Ayamiss the Hunter

Started by Bastet, March 02, 2006, 04:20:30 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Bastet

Ayamiss the Hunter is the 5th boss of AQ

Ability's:
- Fly - Ayamisss is airborne for the first 50% of his health. Cannot be meleed
- Stinger Spray - 1000 nature damage to everyone in the raid. Approximately every 30s.
- Hive'Zara Swarmer - Summon roughly 20 wasps in the air. These descend simultanously. Hit cloth for about 60.
- Poison Stinger - 25 damage per second. Only used when Ayamiss is flying and only on the person with the most aggro. Stacks up to 100 times. Not used when Ayamiss descends.
- Paralyze - Shackles a player on top of the altar. A yellow grub will spawn near the bottom of the altar and head towards that player. If the grub is not destroyed that grub will kill the player and spawn an elite wasp.

Strategy:
The encounter with Ayamiss the Hunter is split into two phases: During phase 1 he is airborne and the fight is purely ranged. During phase 2 the battle is fought on the ground.

However, during both phases he does the same attacks. When the fight starts off, all the melee need to run near the base of the altar to focus on the grubs. Every once in a while, Ayamiss will teleport a random player to the middle of the altar. You can tell he's about to sacrifice someone by seeing a streak of green shot to the altar. A grub will appear either on the left or right side, so melee need to kill it fast before it reaches the player. Otherwise, it'll kill the player and spawn a powerful elite. Throughout the fight, Ayamiss shoots an AoE of nature damage that hits for about 1000. If you have any Nature Resistance, use it. Also, he spawns a large group of bugs that can be easily killed with a few AoE every so often.

During phase 1, Hunters (at least 2 or 3 would suffice) need to gather in the back and start to DPS him down. However, they need to watch for how many stings they have. Never go above 20 or healers will run dry quickly.

Around 50%, phase 2 begins and Ayamiss lands. He can be tanked practically anywhere. But a good choice is on top of the altar with the MTs back against the bordering mountain area. The rest of the battle is the same: only melee can jump in, but they still need to watch for grubs.
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)