Questions about ctun tactics

Started by Gorion, November 18, 2006, 01:14:32 PM

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opticalrush

Well as the whole raid has the C'thun warner installed to avoid the chain nature beam.

What should you do? Last time i guess everyone heared the beam from the mod and everyone know what to do spread out:woot2:

What really happened on C'thun people started the run arround like chickens without heads :narnar:

Suggestion : !?
Casters stay as far away as possible from the middle almost near the back wall
Mellee should have enough space between c'thun and the casters:taz:
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TeaLeaf

Quote from: opticalrush;165212Suggestion : !?
Casters stay as far away as possible from the middle almost near the back wall
Mellee should have enough space between c'thun and the casters:taz:
Please no.

Healers are at the back.  Caster in middle.  Melee at front.  Casters can then easily turn & target both Eye Tentacles and Claw Tentacles.  Healers can reach both from the back.

TL.
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Gorion

Quote from: TeaLeaf;165163Aye, as should having a greater NR pot on at the time.  Trouble is I would not want to nurf my DPS so much when putting on the NR kit.  I am going to try to stick to pots as my NR and stay with my stats.  I am potting up for all raids now and once we get below 65% I will flask too.

TL.

imo, lets 1st use nr gear and get used to the events in phase1, like 2-3 tries, then focus on dps after that..

we need solid knowladge of the fight before we aim high.. sure theres the tactics, but nothing is good for learning as practical stuff ;)
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TeaLeaf

A fair point, I will pack my NR gear for the night!

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Jorgen

Went pretty good last night, still some things to work on though.
But the most important thing, and this can't be said enough:

KILL THE EYEBEAMS EVEN DURING DARK GLARE !!
I got seriously ****ed last night because of some ppl EVERY SINGLE time didn't even touch their eyebeam before running away from the dark glare.

Let me just get this straight:

The dark glare is _SLOW_ moving and can easily be outrunned.
There's usually eyebeams popping up either 3-4 seconds before dark glare or after it.
If you see one, kill one on sight! Don't hesitate and think "****, dark glare omg I gotta get to the other side of the room asap to avoid the 50k shadowdamage" or "this isn't mine, the group next to me is supposed to kill this" just kill it, and get into position afterwards.
To point out an example, I accidently intercepted a eyebeam during dark glare the wrong way (yes I intercepted into the red beam) was almost standing next to it and ran off without any problems at all.
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StrontiumDog

I don't know how many people had major hp pots last night, but i brought a couple stacks, along with the other pots, and they do help a lot with surviability and takes some pressure off the healers.

Deadlyspirit

agree stront. Managed to pop a few on mindflays my self.
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Quoteagree stront. Managed to pop a few on mindflays my self

I had to use a few as a healer myself lol :D


TeaLeaf

Ditto.

Every RG1 member should read Vargen's post here.  It sets out what is expected of an RG1 member and Healing Potions are one of them!

TL.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Lunaa

well, if you dont mind seeing how a horde guild deals with this, i can post alittle of our strat

we use this positioning in mortalis: http://www.mortalis-guild.com/gallery/files/4/7/5/Cthun-pos.jpg

dno if your are the same, but an important thing is to keep an MT on the 4 spots mentioned, 12 clock, 3 clock, 6 clock and 9 clock (that is for phase2)

in our ph1 we have 6 in melee, 1 from each group except those at 12 and 6 clock.

other than that, 2 ranged and 1-2 healers each group is optimal for us, ranged deals with the small eye tentacles asap they spawn, if theres more than one melee in a grp he'll have to stand **** / shoot bow until ph2

healers need to use fast heals on their groupmembers, noone should gimp themselves with nr gear, only the hunter who pulls will use it (he'll FD and change to normal gear ofc) - use NR pots though

yadayada, you get to ph2, here our prior order is giant eye tentacles > small eye tentacles > giant claws

ppl should still keep their grp positioning, except rogues and melee who'll run around and finish giant eyes / claws asap, ranged + healers need to stay somewhere around their original positioning in order to deal with the small eye tentacles - healers need to heal MTs tanking giant eyes + giant claws aswell ofc

we make sure the MTs get out of stomach asap if they get swallowed, other players can eat a NR pot, 1 healer in stomach all time is optimal, cthun warner will show stomach status in ph2 aswell. im usually staying until i get 6-8 debuffs, then jump out

we make sure that no small eyes or giant eyes are about to pop when we kill the last tentacle in stomach, best keep it on 5%ish health for some time until its safe, no dots after 10%. a giant claw can be offtanked during the weakened period, but all dps should focus on C'thun then

hope this will give you a few tips

TeaLeaf

Interesting post Lunaa, thanks.

