Abomination Wing 3: Gluth

Started by Bastet, August 15, 2006, 09:00:58 AM

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Bastet

Abilities:
Multiple zombies will spawn from the side of the chamber during the encounter. If a zombie gets close enough to him, he can devour it to restore health.
  • Mortal Wound - Stackable debuff on the MT that reduces healing by 10%. (Very similar in shape, design, and abilities to Kurinnaxx and Fankriss, except he isn't tauntable.)
  • Frenzy: Will Frenzy approximately every 10 seconds. A hunter must use Tranquilizing Shot to dispel it.
  • Decimate: Gluth stomps the ground once every ~105 seconds. Decimate reduces the health of every raid member and zombie to 5% of their maximum HP.
  • AOE fear Gluth does an AOE fear similiar to the one used by Nefarian every 20 secs.
  • Devour Zombie: Gluth can devour any nearby zombies to restore 5% health.
The Zombie has the Infected Wound ability, which increases physical damage by 100 for 1 minute. This can stack repeatedly.
 
Strategy:
Kite adds far away from boss for when he does decimate.AE adds when decimate comes, use rogues as last line of defense to stun/zerg. Healing on MT is cake except for decimate, druids might want to set up a NS rotation. He will enrage about 10-20 seconds after the 3rd decimate so he should be around 5% by then. The rest is practice kiting and zerging zombies.
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)