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2.01 Ptr

Started by Akall, November 14, 2006, 08:50:21 AM

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Akall

The PTR for the upcomming patch '2.01' is going live soon, the patch can be already downloaded and is 478MB big.
 
New talents, new honour system and new stats will be added to the game.
 
There are still no official words comming from Blizzard.
 
Direct Link to download page:
 
http://test.worldofwarcraft.com/en/copy/downloads/files/pc/WoW-1.12.0.5590-to-2.0.1.6114-enGB-patch-downloader.exe
Akall - Night Elf Druid, Aszune



Tanales

EVE-Online: Lurek Andilles and Cerok
WoW: Tanales, lvl 90 Hunter on Aszune
BattleTag: Lurek#1103


     

Akall

#2
Quote from: Averinn @ US BoardsYes, we are currently working towards bringing the PTR's up. If all goes well they can open late tonight at the earliest. If we have any hiccups we'll be looking at PTR's coming online later this week. If they don't come up tonight I'll share what I know tomorrow morning.

Thread Link

A bit long but they give an idea of what the new patch will do:
Quote from: Blizzard 2.01 Patch Notes--------------------------------------------------------------------------------
- World of Warcraft Test Patch 2.0.1
--------------------------------------------------------------------------------

The latest patch notes can always be found at
http://www.wow-europe.com/en/info/underdev/


General
-  All players will have talent points reimbursed and will have access
   to new talents throughout their trees; this includes the 41-point
   talents. Several new abilities have also been added for all classes.
-  All pets now receive a percentage of their master's armor, spell
   damage, spell resistances, attack power, and stamina.
-  Low-level spells cast by high-level players will receive smaller
   bonuses from +healing and +spell damage.
-  HoTs, DoTs, and channeled spells have been re balanced to receive a
   more appropriate (higher) percentage of +spell damage and +healing.
-  HoTs from different sources will now stack (i.e. multiple druids can
   cast the Rejuvenation spell on 1 target).
-  New item property "Resilience" has been introduced. Resilience
   reduces your chance to be the victim of a critical strike, and
   reduces the amount of damage critical strikes do to you.
-  Weapon Skill now does the following:
-  Weapon skill will no longer reduce the percentage damage lost due to
   glancing.
-  The player will gain 0.1% to their critical strike rating per weapon
   skill against monsters above their level.
-  When casting a buff on a low level target, the appropriate rank of
   the buff will be automatically be applied.
-  Crowd Control effects in PvP will last no longer than 12 seconds
   instead of the full duration, with a chance of a heartbeat resist.
-  Players will no longer lose faction when under the influence of
   "Mind Control" or the Gnomish Mind Control Cap.

PvP
-  Honor System Revamp
   Current honor totals have been reset.
   Players may display their highest lifetime rank title (accessible
   from character sheet).
   Honor points earned each day may now be spent as a form of currency.
   Check the PvP tab of your character sheet to see your honor
   information.
   PvP rewards are no longer unique.
-  Marks of Honor earned from battlegrounds are no longer turned in for
   reputation or honor.  They are now used in addition to honor points
   in order to purchase rewards.
-  Two New Arenas are now available in three different modes.
   2v2, 3v3, and 5v5 matches
   Players may queue up at Goblin NPC's in Stormwind, Ironforge,
   Orgrimmar, Undercity, and Gadgetzan

Druids
-  The talent "Swiftmend" will now include bonus healing from the
   talents "Improved Rejuvenation" and "Empowered Rejuvenation".

Hunters
-  Traps can be set while in combat, but require a 2 second arming time.
-  Auto shot will be automatically enabled if the Hunter steps out of
   melee range while in combat with target.
-  1 agility will now grant 1 ranged attack power.
-  Auto shot is now reset when casting Aimed Shot.

Shaman
-  Shaman with the appropriate talent spec are now able to dual-wield.
   Both main and off-hand weapons can be affected by self-weapon buffs
   such as Windfury.
-  Rockbiter's weapon functionality has been changed. It is now a
   damage proc instead of a flat attack power bonus.
-  Windfury Weapon and Rockbiter Weapon enchantments will only benefit
   the weapon with the enchantment on it.

Warlocks
- Range of "Drain Life" and "Drain Mana" spells have been increased.

Warriors
-  Rage generation from dealing damage has been normalized.
-  All Rage awards are averaged with our expected rage per swing
   (adjusted for weapon speed).