The positioning and skipping of melee is interesting.  Do the Giant claws only spawn at 3, 6, 9 and 12 o'clock?

The priority in phase 2 is different to what we have researched.  The priority we found among other Guilds was Giant Eye Tentacle, Eye Tentacles, then Giant Claw Tentacles.  Any comments on that difference?  Our intention was to stunlock the Giant to allow the small Eye Tents to be mowed down real quick, then to focus on Giant Eye Tents.

We currently use the twin pallie entrace (Alliance Easy-Mode FTW) but will prob move to single hunter entry in due course when we know the fight better.

Dots info in the stomach is something we had forgotten about, thanks for that!  The synch between stomach and surface we'd already gathered, however I do not remember CTW showing stomach status in the fight but I probably missed it in the excitement of getting to Phase 2 on the first night!

TL.
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Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Lunaa

Quote from: TeaLeaf;165844Interesting post Lunaa, thanks.

most welcome!

QuoteThe positioning and skipping of melee is interesting.  Do the Giant claws only spawn at 3, 6, 9 and 12 o'clock?

no, but you should _never_ have 4 giant claws up at same time, and this way 1 tank will have only around 3 "slices" he'll have to look after and make sure to cover! I am guessing your warriors have a warrior channel or so, if then its very nice (atleast for the other warriors), if ie warrior covering south gets swallowed, make a macro "IM SWALLOWED, SOUTH UNGUARDED", then get out asap

QuoteThe priority in phase 2 is different to what we have researched.  The priority we found among other Guilds was Giant Eye Tentacle, Eye Tentacles, then Giant Claw Tentacles.

Isn't that what i wrote? :) Yes, you have rogues etc focus on stunlocking the giant eye, mages can silence it, warlocks remember to put CoT (curse of tongues) on it, since the green beam from the giant eye has casting time. Kick from rogues etc works aswell, while rogues prevents the eye from beaming ppl, your casters can deal with the small eyes pretty fast - hence we have casters to stay at their original position as much as possible

QuoteWe currently use the twin pallie entrace (Alliance Easy-Mode FTW) but will prob move to single hunter entry in due course when we know the fight better.

Using a single hunter is imo much much better since he can always FD and change to dmg gear after taking the initial beam(s)

QuoteDots info in the stomach is something we had forgotten about, thanks for that!  The synch between stomach and surface we'd already gathered, however I do not remember CTW showing stomach status in the fight but I probably missed it in the excitement of getting to Phase 2 on the first night!

can understand that, but atleast my own /ctw shows stomach status + who is too near. Ranged + healers have to remember to still keep some distance in ph2, atleast when the giant eye is up. Wiping on ppl bunching up in ph2 cos of giant eye beams is something I atleast have tried a few times too often :D

TeaLeaf

QuoteThe priority in phase 2 is different to what we have researched.  The priority we found among other Guilds was Giant Eye Tentacle, Eye Tentacles, then Giant Claw Tentacles.
The above was of course a complete red herring.  What I meant to write was:
QuoteThe priority in phase 2 is different to what we have researched.  The priority we found among other Guilds was Eye Tentacles, Giant Eye Tentacle, then Giant Claw Tentacles.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Lunaa

#28
well tealeaf, both small eyes and giant eyes are important to be dealt with asap

you cannot leave a giant eye just tanked, you need rogues etc to stunlock it while ranged takes care of small eyes asap or you'll see ppl bunched up getting beamed by the giant eye. the beam from giant eye is similar to the one from Eye of Cthun in ph1, also jumps and hurts alot. You cant let it beam at all :p Only difference is that this one has a casting time! which you gotta take advantage of

cant expect everyone to keep the 10~yard distance in ph2, esp not when they jump out of the stomach etc

hence, have rogs stunlock/kick, warriors shield bash or w/e, nearby mages be aware and counterspell, CoT it etc etc. Shamans can earthshock but.. i really dont know if hammer of justice works :P small eye tentacles doesnt have alot of hp so ranged (mages, locks, hunters) deal with it asap

Edit: http://folk.ntnu.no/lindviks/mortalis_cthun.wmv

this is a movie by one of our mages, can clearly see how well he's following our priority orders in phase2, and how well its working! its also a very nice movie that shows how easy this actually is, when your ppl have learned the strat (our first cthun kill)

TeaLeaf

Aye, the difference between a nasty chain beam from a Giant Eye and 8 x 750dps against 8 targets - both can wipe a raid.  I guess we'll need to see which works for us.  Thanks for the video, I'll take a peek.

TL.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)