'Pincer Plus' tactical play

Started by Ranger, October 01, 2005, 11:39:07 AM

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Ranger

[With apologies for repitition, as this was originally posted in the Alpha area - but I think it's worth repeating here.]

A variation of the pinsor with greater relation to how BF2 is played is the 'Pincer Plus'!

First of all, you have to remember that on every BF2 map there is a key flag to capture - particularly on 16/32 player maps.

This is usually the central base/flag.

Remember - unlike real warfare - to win in BF2 you do not have to dominate all the enemy's territory. In BF2 securing 50% of the map and defending that territory is usually enough to secure a win.

This was illustrated lat night while playing Zatar Wetland - we all know the middle base (on the hill) is key. Hold this and you have the game won.

So the tactic here is to divide your team - usually into two, but you could split into three.

Here's the format of teh 'Pinsor Plus':

A Team:

The largest squad. They get to the central base as quickly as possible - by-passing the intermediate flags on the way (use fasters transport - Jeep/Helicopter).

B Team:

These are the 'catch-up' team. They bring up any heavy equipment (tank/APC) and capture the intermediate flags along the way to the central base.

C Team:

This is your harrassment team (1 or two guys playing Special Ops). These guys by-pass the central base and harrass the enemies land movement towards the central base. They do this in two ways:

1) They blow up bridges between the central base and the next enemy base - thus holding up heavy armour...

2) They constantly try to neutralize the next base up from teh central base, meaning the enemy keep having to go back to defend that base, and so have their assault on the central base broken up.

This is Pincer Plus.

A flanking movement around the intitial objective (the central base) PLUS an additional flanking movement around the oncoming enemy to harrass their progress.

A Team is primarily a defensive team and should have Supply and Engineers (for mines).

B Team should be Enginners or Assault (and bring up the Tank/APC from teh main base)

C Team should be Special Ops

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DuVeL

Just add pincer in here aswell. Last night on CounterStrike I've proved that it worked really well.
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Ranger

QuoteOriginally posted by DuVeL@Oct 1 2005, 06:19 PM
Just add pincer in here aswell. Last night on CounterStrike I've proved that it worked really well.
[post=97275]Quoted post[/post]
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Sure will DuVel!

It's a good reliable basic tactic that should be in our 'toolkit' of tactics.

Flanking is the basic tactic.

But I think everyone on dMw already practises this manouver - bloody Armitage has certainly caught me out plenty of times with it!  :ranting:

LOL
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]