Reverse the Verse March Subscriber Edition - 30/03/2016

Started by Obsydian, March 31, 2016, 12:41:20 PM

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Obsydian

[h=3]Transcript by Erris & CanadianSyrup @ INN

TLDR(Too Long; Didn’t Read)
[/h]
  • Starfarer will be in everyone’s hangar regardless if they own or or  not for the next several days to give everyone a chance to see the work  Foundry42 put inside it
  • Refuelling will come when the Starfarer becomes flyable.
  • Subscriber Mousepads will be available tomorrow featuring Carrack, Crucible, Hornet and Gladiator pads
  • Next concept sale will be a small MISC Mining ship with the name chosen, but will not be revealed yet.
  • Larger ships may be given the Starfarer as a loaner such as the BMM
  • Due to the amount of information Chris gave I will summarize what he talked about for 2.4 and the future.
  • 2.4 will be like 2.0 in terms of scope. It will change how we play  Star Citizen on a fundamental level. 2.4 is the start of Persistence  where everything that was temporary or local before will now exist  serverside and remain there. Loadouts will be server side, things you  buy from the stores in 2.4 will be server side. In the future, changes  to your hangar, ships, character, etc will all be server side, including  ship damage, character health will persist after logging out. Many UI  changes will come in with 2.4 and 2.5 that have been held back due to  Persistence. The holotable has had things moved into MobiGlas and focus  will be more on that rather than the holotable for the time being. Alpha  UEC will be introduced which is a beta test for the UEC we have in our  accounts currently, but will be wiped throughout testing to allow us to  give feedback and hone in the currency for them. 2.4 will have bugs and  some issues, but it’s the start of Persistence and many things are  coming and coming soon as it has been in development for over a year.
  • Vaulting will come in 2.4 and the Push/pull mechanic will come soon,  but it will have ongoing tweaks to it just like physicalized EVA to  make it feel right.
  • Server desync is something that they’re working on, but in a larger  scope. Optimization is something they haven’t focused on largely because  they’re been building the game, but are now working on ways to optimize  the code in order to reduce desync which is caused by a difference in  fps between the client and server. An example is ship spawning where a  tali may use 5mb of network data to spawn, whereas the new code will use  bits of data(Not bytes) to spawn it. Currently the game sends too much  unnecessary data and they are crafting ways to reduce that amount  significantly as given the example above.
  • Procedural tech will be used for large things other than planets  like moons, anything with enough mass it’ll be spherical. Procedural  landing will come first and then mining after.
  • Character customization will start in 2.4 with clothes by giving  people the option to choose various articles of clothing. Later down the  road, facial customization will start with the option to choose from 16  faces, 8 female and 8 male with the more indepth customizable options  adding in later.
  • The launcher revamp is ongoing and no ETA on it yet, however when  it’s complete, the amount of data needed to patch will be significantly  reduced from 2GB pak files to only what you need which may be 7mb. This  is because of how CryEngine’s files are designed and they’ve had to  redesign how to break them up in such a fashion that you only download  what you need.
  • They’re working on Vulcan and DX12 and trying to clean up DX11.  CryEngine was built on DX9 and they have to get rid of a lot of old  stuff in order to plug in the new stuff.
  • The ability to lock your ships doors wont come till at least 2.6  because they are working towards having the ability to lock, but also  force open those doors by hacking or explosives, etc. They want players  to be able to get into those who want to keep people out. It is also  apart of Item port 2.0 which allows them to do this as well.

[video=youtube;5hfQYKW7E-w]https://www.youtube.com/watch?v=5hfQYKW7E-w[/video]

Galatoni

"Forewarned is forearmed"

OldBloke

Quote from: Galatoni;411941Good write up. Thanks.

Wot 'e said :thumb:
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

TeaLeaf

Aye, cracking summary which as I probably won't get a chance to see RTV this week has provided a lot of good that I would otherwise have missed.  Thank you!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Twyst

Quote from: Obsydian;411907
  • They’re working on Vulcan and DX12 and trying to clean up DX11.  CryEngine was built on DX9 and they have to get rid of a lot of old  stuff in order to plug in the new stuff.
This is epic news as Vulcan works quite happily on Linux :D

TeaLeaf

#5
Bumping this old thread as it is now announced that we're saying goodbye to DX11 and forging ahead with Vulkan only as it supports Linux and Windows and does not require an upgrade to Windows 10. DX12 will only be supported if it offers a significant benefit or advantage.

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TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)