Its Monday... its Battlefield 2 night guys

Started by Dewey, December 05, 2005, 01:28:01 PM

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Dewey

QuoteOriginally posted by Blunt@Dec 6 2005, 12:38 AM
No...
they were my headphones... :(
and they were smeared with chilli...

you were weaned on chilli so it don't work :angry:
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ROFL  :roflmao:

Dewey

QuoteOriginally posted by delanvital@Dec 6 2005, 12:04 AM
Nice idea with the posting on mondays Dewey. At some point we were 19 ppl there, but we might have been even more later on. Great fun to play with so many ppl.

And you are really, really scary with that DAO-12 or whatever the name. Up front I have no change :ph34r:
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Delanvital: cheers mate, I'll take that as a compliment  8)  close range that thing is a bad boy and the noise it makes must put the fear of god into people *take that yer varmit!* Obviously the downside is at anything over 10m you can't kill anything with it so you have to get up close and personal - I have to literally follow the enemy and wait for them to stop before firing.

Yeah the Monday games night are great and the day posting to remind people seems to work.

The games last night where enjoyable as usual, particularly enjoyed the Operation Cleansweep map - jeez the opposition where unrelentless, wave after wave of troops/tanks/apcs etc, you guys didn't give us time to set up our defences, it was brilliant.

You could hear genuine panic in our guys voices with stuff like

- "Attack chopper heli spotted, troop heli inbound on the right, erm apc, nope two apcs coming down the road...followed by a tank!!" - priceless.

Carr0t

Must get time to play more... Must get time to play more...

Soon the CCNA revision will be over... Got coursework to do for it tonight though, so can't be on then either  <_<

Did anyone catch my mate from sunny Cornwall? He would have been using a nick of 'mattblak', possibly with a few digits slapped on to make it unique. He says he enjoyed playing with people who actually use teamwork for once  :D
[imga=right]http://77.108.129.49/fahtags/ms10.jpg[/imga]Wash: This is going to get pretty interesting.
Mal: Define interesting...
Wash: Oh god, oh god, we\'re all going to die?

suicidal_monkey

Think there was someone called mattblack (or similar) there - perhaps he was one of our pilots for a while? I forget :) As Dewey mentioned clean sweep was good fun with us keeping up the waves of attacks, though we lost out in the end due to having lost too many bodies in these attacks. Another 10-15 minutes and 50 tickets and we might have had you :)

Actually, on that note - why was there a 16 player karkand map on? The 32 player one is great giving yuo more bases to play with... In fact a lot of the maps seemed to go faster than they usually do? Have the ticket numbers been reduced or was that just a result of having more players than usuaul? Karkand seemed to be over far too quickly (even if we never did manage to hold the hotel very long as usmc...)
[SIGPIC].[/SIGPIC]

Dewey

Yes Matblack was on the server, seemed like a decent player to me, hope he keeps returning to the server  :)

OldBloke

QuoteOriginally posted by suicidal_monkey@Dec 6 2005, 10:06 AM
... Actually, on that note - why was there a 16 player karkand map on?
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We have Karkand 32 and Karkand 16 in the rotation.  8)
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

delanvital

MattBlak played well. I did not get much comm from him, but I figured he wasn't too mad when I accidently tea caked him. I have no idea when or how I did it - but it was there on the screen...  :blink:

GG's - although I have a tiny rant: we all know the tactics of the game, especially with the AAS, and yet we don't utilize that knowledge.

On Operation Cleansweep and Karkand we should have kept attacking together, not individually. One guy moving into a base might be lucky, but two or three can divert attention and bring in the SL safely.

On Gulf of Oman we got pushed all the way back despite taking loads of their tickets, because we didn't have an SL in the firezone.

I don't want to step on anyones toes, and if I have I apologize, but hey we are tactical gaming site and the banner does say teamwork 8)

Dewey

QuoteOriginally posted by delanvital@Dec 6 2005, 12:16 PM
GG's - although I have a tiny rant: we all know the tactics of the game, especially with the AAS, and yet we don't utilize that knowledge.

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I congratulated our SL last night on the Operation Cleansweep map - though he initially thought I was being sarcastic, I wasn't  :) . He played superbly, he got right near the enemies base, and patiently waited there, spotting troops, taking out the occaisional troop and most importantly acting as a regen point, allowing us to sustain our attack. Apologies I forgot who our SL was on that game.

However at the start of that game at the first base on Op Cleansweep I was getting frustrated. If your defending a base, there is no point waiting in the middle of the base for the enemy to come, you won't know where they have landed and could appear behind you, flank you etc.

Ideally you should be on the outskirts of the base (perhaps 1 or 2 guys strategically positioned in the base for when they do break through your outer defences) so you can see a long distance away, which way the enemy is attacking from, relaying this info to your Squad, giving them time to decide how best to defend it and move into position.

The other thing we didn't do on this first base was set up defences, I saw no-one laying mines or C4 to stop the two apcs come trundling at will into our base at will. This is down to initial loadouts and deciding who will do what job.  Also the job doesn't stop, defences need to be kept up and redeployed.

