an airstrike with a big delay and the rockets being spread out so even if you called it in directly on your target it was a 50-50 to if they died.
2. The choke points in the maps are really stupid. Narrow corridors that people just frag the hell out of with nades and RPG's. As there are few options to flank, and its just a killing field you find that people just hang back and try yo not get killed/ get kills rather than the impossible task of going for the objective.
3. Poor level design in spawns. In many maps you are required from your spawn to go a long distance to the objectives. Just running/swimming takes minutes sometimes. If you are sticking together and all get flanked/ die when go for an objective then you sometimes have no transport at the base as everyone jumps in on their own and speeds off and no one alive to spawn on who is close to the fight.
4. The introduction of jets and apatche on most maps instead of blackhawks has encouraged the lack of team play. There are fewer vehicles that can hold an entire squad and more single and double seater vehicles.
5. You can hold the fire button down with most guns and kill people. Before with assault for example in BF2 you had to let off short bursts, now with most guns you just hold the trigger down.
6. There is no space to move people about between squads when the server is full. Very frustrating when you want to try and get some team communication going on by having dMw'ers in same squad and you cant due to them all being full.
7. Other people hit the nail on the head about the badges. At first I agreed that badges need to be earned, but i think there needs to be a visible presence by dMw on our severs so that the public has more respect for the rules. I have tried typing to them, using in game voice, but people are still breaking the server rules, swearing at each other and generally being disrespectful on the server. As I don't have dMw next to my name the other pubs don't know that I am trying to defend the dMw ethos and rules. At least we can try to appear to be doing something to enforce behavior if we have some kind of trail tag like Fatbob suggested? Maybe those veterans over 5 years automatically get the tag in game but need to earn it on the forums?? I don't know but as a pub seeing some of the stuff going on in our sever I wouldn't think too highly of dMw and that makes me feel sad.

I agree with Fatbob that the game hasn't been designed really for teamwork its been designed for carnage, with lots of explosions for a younger market. I was hoping it would be more like BF2 was. Saying that the GFX are stunningly beautiful and its a very fun game when your not being mortared all of the time.
DZ

Vargen

Quote from: DarkAngel;336854-Reducing the player limit between 32-40 will drasticly change the server and those who come to play on it.
 -Rush is a great mode when played right, i find it extremely annoying when people just snipe and mortar and not even bother to try and accomplish the goal.

This

Quote from: Tutonic;336856Do we have any control over the team squads?

It would be nice to be able to move players around, so we can form dMw squads.

 When we actually manage to get 2 or 3 Deadmen in the same squad, the level of teamwork certainly goes up a few notches.

and this.

I think lowering the player limit will be better for us. Less people will give some room for setting up squads and with that allow, for us at least, to play tactics. I also wouldn't mind, at least trying, to stack dMw players on one side more often. I play a game to play with my friends, not against them(even if that gives some laughs from time to time). Also I think that everyone being in the same TS channel while on seperate teams ruin some of the tactical play. Not that it's not fun and social and all that, but if we want more tactical play we need to accommodate it.

Rules is also something I miss on our servers. What do we and don't we want? Mortars, tactical lights, rpg monkeys, noob tubers? I think it's awesome that you can blow a hole through a wall with an rpg to make a path, but using launcher weapons as your primary weapon is just silly. If you want suppressive fire, bring a support player with a LMG. Also map rotations is something to look at. Removing the maps that turn out most chaotic and kill count focused. The metro station IE!

The short version? I think 64 players is too chaotic and I agree with most of the veterans here that we need to make BF3 on our server more dMw.
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1


Gone_Away

Guys,

As of today I have lowered the player limit to 44. Let's see how that runs.

Sorry for the brief post I'm busy at work ATM.

Vargen

Quote from: Ninja_Freak;336871Guys,

As of today I have lowered the player limit to 44. Let's see how that runs.

Sorry for the brief post I'm busy at work ATM.

Nice :) Will be interesting to see how this affects gameplay. 4 hours and I'll be on ;)
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1


faust82

I both agree and disagree when it comes to the mortars. On one hand, it's truly annoying when someone just hammers spawn with it, on the other hand, just as in real life, it's a great tool to take out an enemy stronghold or position. As a mortar man, you're completely dependent on your team for protection and targeting, unless you're one of those guys who simply aim for some tight spot and hope for the best. As for delay etc like in the BC2 mortar strike, the mortar isn't a laser rifle. You're constrained by firing arc, and the shell does take a little moment to reach it's destination. You've also got a rather slow fire rate, so if your first shell misses, the intended target has plenty of time to run away, unlike the BC2 version where you were lucky to get out. You also have to get in position, as range and traverse is limited.
It works absolutely best as an anti-sniper/camper/coward tool, as well as supporting an assault on an mcom/flag. Just a teensy bit of teamwork on the other side, and the mortar man is dead. Either from a sniper bullet, a sneaky dude with a knife, or counter-fire from another mortar. In other words, play as a team, and mortars won't be a huge problem.
Besides, it's bloody boring to just sit there lobbing nades at random points trying to get a kill. I've used the mortar a bit, and outside of a teamwork situation, it doesn't really work all that well in my opinion.

Teamplay is one thing that's really lacking on our server, and part of that is our own fault. Yes, it's more social being everyone in the same chat, but it eliminates all possibility of using comms as a tactical advantage. Since EA/Dice in their wisdom decided that voice comms should only be for party, not separate buttons for server/team/squad, it all becomes a hassle. Having to alt-tab out to change channels etc. This is solved way better in RO: Heroes of Stalingrad for instance, where in-game comms actually work.
Alternatively, you could run two separate TS connections from two different clients, place one instance of yourself in main channel and the other in team channel, then map different TS keys. Haven't really experimented with how this would work, but if it can be done easily and reliably, that would be nice.

From rumors, a lot of the major annoyances will be resolved in not-so-distant patches, like nerfing the tac-light etc. Nade/rocket/M320-spamming is something else, but from time to time, they are the best choice. If I see three guys hunched in a nook, I'm not gonna rush them with my assault rifle. I'll use some form of ranged explosive to take them all at once. This is the very reason under-barrel grenade launchers and anti-personell rocket launchers were invented. However, as Varg mentions, using it as your primary weapon for normal 1on1 instead of a tactical choice when faced with a group is extremely lame.

In order to get our server to where we want it, I think we all have work to do. With the lowered number of players it should be well within possibility to get a proper squad of dMw'ers together. Squadleaders need to take leadership, give orders etc, or the squad will just **** off to somewhere else and do individual mayhem instead. Rules need to be made clearly available somewhere, and we need a visible admin presence to enforce them. Most of all, each and every one of us has to be a team player if the opportunity is there.

But on 64-player rush-torments it's not. Glad to see that go.
Coppula Eam, Se Non Posit Acceptera Jocularum!

smilodon

One quick point re badges, tags etc. We've added several new games to the roster all of which need badges designed, uploaded and issued. That's more or less done now and we should see them being awarded in the next few days. Also while the awarding of dMw tags and the badges is decided by the Game leader the usual process is to award them to players who are not just ambassadors for dMw but who are committed to playing the relevant game consistently. The fact that I might be a committed player of one game and worthy of a Green badge does not mean I automatically get a Green badge for another game as soon as I log in to play. I have to demonstrate that I'm going to be a regular player. The GL's will need a little time to see who is going to be a regular and who is just passing by.
smilodon
Whatever's gone wrong it's not my fault.