Org Ships

Started by TeaLeaf, May 02, 2015, 08:29:31 AM

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TeaLeaf

We took a decision a while back to not support an attempt to purchase an org Javelin.   We're several months down the line now and I have to be honest, my opinion is slowly changing as we learn more about the game.  It is becoming clearer that org ships will be available and permissions can be set at different levels within your org to allow access or not.  With this in mind, I thought it was worth revisiting - and specifically discuss whether or not we wanted to grab a Hull E (before the end of the sale) for the DMW org.

Quote from: RSI“Will there be a reliable source of missions available for Hull E owners to move other people’s cargo, and how would that system work?”

Absolutely; think of the Hull E as being a pure space truck, like those you might see on a cross-country trip. The cabs are owned and operated by a driver (or a corporation) and the cargo is simply picked up and moved on behalf of other parties.
This response in the Hull E Q&A gave me quite a lot of reassurance.   With that answer I now believe that as a group, we could run a Hull E with an escort and make quite a lot of money for the org.  There may also be future ships which only make sense as a org.

As DMW do group/coop, I'm asking the question as the in-game controls for assets seem to be there, the ships have evolved to where we can definitely see an 'org-owned' class of ship and we have members who would understand an appreciate a voluntary fund-raising effort for a dedicated org ship.

What do people think?   And the supplementary, should we get a Hull E?


Disclosure:
I personally want a Hull E so my view might be biased.  However I chose not to buy one as I think it is so big that it has left the realms of private ownership and is something that only a group would realistically own and run.  
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

OldBloke

I've re-read the threads here and here.

For all the reasons put forward by the senior members in these threads as to why Org owned ships are not something we should be contemplating yet ... I'm a 'no'.

As I type we already have 1 Hull D, 4 Hull Cs and 5 Merchantmen in the fleet. Our ability to trade large loads (albeit using more resources than a single Hull E) is looking good as things stand. Do we *need* to have an Hull E so bad that it's worth being ridiculed by doing a full 180° about-face when, in reality, nothing's changed with regards to the social module?
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

smilodon

Also a no from me. I agree that it's clearer now that we can own and run group assets and we may benefit from owning a Hull E in game. So once we're in the game proper I think getting a Hull E is something we can consider and we can ask (or even demand through guild tax) that players collectively pay for it, but pay for it with game currency. But I strongly believe we should not be officially buying ships for real money now and asking for players to contribute, voluntary though it may be.

Of course as discussed before what a group of players choose to do outside the Organisation is entirely up to them. So if a group club together for a Javelin or a Hull E etc then that's obviously no ones business but their own.
smilodon
Whatever's gone wrong it's not my fault.

Whitey

Quote from: smilodon;398558Also a no from me. I agree that it's clearer now that we can own and run group assets and we may benefit from owning a Hull E in game. So once we're in the game proper I think getting a Hull E is something we can consider and we can ask (or even demand through guild tax) that players collectively pay for it, but pay for it with game currency. But I strongly believe we should not be officially buying ships for real money now and asking for players to contribute, voluntary though it may be.

Of course as discussed before what a group of players choose to do outside the Organisation is entirely up to them. So if a group club together for a Javelin or a Hull E etc then that's obviously no ones business but their own.

I agree with Smilo 100%. :)

TeaLeaf

Ok, no problem, I just thought I would sound people out again as my own views have changed since last time we talked about it and I'm now more open to that possibility.  

The Hull E is not something that I was going to buy, but from my pov I believe it is an example of a ship which is clearly more suited to being an 'org asset' rather than an individual's.  Whether such an org ship were bought pre-PU launch with voluntary 'real money' contributions or post-PU launch with voluntary contributions of in-game money (which can also be purchased with real world money) doesn't particularly bother me, it is more the guiding principle.  If we come across a ship we really want for the org, then pre-PU launch would we do anything about it?   The answer back in Javelin times was no and seems to remain no today.

Board collective responsibility applies and I'll support the majority view.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

BrotherTobious

I am also in agree with smilo

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