Items
-  The "Far Sight" effect has changed so that the camera now zooms in
   to a distant location, rather than instantly showing the distant
   view. This also affects the items: Ultra-Spectropic Vision Goggles,
   the Ornate Spyglass, and the Hunter ability "Eagle Eye."
-  Spells can now require either a totem item or a totem category item
   to cast a spell. This means that the Enchanting Rods now count as
   all of the lower level enchanting rods as well, so you only need a
   single enchanting rod instead of all six. This also means that
   "Finkel's Skinner" now counts as a Skinning Knife. Several weapons
   that are picks have been flagged as counting as a Mining pick as
   well.
-  Items that give bonuses, such as + to crit, have been modified to
   adhere to a combat rating system.
-  All current items will provide the exact same benefit from ratings
   at level 60 as they provided before the ratings system.
-  Thrown weapon items no longer stack, but use durability instead. One
   unit of durability is lost per throw, and these items can be repaired.
-  The tool tip for the Great Staff of the Guardian now shows the
   proper increase of 28 to the party spell critical rating.
-  Items that are useable from player inventory with a cooldown will
   now update the cooldown in real-time.
-  Players will no longer be able to sell the "Blue Skeletal Horse" to
   vendors.
-  The damage Proc from the item "Misplaced Servo Arm" will no longer
   break the Rogue ability "Gouge".
-  The "Skull of Impending Doom" has been changed and will now increase
   run speed by 60% for 10 seconds, but deals damage equal to 60% of
   your maximum health and drains 60% of your maximum mana for over 10
   seconds.
-  The Backfire effect on the "Net-O-Matic" will no longer break on
   damage.

Professions
-  All of the profession-made items that have been created up to now
   have been given proper stats based on the current expansion item
   level progression table.
-  Most of the items made by Tailoring/Leatherworking/Blacksmithing
   have had their creation time reduced. Now the cap on time required
   to make an item in those professions is based on quality and level.
-  New Max times required.
   Level 31+ Green Items at least 8 sec
   Level 31+ Blue Items at least 15 sec
   Level 31+ Purple Items at least 25 sec
   Skill level now determines what items you can disenchant.
   Skill 1= Level 1-20
   Skill  25= Level 20-25
   Skill  50= Level 25-30
   Skill  75= Level 30-35
   Skill 100= Level 35-40
   Skill 125= Level 40-45
   Skill 150= Level 45-50
   Skill 175= Level 50-55
   Skill 200= Level 55-60
   Skill 225= Level 60-65
-  Players will no longer lose an item when attempting to disenchant
   on a boat when the loading screen appears.

User Interface
-  Meeting Stone gossip options have been removed from Innkeepers in
   preparation for the new LFG system.
-  LFG/LFM UI
   Tips have been added to Loading Screen tips and new player tips
   Meeting Stones now function similar to a Warlock Summon spell.
   Player's select party member to be summoned and right click the
   stone.
   A second party member then clicks the portal to summon.
-  Enchanting UI has been vastly improved.
-  Raid UI now supports frame for Main Tank.
-  Spell Alert (Enemy Cast bar)
   Defaults to off
   Enabled through Interface Options
   Displays targeted enemy's cast bar when they are casting.
   May also be displayed with "V" key functionality.
-  Auto-loot may be enabled with just one click in the Interface
   Options.
-  Character sheet UI now displays more precise melee, ranged, and
   spell stats.
-  Players can now cast item targetable spells on items that are in
   your action bar. For instance you can cast feed pet and have the
   food you want the pet to be fed in one of your action bars.
-  Semi-charged items can no longer be placed in the Auction House.
-  A knowledge base has been added to the in-game UI.
-  Searchable database of FAQ's and common support issues.
-  Keyrings have been expanded to hold more key-type items and will now
   size dynamically for the number of keys in possession.
-  The Hunter ability, "Mend Pet," will now turn red when a pet is out
   of range.
-  Players will now be able to disable ability messages in the floating
   combat text.
-  Players will now be able to scroll down their ignore list if it
   extends beyond one page.
-  The tooltips for the Show Dispellable Debuffs and Show Castable
   Buffs options will now specify they only apply to raid pullout
   groups.
-  Significant changes have been made to User Interface customization.
   For specific details, please visit
   http://forums.worldofwarcraft.com/thread.html?topicId=36975623&sid=1.

