Tactics for up and coming BF2 matches.

Started by Armitage, August 27, 2005, 01:11:28 AM

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Armitage

With Karkand being the first map we are going to play as a match. I thought it would be a good idea to run though some idea for some tactics.
time size and structure
For a 12v12 match we are got to need 3 squads with a CO.

US
1xco
3x Armour Division  - 2 in Tank(engineer+medic), 1 in APC(engineer).
4x AT Squad- 2x AT, 1x Medic, 1x Assault or Spec Forces
4x Assault Squad- 2x Assault or Spec Forces, 1x AT, 1x Medic

MEC
1xco
2x Armour Division  - 2 in Tank(engineer+medic)
5x AT Squad- 2x AT, 1x Medic, 1x Assault or Spec Forces, 1x Engineer
4x Assault Squad- 2x Assault or Spec Forces, 1x AT, 1x Medic

There could be an argument for not having a gunner in the tank. But if possible, I think it would be a good idea. I would have the Tank driver the squad leader and a medic and the gunner as the engineer. It makes sense the gunner can get out and fix the thing, and if he gets killed in the gun turret he can respawn.

US tactics

We will need to stop the ticket count ASAP, so we need one flag. If we rush the Train wreck and the Gate house we can capture all their command assets and armour in the first couple of minutes. As we will be playing to a time limit, I doubt if the will be time to capture all the points, so I think making them come to us. with no armour or artillery the best plan.


MEC Tactics

We must hold our line as long as possible, and if they break our line, use the assault squad to stop them getting a foot hold. Once they can spawn behind our line. once they do break our line, we should pull back to the train wreck, for easy defence. with a couple of Spec opps getting behind enemy lines, just the grey flags and destroy there artillery.



I don't know how we choose what side we will start at in a BF2 match. but we should go MEC 1st. because when we are the US we can hold or push depending what the score is.

OldBloke

Good work Arm. How would you tinker with this for an 8v8, with/without AAS?
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

8v8 no AAS

US
1xco
3x Armour Division - 2 in Tank(engineer+medic), 1 in APC(engineer).
4x AT Squad- 2x AT, 1x Medic, 1x Assault or Spec Forces

MEC
1xco
2x Armour Division - 2 in Tank(engineer+medic)
5x AT Squad- 2x AT, 1x Medic, 1x Assault or Spec Forces, 1x Engineer

-----------------------------------------------------------------------------------------

8v8 with AAS

US
3x Armour Division - 2 in Tank(engineer+medic), 1 in APC(engineer).
5x AT Squad- 2x AT, 1x Medic, 1x Assault, 1x Spec Forces


MEC
2x Armour Division - 2 in Tank(engineer+medic)
3x AT Squad- 2x AT, 1x Medic
3x Assault Squad- 2x Assault or Spec Forces, 1x Medic
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Armitage

QuoteMEC
1xco
2x Armour Division - 2 in Tank(engineer+medic)
5x AT Squad- 2x AT, 1x Medic, 1x Assault or Spec Forces, 1x Engineer


I would swap the engineer to a more attacking role once the US have broken the 1st line of defence. as the 16 player map has no other natural choke points