Frankriss fight tactics sujestion by Dajo

Started by Bastet, September 10, 2006, 01:06:40 PM

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Bastet

Bastet,

I was on a birthday party yesterday, and I met a guy who also played wow. He had an intresting view on the Fankriss fight, which he told me the tactics they use, and I think they might work great for us too, and will make the fight much easyer and controllable.

What you only need is a minimum of 6 warriors.

When you start the fight, you have 2 warriors tanking Fankriss like normal, and the other 4 will immediatly move straight to the spawn point of the little bugs, together with a paladin.

ALL the bugs that will spawn will be tanked there by the warrior, so nobody in the raid but the warrior and the paladin have to deal with those. I first thought: Hey but then you have A SHITLOAD of spawns at one point, but apparently they despawn even in the fight, no matter you kill them or not, there is a time limit on them for them to stay alive.

I also asked: hey, what about the worms then? They wont be tanked but stunned by rogues and nuked down by the mages and warlocks, which have way more mana since they dont have to AoE. In this way, you have much less to worry about, and get the boss much faster down.

Profits:
- AoE stays alive
- worms can be taken down faster
- much more damage on fankriss
- much more control of the situation.

Think that was about it. If you have any questions just ask me, I might have forgot something.
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lunares

Small question there.
 
Arent you to close to the tunnel when you get ppl to the bug spawnpoint?
When you feel yourself sinking into madness..... Dive!

Ragnarh

The tactics we use are woorking. The only drawback is that the AOEers is almoest guarenteed a death during the fight. So this is kinda like Vael for mages , we can prob woork a bit on it tho delay the deaths with ouor current tactics. Main point is ,we are getting him down ,worrk with that.
Kakehund

Vargen

Well everyone I have talked to refer to our tactic as "the hard way" so I don't know.
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lunares

Tbh i think the tac we use is still luck based. IF the mages life long enough we kill him. If they die fast we wipe.
I would say try it of what i asked in an above topic is not true (beeing to close to the tunnel)
 
Lunares
When you feel yourself sinking into madness..... Dive!

TeaLeaf

I was reading the Inner Sanctum tactics yesterday and was planning to talk about this tonight.  They suggest similar - they say there are only 3 spawn points for the adds, so you only need 3 tanks to handle them.  I like the suggestion and think we should give it a go.

I've also got a group rearrangement for Huhuran which shoudl help - priests will be in the closest 15 groups for prayer of healing range (another Inner Sanctum tactic).

TL.

TL.
TL.
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