Bugs
-  The Rend Blackhand arena event in Upper Blackrock Spire will now
   properly reset after a wipe.
-  Players will no longer resurrect with low mana and health if they
   died and released on a Zeppelin or Ship.
-  Fixed an issue where effects with 100% chance to be applied were
   being resisted.
-  Fixed an issue where high level players were not being properly
   credited the right amount of faction reputation.
-  Party members will now be properly credited for completing the
   "Dead Man's Plea" quest when a totem or pet gets the killing blow
   on Baron Rivendare.
-  Slowing abilities and spells will no longer decrease the speed of a
   player when traveling by Gryphon.
-  Fixed an issue where players were re-taining talent based abilities
   even after re-training.
-  Fixed an issue where the Warlock spell "Shadowburn" was improperly
   consuming two Soul Shards.
-  Fixed an issue where players were unable to click on anything if
   they had any add-ons installed.
-  Fixed an issue where players were able to use "Mana Burn" on mobs
   and players without mana.
-  Fixed an issue where spells that proc while a player was standing
   would not proc if they were sitting or lying down.
-  Fixed many interface overlapping graphic issues.
-  Fixed an issue where Seal of Justice (Rank 2) will now refresh with
   melee strikes.
-  Blood Elf mobs in Azshara will now have the correct model.
-  Fixed an issue where a spell with two procs would be reflected and
   one of the procs would still hit the player that reflected the spell.
-  Fixed an issue that was putting Hunters back into combat when they
   have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
-  Fixed an issue where players were being awarded the wrong item when
   double looting a corpse under the master loot option.
-  Fixed an issue where players interrupted while casting would have a
   longer cast time than normal.
-  Fixed an issue where players could not see enchants when inspecting
   another player.
-  Fixed an issue where extra attacks from "Windfury Weapon" would not
   proc "Flurry" when they crit.
-  Fixed an issue where players that were killed in freezing traps
   would be stuck there until releasing.
-  Fixed an issue where Warlocks were able to despawn a pet to gain a
   free "Soul Shard"in the Battlegrounds.
-  Warrior "Shield Slam" and "Shield Bash" will no longer trigger a
   proc from an equipped weapon.
-  Fixed an issue where players were able to consume a Mana Emerald at
   full mana.
-  The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf"
   form.
-  Fixed an issue where Warrior "Battle Shout" was causing too much
   threat.
-  Fixed an issue where computers with ATi video cards were sometimes
   having problems when displaying a certain texture.
-  Fixed an issue where the Warlock spell "Death Coil" gained double
   the benefit from the talent "Shadow Mastery".
-  Player pets will no longer attack CC'ed targets while in Passive
   mode.
-  "Prayer of Spirit" will no longer cast on the user if there is no
   other target selected.
-  "Lightning Shield" will now have the appropriate cool-down time
   between uses.
-  Fixed an issue where materials were being consumed if a player
   logged out before an enchantment had finished being applied.
-  The Hunter, "Auto Shot," ability will no longer activate on
   resurrection.
-  Fixed a bug where "Inner Focus" was not being consumed when using
   "Mind Soothe."
-  Fixed a bug where Rogues were able to use the ability
   "Ghostly Strike" when not facing their target.
-  Warlock pet dismiss sounds will now play properly.
-  Fixed an issue where Fist weapons were sheathing improperly.
-  Bags will no longer overlap the Bank UI when the game window is
   resized.
-  Players will no longer be able to whisper to enemy players in
   Battlegrounds.
-  The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will
   now fly at its correct speed.
-  Players will no longer be able to whisper to enemy players in
   Battlegrounds.
-  Players will no longer be able to jump onto the top of the Dun
   Baldur Fortress in Alterac Valley and get behind the terrain to
   attack other players.
-  Shapeshifting will now break "Nogginfogger Elixir" effect.
-  You will no longer die when Feign Death is finished channeling.
-  "Scatter Shot" will now properly do damage even if the target is
   immune to the confuse effect.
-  "Aspect of the Cheetah" will now properly trigger with absorbed
   damage.
-  Casting a lower rank polymorph on a target that is already under the
   effect of a higher rank will cause an error message and not consume
   mana.
-  The talent, "Master of Elements," will now properly proc off of
   totems.
-  Players will no longer be attacked by same faction guards when using
   mind control on an enemy player to attack.
-  "Vanish" will now properly un-target the Rogue from the attacker
   when the attacker is in the same party.
-  The talent, "Improved Chain Heal," will now properly add to the base
   healing done.
-  "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman
   talent, "Healing Way."
-  "Improved Curse of Agony" will now properly increase the base and
   spell power.
-  Warlocks will now be properly credited a Soul Shard from their pet
   when they take a flight path.
-  Warlocks will now be properly credited a Soul Shard from their pet
   when they are dead at the end of a Battleground match.
-  Warlocks will now be properly credited a Soul Shard from their pet
   when they enter an Arena.
-  Casting "Dark Pact" after exiting combat will no longer put you back
   in combat.
-  The tool tip for the "Great Staff of the Guardian" now shows the
   proper increase of 28 to the party spell critical rating.
-  Several Chest spawns in Dustwallow Marsh will now properly spawn
   above ground.
-  Items that can give +Stamina/Intellect from random suffixes will now
   properly apply while dead.
-  "Beastmaster's Gloves" will now give the proper 2% crit chance for
   Hunter pets.
-  Various graphical errors will be noticeable while viewing maps.
Akall - Night Elf Druid, Aszune



