Baron Geddon

Started by Bastet, March 02, 2006, 06:57:28 PM

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Bastet

Baron Geddon Abilities

•Inferno: Baron will periodically stop moving and stop meleeing to perform inferno. Inferno is a series of PBAE pulses (much like warlock hellfire) that get more and more damaging each pulse. He does around 9-10 of these pulses (once each second). The first few pulses are rather tame in the damage department, but the end pulses do upwards of 2000 plus damage. Not even main tanks can handle this sort of damage, so they will need to run from baron when he goes into inferno mode.

•Ignite mana: This is a manaburn dot (400 mana lost and 400 damage done per tick) that needs to be dispelled off of anyone who needs their mana. It's harmless on rogues / warriors. Target chosen by the RSTS

•Living Bomb: This is a 5-10 second timed bomb that will do 2000+ damage to the player plus all of the players in their immediate area. Anyone who gets living bomb on them needs to run away from their raid immediatly so they don't blow everyone up. Target chosen by the RSTS


The Pull and Positioning


After clearing one or two of the closest sets of lava packs, Baron is pulled by a hunter pet to Garr's room.

Positioning is as follows:



As indicated in the image, group 8 moves up to their spot after the pull is finished. Spreading the raid out all the way around baron minimizes our damage taken by living bomb.

The first thing to do while fighting Baron Geddon is to pull him properly. He spawns in the same room as Shazzrah so it is best to pull him out. You must clear as many of the lava packs as possible before fighting the Baron. Usually you can only pull two packs. At this point you should pull Baron Geddon back to the room you fought Garr in.

The main tank should pull him to the center of the room. The rest of the group should all be standing on the room in Garr’s room (all clustered together.

The Main Tank should be fighting Geddon in front of the rest of the raid (just inside spell range, but far enough for the raid to avoid the pulses).

Baron Geddons damage is heavily fire based and as such your main tank should be in his fire resist gear. He should have at least 250FR. All of your melee DPS players should also put their FR gear on and should have at least 150. He can be completed with far less FR, but with Ragnaros levels of FR he becomes a very easy fight.

Once Geddon casts the “Living Bomb” curse on someone, that person needs to run away from the raid, at a mid point between them and the OOC resser. A good strategy for those who are the bomb is to navigate so they are right under the wall and are stopped from taking large amounts of falling damage. Also, chugging back a greater Fire Resistance Potion before exploding will save you!

Make sure that magic dispellers are aware of their role in removing the “Ignite Mana” effect that gets laid down during the fight. This will wreak havoc with casters and can kill large amounts of party members in no short order. Be sure to dispel the casters ASAP once they get this effect on them!

With this sequence in mind, the Geddon fight is fairly straight forward. Some guilds spread out to minimize the bomb damage, however the “clustered” method works better in most cases, as long as the raid members are paying attention and checking if they are the bomb. If not… then one bomb could wipe the raid, so pay attention!
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
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