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Admin Standards

Started by Whitey, September 03, 2007, 11:26:41 AM

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Whitey

Dead Men Walking Community
 
Admin Standards
The standard of conduct that all Admins of the dMw community must adhere to are set out below. The standard's are intented to provide structured conduct between the Members and the Admins. Violations of these standards may result in removal of an Admin's access to in-server commands.
 
1. Language
Admins should hold a professional level of conduct at all time. Please keep your language in the forums and on the server at a professional and mature level. If we sink to vulgarity and name-calling the other Members will see it and follow suit. What is acceptable for YOU to do is acceptable for them to do.
 
2. TCS Development
All Admins should have a good and current understanding of the TCS Rules and Guidelines. Admins should endeavour to develop other Members' understanding of the TCS style of play for the benefit of all players. Dead Men Walking is a gaming community and members will have had a diverse range of prior Counter-Strike experience. Admins should try to actively welcome and assist new or less experienced Members to adapt to the objective and team based style of play of TCS - this will benefit the community.
 
3. Map Changes
Some map changes will have to be made dependant on the number of Members on the server at that time. If a map is encountered that people do NOT want to play, change to the next map in rotation. This will keep the rotation in order and allow all maps to be played. The only exception to this is if the number of Members on the server does not suit the next map. In this situation, Admins may use their judgement to select a more appropriate map for better gameplay. Preferably, the chosen map should be the next suitable map in the rotation list.
 
4. Forums
Admins are not to participate in forum-based flame wars.
 
5.1 Warnings on Private Servers
Warnings must be given before ANY other form of punishment for ANY Member who is violating the TCS rules or guidelines. Warnings should not be given without FULL understanding of the events that occurred. You must personally have VISUAL confirmation that a rule has been violated or proper conduct has not been followed before a punishment is issued. If possible, have another Admin confirm the event before issuing a warning. Warnings must be given onscreen for all Members to see.
 
 
5.2 Warnings on Public Servers
Due to the MOTD and Server messages displayed during play, a separate warning is not always necessary on the public servers. If possible a direct warning should still be given for minor infractions before any other punishment is use.
 
6.1 Kicks on Private Servers
In order for a Member to be kicked they MUST have been given first and second warnings as outlined in point 5.1. When a Member is kicked, the Admin MUST follow up with a post in the Admins forums under a topic named after the Member. If an existing topic exists, append the new kick information to that topic. This will allow all Admins to understand what is happening with each of the Members. The follow-up post may be done when you are finished playing and does not need to be done immediately. These posts should not be based on personal judgements, merely the facts that led up to the kick. The exception to this is when it is necessary to kick an AFK member or a member in Spectator mode on a full server, in which case no forum post is necessary.
 
6.2 Kicks on Public Servers
A warning should be given prior to issuing a kick, exceptions to this are players who join to disrupt play (eg. Multiple deliberate TK/TA). These players may be kicked without any additional warning. Any player kicked from the server MUST be given a reason for the kick should they return to the server.
 
7. Bans on Private Servers
In order for a Member to be banned, they must have a history of rules violations. In-game bans should NEVER be issued for more than 24 hours (1440 minutes) on any Member. Any bans put in place longer than that must be voted upon by the Head Admins. A Member who has been kicked from the server and immediately returns to the server must be advised of the reason for being kicked. If they then start adhering to the TCS rules and guidelines then no further action will be taken. If they resume their poor play or become abusive then they should be banned for 24 hours and kicked from the server immediately. Bans may be applied immediately for any Member who is CONFIRMED with cheats on their system. Confirmation consists ONLY of a message displayed by the currently operating Anti-Cheat software or Member actions confirmed IN-GAME by at least two Admins. All Bans issued must be recorded in the appropriate section of the Admins Forum.
 
7.2 Bans on Public Servers
A player who rejoins and continues to disrupt play (eg. Multiple deliberate TK/TA), after having been previously kicked and told why, may be banned up to 24 hours (1440 minutes) without any additional warning.
Report the player and situation to a CS Game Admin who can issue a permanent ban if necessary.
 
8. Server & Other Passwords
Under no circumstances should any Admin distribute their server, rcon or other mod passwords to any other person. Violation of this rule is taken very seriously.
 
9. Activity
Admins are expected to maintain a reasonable level of activity in both the forums and the servers. Inactive Admins benefit no-one and, for this reason, will have all admin privileges rescinded.
 
10. Attitude
This hardly needs setting out, but Admins should treat all members with respect. Dealing with other members in a professional manner ensures that many temporary difficulties do not become long-term problems.

Lee

I have a question regarding number 3:- Sometimes the majority of players want to skip the current map, but then they don't like the next map either or even the next one in the cycle after it. In this situation would it be better to ask what map the players would prefer? Infact i remember when i had a server with mani that there was an option to add map voting and you could add and remove maps from the poll, would this be useful to help people come to a conclusion?
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kregoron

with the new SM mod vote sessions can be issued, at least on the private servers, as we did yesterday on baldric..
Tho i havent tried it yet, so i dont know if its on seniors that can issues such vote.
when im on and a maps turns up, which nobody likes i generally just swap to next in line, and if they dont like that either, i tend to use the message, that we can jump one map at a time, so we use the mapcycle, so people learns all the maps and not just some of em..
 
Dunno, if im doing something wrong in that..
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Whitey

#3
We have a new map cycle up for discussion in the admin area which will remove a lot of the maps on Boomer and add some custom maps.  This will hopefully freshen up Boomer and remove the need to skip maps.  If there are maps in the cycle that are regularly being skipped then post it up here and we'll look at removing it from the cycle (It's not worth doing this until the new cycle is in place).  

There is a command sm_votemap which can be accessed through the menu (option 3-5) and will allow you to specify 3 maps to vote on.  This was implemented for custom map nights on Meathook/Baldric but shouldn't be used on Boomer.

Lee

Thanks for the replies guys, very useful. :flirty:
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kregoron

Quote from: Whitey;204428There is a command sm_votemap which can be accessed through the menu (option 3-5) and will allow you to specify 3 maps to vote on.  This was implemented for custom map nights on Meathook/Baldric but shouldn't be used on Boomer.

Ye thought so :)


Np Lee, hope i was to some help :)
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