Umbra

wow, so we get the 41pt talents but no new talent points :S eep
Umbra: 300 Axesmith & 300 Miner
Pangaea: 300 Tailor & 315 Skinner
Learn2Cat
Jo nærmere null, jo trangere hull

Luthor

But you get a free revamp. and you can choose whatever specc you like :P

Luthor - lvl 60 - Human Priest. My Profile

Umbra

I have done that enough times now to know what I like, all it means is that I have to spend gold on skills *again* after i spec the rank 1 in the talent tree

41pt fury ftw:D
Umbra: 300 Axesmith & 300 Miner
Pangaea: 300 Tailor & 315 Skinner
Learn2Cat
Jo nærmere null, jo trangere hull

Tanales

Quote from: Umbra;162666wow, so we get the 41pt talents but no new talent points :S eep

Yep and not one hunter will be able to do any sort of proper dmg compaired to Mages DPS warriors and Rogues, unless they introduce some new spells to. So ill just go sleep or something untill TBC comes out.
EVE-Online: Lurek Andilles and Cerok
WoW: Tanales, lvl 90 Hunter on Aszune
BattleTag: Lurek#1103


     

jantore

So the new patch is going live tonight?
jantore lvl 70 Warlock
Sora

Akall

The Public Test Server is going live tonight...
Akall - Night Elf Druid, Aszune



Luminance

Was a bit of reading but i won't it asap :D

Also known as Lycan Lumi - On Aszune known as: Luminescence lvl 80 shammy
Best knife, double kill:
-=[dMw]=-Lumi|T.Wolve killed -=[dMw]=-Sithy with knife.
-=[dMw]=-Lumi|T.Wolve killed -=[dMw]=-R@ng3R with knife.

DarkAngel

- When casting a buff on a low level target, the appropriate rank of
the buff will be automatically be applied.
 
- Two New Arenas are now available in three different modes.
2v2, 3v3, and 5v5 matches
 
Shaman
- Shaman with the appropriate talent spec are now able to dual-wield.
Both main and off-hand weapons can be affected by self-weapon buffs
such as Windfury.
 
OMG! :ranting2:  Many shammys now lol!
 
- LFG/LFM UI
Tips have been added to Loading Screen tips and new player tips
Meeting Stones now function similar to a Warlock Summon spell.
Player's select party member to be summoned and right click the
stone.
 
NICE! :clap:


Akall

PTRs and Character Copy page are up.

https://www.wow-europe.com/en/ptr/

Have fun :D
Akall - Night Elf Druid, Aszune



Tanales

yay, 4 day wait time to copy your char over though, but will be nice to test new feats with ones own char for once.
EVE-Online: Lurek Andilles and Cerok
WoW: Tanales, lvl 90 Hunter on Aszune
BattleTag: Lurek#1103


     

Akall

Yeh that is the bad part, I suggest all ppl wanting to test to go to the character copy page as soon ans you can cause the time you'll have to wait increases very fast.

Maybe they will also open the 'premade' copy...
Akall - Night Elf Druid, Aszune



Tanales

no they are testing the part where you compy your main on this PTR so i doubt they will.
EVE-Online: Lurek Andilles and Cerok
WoW: Tanales, lvl 90 Hunter on Aszune
BattleTag: Lurek#1103