Abomination Wing: Trash

Started by Bastet, August 15, 2006, 08:58:20 AM

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Bastet

Bile Retcher
Retcher Slam - Chain-targetng knockback. Has a de-aggro component.
Vomit attack - Damage over time, Reduces Nature Resist. Stacks.
Tank facing away from raid.
 
Embalming Slime
Emit a Slime Cloud doing 2000 - 3000 Nature damage to anyone withing a 10 yard radius.
Move at 50% speed
About 20 Slimes are linked and have approx 15K HP.
 
Strategy:
1. Send a Kiter into the Embalming Slime room. A Hunter, Paladin, or Warrior can be used to kite. A Paladin can Shield and Holy Wrath to get aggro, the Warrior can use shouts, and the Hunter can use AE at intervals.
2. The Main Raid should enter the room, being careful not to get to close to the slime pack as it is being kited. The Main Raid will AE the slime pack.
It is important to note that the aggro radius is quite large. Once you are in the room and have them dead, get to the next room and make sure people stay very far away from the little slimes.
These respawn 3-4 minutes after they are killed.
 
Abomination Pack:
1 Living Monstrosity
AOE fear, 10 yards. Lasts 4 seconds.
Lighting Totem, hits multiple targets at a time for ~2100 nature damage.
Living Monstrosity has low hitpoints
 
4 Mad Scientists
Susceptible to stun. Immune to blind.
Mana burn attacks hit for 300-1500.
 
5 Surgical Assistants
Mind Flay a random person in the raid.
When not mindflaying melee damage for 1700-1800 to light armor. Mind Flay does 600 shadow damage per tick.
 
Strategy:
Monstrosity should be tanked far away from the group. Everyone needs to burn it down as fast as possible. Rogues, Paladins and Taurens, if available, should work on keeping the Mad Scientists in stunlock, as they will burn the mana of your healers away. Then kill the assistants. After the assistants are dead, kill the scientists.
Mad Scientists hit harder, on average, than Surgical Assistants, and they can be tanked. Assistants randomly target someone to Mind Flay, which does low damage.
 
Patchwork Golem
Cleave (~3750 damage on cloth) that hits behind him as well. War Stomp (~1150 damage on cloth) with arround 5 yards range. Disease Cloud (200-300 Nature Damage Resistable) The Cleave is chain-targeting like C'Thun Eyebeam
 
Sewage Slime
This slime Mob really has one ability, an aura that has a range of about 5-7 yards, and if you get in this aura it will do 400 damage to you a second! They move really slowly, which help in taking them out. They repop every couple of minutes, and their are over 30 of them in a single room.
 
Strategy:
Kiting is the Key here, as well as timing.
Have your hunters with all your Warlocks and Mages so that they can give them aspect of the Cheeta.
Now, have them pulled by by a hunter, and have your Warlocks an Mages start using Blizzard and there other Range AoE effects at the door way right on top of them. WHEN THEY GET TOO CLOSE, meaning if they are about 15 yards away RUN BACK to Max spell Range, and continue your Range AoE Effects against them.
Everyone should be moving back in a group out into the other room, if Slimes are thrown in the room (if you time it right, you can avoid them by kiting these further out into the first room) just tank them away and kill them later.
After you Kill ALL the slimes, Run into the next room, but remember, you only have a few minutes, so have paiteince but be fast about it, or you may have to run back from the grave yard.
 
Stitched Spewer
Unknown
 
Sludge Beltcher
Unknown
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)