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2.01 Ptr

Started by Akall, November 14, 2006, 08:50:21 AM

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Sandrion

#105
You can copy chars. It's up atm, so do it while you still can :narnar: .
 
I'm not sure about this, but I think the characters that where copied over last push are still there too.
 
Edit: I just checked, the chars that where copied over last push are still there.

Sandrion

The patch that's currently being tested at the PTR is pretty buggy.
 
Just to name a few:
-The chat and combat log boxes are messed up.
-My chat box is getting spammed with 'you're already in that channel' messages while I'm in a city.
-My sound dies if I select 'hardware acceleration'.
 
Meh :thumbsdownsmileyani . Something tells me they didn't even test it themselfs before they put it on the PTR.
 
 
The druid talents have been fix though (finally). Additionally they changed the following things:
-450% AC and +25% HP in bear.
-Mangle got buffed to +30% bleed and shred damage for 12 sec.
-You can now pounce from any side, so you no longer need to be behind your target.
-We got the new dodge formulae, so we dodge almost twice as much :D .
-The idols got nerfed up to a point where it's totally pointless to have them.
-We can talk to people in our forms now.
 
So now we're on par with the beta stuff.
 
I tried both feral and balance (Imagine me as a chicken :narnar: ).
 
Oomkin is still lacking imo. Although I only have 213 +damage (+100 more with trinkets) it takes ages to kill something. Starfire + moonfire, root -> run -> starfire -> root -> run -> repeat. Even if the target remains stationary I'm not doing more then 250-300 DPS.
 
Feral now owns even more. In cat you can easily do 350-400 DPS (unbuffed, on 58+ elite BS melee dragons) while facing the target and even more if you're behind it :norty: .
 
Bear DPS is noticably lower because of the idol nerf, but you take incredibly little damage now (360% AC -> 450% AC, +4% dodge talent and the new dodge fomulae). For me (unbuffed) that means +/- 13500 AC, 30% dodge, 31 +def and -3% crit. With raid buffs that basicly means (with my current gear) I only take about 15% of all incoming melee damage! Which is less then a warrior! Combine this with the druid's superior health and aggro generation ... . I have to say that this seems a bit awkward. Hopefully they buff prot warriors, this is just silly. Yes, I want druids to be good, but we aren't meant to be nr.1 at anything :unsure: .

Gorion

theres a cap on dam reduction from armor...
Guild Wars 2 - Characters: Dragelis / Estril / Viliona
Battle.net - LydonB#2167
Warframe - LydonB

Sandrion

Quote from: Gorion;170231theres a cap on dam reduction from armor...

I know, and we can both hit it. Druids get there sooner then warriors though, which causes druids to stop improving earlier. So a Naxx warrior is still > then any druid, but below that I'm not so sure. Most bosses do magic damage though, so there is no competition on that end. Warriors will still be the prefered tanks for most fights, but for certain melee bosses (like broodlord) it may be 'better' to use a well geared feral druid once the new patch arrives.

Bastet

afaik there is no cap on armor, after a certain point you just need to much armor more to gain any benifit from it.
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

Gorion

Quote from: Bastet;170239afaik there is no cap on armor, after a certain point you just need to much armor more to gain any benifit from it.

yep.. and thats a sortof "cap" by itself ;)
 
 
and then in the 2/3 expansion when welle have too much armor, theylle decrease armor by a certain %
 
(remeber the def nerf)
Guild Wars 2 - Characters: Dragelis / Estril / Viliona
Battle.net - LydonB#2167
Warframe - LydonB

Sandrion

Quote from: Bastet;170239afaik there is no cap on armor, after a certain point you just need to much armor more to gain any benifit from it.

There is a cap, you can never reduce more then 75% of incoming melee damage with armor.
 
Against a level 63 mob you'll need 17265 AC to get that.
 
If you feel like experimenting:
-Find a lvl 20 mob, equip 6300-7000 armor and record the damage you took over a set amount of time.
-Do the same thing with 12000+ armor and compare the results.
You'll see that you took exactly the same amount of damage.
 
Btw, here is a nice calculator for calculating damage reduction: http://www.worldofwar.net/guides/damagereduction.php.
 
 
But it isn't true that you need more armor to gain benefit from it after a certain point either. Yes you get 'less' per point of armor, but the added time you'll live in a fight scales linearly. Consider the following:
 
Damage reduction gain per additional +2750 armor:
0 - 0.00 %
2750 = 33.33% | +33.33% (+2750 Armor)
5500 = 50.00% | +16.67% (+2750 Armor)
8250 = 60.00% | +10.00% (+2750 Armor)
11000 = 66.67% | +6.67% (+2750 Armor)
13750 = 71.43% | +4.76% (+2750 Armor)
16500 = 75.00% | +3.57% (+2750 Armor)
 
Time till death with 100 incoming DPS (if you have only 1000 HP):
0 = 0.00 % | 100.00 DPS | 10 sec
2750 = 33.33% | 66.67 DPS | 15 sec (+5 sec of life)
5500 = 50.00% | 50.00 DPS | 20 sec (+5 sec of life)
8250 = 60.00% | 40.00 DPS | 25 sec (+5 sec of life)
11000 = 66.67% | 33.33 DPS | 30 sec (+5 sec of life)
13750 = 71.43% | 28.57 DPS | 35 sec (+5 sec of life)
16500 = 75.00% | 25.00 DPS | 40 sec (+5 sec of life)
 
As you can see, you'll live exactly 5 seconds longer every time we add 2750 armor. While you receive less reduction per point it kind of remains 'as usefull', no matter how much you have (up to the 75% cap).