If you don't do this, you end up with the situation we had last night - enemy appearing from all sides of your base, a SL hidden near your base acting as a forward spawning point and you end up running around like headless chickens trying to plug the gaps (as it where). Inevitably you will lose the base which we did, quite quickly.

I'm not having a go at anyone, I was guilty of the above myself, but we should be taking every opportunity to improve our tactics/strategies even on these fun games, so it becomes routine and we all improve.

As Delanvital said - we all know the tactics of the game, especially with the AAS, and yet we don't utilize that knowledge - I think he's made an excellent point.

suicidal_monkey

QuoteOriginally posted by OldBloke@Dec 6 2005, 12:03 PM
We have Karkand 32 and Karkand 16 in the rotation. 8)
ah ha :) I thought that might be the case. Both incarnations of karkand are good, but I do find myself running into the side of the hotel wondering why the flag isn't capping before I remember that it's the foxhole+square you want on the 16 person version!


QuoteOn Gulf of Oman we got pushed all the way back despite taking loads of their tickets, because we didn't have an SL in the firezone.
This can happen, and sometimes SL have bad rounds where they keep getting caught en route to the "firezone" or within it. Then what you want is a medic to revive the SL and keep him in the zone.

I'd say medic or support are the best options for the SL in urban maps, to keep your troops alive/armed. Sniper is good on some of the more open maps, but medic is just as handy... On the TV station map I was a SL for the defence. I went medic and hid for most of the game, coming out to heal, revive and help out when I could. Worked a treat. Have to say though that I am generally too agressive when it comes to being a mobile spawn point, especially in big open maps :rolleyes:
[SIGPIC].[/SIGPIC]

delanvital

QuoteOriginally posted by suicidal_monkey@Dec 6 2005, 12:57 PM
This can happen, and sometimes SL have bad rounds where they keep getting caught en route to the "firezone" or within it. Then what you want is a medic to revive the SL and keep him in the zone.
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Yeah, when the enemy has learned who's SL it can be difficult to make it to a flag unprotected, unless you are really sneaky. In this case the problem was the SL was flying.

On another note - on Sharqi that enemy helicopter combined with attacking tanks and infantry was a great mix. They managed to get the flag from us, when they coordinated like that. The hammering from the railgun in the chopper forced us to keep down and that made it possible for the tank to come up. But as soon as the chopper moved away loads of AT people attacked the tanks.

Ranger

yep ~ absolutely...

This is whay I am always keen on teh idea of having a 'set team' ~ because when I play squad leader I like to know I have a ballanced mix in my squad ~ especially and Engineer (mines are so under used).

Each flag has what I like to call a squad leader's 'perch' - a spot just away from the actual flag that offers some protection but hides teh SL from any attackers who make it to teh flag themselves. ALSO, it keeps you away from the aircraft bombers who straff the flag.

On Operation Cleansweep - first MEC flag on the island, I like the 'perch' which is in that little sandbag area next to the road as you enter this first base (just behind the hill which overlooks the hanger where the tank spawns).

This perch overlooks the way into the base (you can see USMC APCS and slicks coming in), you can see the flag itself, you can pop over the hill to nick teh tank when it spawns AND you can easily get into teh flag area via 'the back door' if you have to retake it...

Additionally it is far enough away from teh flag itself to be mostly ignored by bombers.

Each flag on every map has a 'perch' like this (and sometimes two or three)...

Each is ideal for the SL to post himself where he can jump into the action if absolutely needed but can stay far enough back so he is a safe spawn point.

THERE IS NOTHING MORE ANNOYING THAN FOR YOUR SL TO PUT YOU IN HARMS WAY BY POSITIONING HIMSELF TOO CLOSE TO THE ACTION...I hate spawning only to find myself in the middle of a street right in front of a tank! LOL

(Having said that - we often don't have big enough teams to warrent the luxury of having a team member out of the action! So I do understand why SLs do this - I have done it myself because of this reason.)

On the other side of the coin I find it annoying when I say 'Spawn on me!' and nobody does but spawns where THEY think they want to be - I have literally lost games because of this.
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Boris

cool - if its normal BF ill be there bout 8:00.... still looking in all the good hiding spots for the special forces prezzie
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Armitage

What would be good is if people let the SL know they are dead and they will be respawning in x number of seconds. When I play SL I don't hang back, can't. but if I knew I had reinforcement respawning in 10 sec it would stop my one man charges :)

Boris

just so im know im right - you guys playing 1.12 with aas and new map pack???

squad wise i find - personally - 2 Spec Ops, 1 Medic (SL), 1 normal and 1 engineer handy as a five man squad for dealing out lots of trouble, particularly if youre hunting for artillery and vans
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Armitage

We are running 1.2 AAS. Map pack to is on the server but we have no AAS routes for them yet. We do have all the routes for SF done, which we be played more as people get there copies for Christmas. we do have weapons unlock enabled ,but commander is disabled.