LFS Graphics Settings

Started by Lameduck, January 13, 2008, 10:14:56 PM

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Lameduck

Heres the link to the post by jakg that I was chuddering on about.
:thumb:It worked for me.
http://www.lfsforum.net/showthread.php?t=30474


Deetz

Cheers for posting the link mate, some very good info there.

:thumbsup:
dMrDeetz is currently :

Zootoxin

Worked for me like a charm LFS looks all pretty now.

Romus

#3
Do you have similar graphics problems? See how the concrete wall to the right on the pit exit appears when I get near to it.
http://www.youtube.com/watch?v=fiGxilUVwB4

I see same with many other trackside objects too, like cones, lines on the track, trackside fences, sign posts.

Is it LFS feature, or is something wrong with my settings? I've seen same with both on my game PC and on our work PC (Radeon 2400Pro). I also had it with my previous game card ATI HD3850, so that I'm inclined to think it's LFS bug, but the odd thing is that I never remember seeing or paying any attention to that with my old Radeon 9700Pro card.

Aquilifer

#4
@Romus

Yes, I have the same thing. Funnily though I hadn't payed attention to that until you said. I think it is normally hard to notice but that place is kind of special.

The reasons is that LFS has sort special engine which calculates what to draw depending where you are and objects have sort of values which affects in rating them as "to to be drawn" and "not to be drawn" depending what settings you have. (of course there are still those GFX card routines which handle the drawing order etc, but that's different from what I'm talking here).

To change the sensitivity you have to move the "user LOD" slider in the game options/graphics settings. If you set it to 1.0 (highest possible), it is not so sensitive. (LOD=level(or loss?) of detail). Your card is fast enough to put it to 1.0

EDIT: Even if you put it 1.0, it doesn't completely remove it. Just makes it smaller. Because I haven't quite seen same in other SW, i would say it is LFS thing (not a driver issue).

Romus

#5
Hi. I would like you nVidia card owners to download this file and see if you have the same image quality on LFS than I do. http://www.mediafire.com/?uea1loh09nz
It is a 17MB video file, about 30 seconds, 1680x1050.

I cannot believe that this is the best quality the 8800GT can give, but I also do not understand/know how the settings should be to make it better. I've done all according to the Jakq's post, and I have even tried some other settings, but the IQ is always terrible. Only when I put heavy supersampling AA the quality is ok, but then the performance is bad. I've tried a few driver versions from 169.x to 174.74.

See how lamp and flag poles are flickering, it looks like there is no AA at all. That's what I mean by low IQ.

spudgun55

have you altered any AA settings in the nvidia control panel or in nhancer!
[SIGPIC][/SIGPIC]

Romus

Quote from: spudgun55;229267have you altered any AA settings in the nvidia control panel or in nhancer!

I've tested quite a many differend settings from all possible places, but for this video capture I had settings like Jakq describes in his post.

Do you have the same kind of flickering?

Aquilifer

Quote from: romus;229321I've tested quite a many differend settings from all possible places, but for this video capture I had settings like Jakq describes in his post.

Do you have the same kind of flickering?

In the end of the vid the line of flag post flickers. I suppose you mean that. I keep the app controlled settings maxed at 8xaa, 16xaf, which flickers the exact same way.

It is actually odd that it doesn't show more than 8xaa, even the card is capable for more (Scawen mentioned it should list all modes listed by DX as possible).

In that vid I see that you get the same problem with thin white lines across the track (left-right) when looking at low angles (i.e from car). I never got those in Ati card even with the lowest settings.

Congrats NV for the great GeFart card :sideways:

Romus

Quote from: Aquilifer;229339In the end of the vid the line of flag post flickers. I suppose you mean that. I keep the app controlled settings maxed at 8xaa, 16xaf, which flickers the exact same way.

It is actually odd that it doesn't show more than 8xaa, even the card is capable for more (Scawen mentioned it should list all modes listed by DX as possible).

In that vid I see that you get the same problem with thin white lines across the track (left-right) when looking at low angles (i.e from car). I never got those in Ati card even with the lowest settings.

Congrats NV for the great GeFart card :sideways:

Does anyone here know if the new ATI HD38xx series can utilize 3x 1280x1024 resolution with three monitors? The previous generation could do only 3x 800x600.

Aquilifer

I suppose some of them must, because Matrox lists ati as supported.

In the Matrox system I think you need only 1 card. If you don't want to buy that, you could use Kegetys softTH, but then you need 2 cards (of which 1 can be low end). The Kegetys site has a forum so check it and if necessary ask a question there.

http://www.matrox.com/graphics/en/gxm/products/th2go/

http://www.kegetys.net/SoftTH/

EDIT: Because of the size 3840x1024. the card can't be a cheap one...and I guess AA and AF have to be set lower.

spoong

There are problems with TripleHeadToGo though, ie it thinks you have just one monitor - which is how it persuades games which support only one monitor to work.  Worth trying one before you buy, if you possibly can (we had a DualHead at work and all recoiled in horror from it).

Slider 46

Quote from: spoong;256849There are problems with TripleHeadToGo though, ie it thinks you have just one monitor - which is how it persuades games which support only one monitor to work.  Worth trying one before you buy, if you possibly can (we had a DualHead at work and all recoiled in horror from it).

Damn, i was just about to buy a DualHead. What was so horrific? I planned to run two of my screens with it and the third screen in the cards second  plug/slot/port/outlet/thingumy. Are you saying this might not work?
The man who smiles when things go wrong has thought of someone to blame it on. - Robert Bloch

Romus

Quote from: Slider 46;257733Damn, i was just about to buy a DualHead. What was so horrific? I planned to run two of my screens with it and the third screen in the cards second  plug/slot/port/outlet/thingumy. Are you saying this might not work?

I don't know for sure, but I think that should work also. With TripleHead2GO you would not need to do much in graphics driver settings, but with DualHead2GO you would need to do something to lure games thinking that you have just one big resolution.

I use SoftTH. http://www.kegetys.net/SoftTH/
I have a mainboard with 2x16 PCIe slots and nVidia 8800GT + some slow ATI PCIe card. Cheaper that TripleHead2GO and more flexible with differend monitor sizes.

spoong

Quote from: Slider 46;257733Damn, i was just about to buy a DualHead. What was so horrific? I planned to run two of my screens with it and the third screen in the cards second  plug/slot/port/outlet/thingumy. Are you saying this might not work?

It will work, but as it fools the card into thinking it's one big screen it might not work with some games and might not work how you want it to.  We wanted to use it for laptop (1920x1200 centre stage) and two 1280x1024 screens either side, but this didn't work out - you have to have the two DualHead screens next to one another as they are in effect one big monitor.