ZA boss phases & abilities

Started by Bastet, January 15, 2008, 07:55:16 PM

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Bastet

A compliation of ZA Tactics that we find work, also some details on each of the bosses abilities. This is an in-complete guide, check the end of the guide for what we're missing.

Nalorakk - Bear Avatar, 1st boss:


A 2 Phase fight:

First phase - Human form:

He does a random charge.
Mangle - Increases damage done by bleeds by 100%.
Brutal Lash - a frontal cleave hitting all on or very near the MT for spread damage.

Second phase - Bear form:

Applies 2 different bleed effects.
Raid wide Silence - 4-5 seconds long, does approx 1k damage.

Phase 1 is simply tank and spank. Make sure to heal the random person charged.

Phase 2 have the 2nd tank taunt the boss and repeat.

Make sure to have the melee on the Tank to distribute the Brutal Slash, even some high hp players can also stand here but do not have too many, 4-5 will do, they will take roughly 7k damage each. A Druid Tank is probably best for Human form due to the increased armor but not a nescessity.

Mocking Blow is extremely useful here!

When he goes back to human form, have the first tank taunt it, repeat until he is dead.


After this boss you can take your pick at targetting any of the 3 next Avatars first but in terms of difficulty they are listed below.

For the time quest the kill order would logically be: Bear, Eagle, Dragonhawk, Lynx, Malacrass and finally Zul'Jin.


Akil'zon - Eagle Avatar, 2nd boss:

Roughly every 60 seconds he will cast the his Storm on a random person with an emote. This player is raised up in the air and a cloud appears above them, simply everyone find this person and run under him and you will take no damage. The boss channels this spell so feel free to keep attacking at ranged unless you are lucky enough to have him target a melee next to him, just be carteful not to over-aggro the MT.

Make sure you are spread around the eagle boss, not too far from anyone so it should not take more than a minor few seconds to reach the person in the clouds. The lightning damage causes a debuff that stacks by roughly 25% increasing NR damage done to you. So be a little careful.

This is a basic tank and spank fight with a small twist. Also during the storm have ranged/casters target the eagles in the air and dot/attack them to give you more time on dpsing the boss, the melee just concentrate on the boss himself. A very easy fight, might take a wipe or 2 to understand what is going on.


Halazzi - Lynx Avatar, 3rd boss:

This boss has a tiny amount of hp, roughly 600k. This is a 2 phase encounter that rotates (similar to Nightbane) every 25%.

Phase 1 -

He hits quite hard and also does a Mother Shahraz type of ability like Saber Lash that if it hits more than 1 person the damage received by each person is much less than if it were to hit only 1. Once you get him to 75 % he will go into phase 2.

Phase 2 -

During this phase he will transform back into his Shaman form and spawn a Spirit of the Lynx that has approx 200k hp. Also during this phase he will drop a nasty totem known as: Corrupted Lightning Totem that does chain lightning for approx 5k, maybe some nat res is not a bad idea, but not a necessity. The last ability of this phase is a Flame Shock that he will do randomly to 1 target.

Basically tank and spank in phase 1. When phase 2 occurs, 1 tank stays on the Shaman and the other tank takes the Spirit. You need to dps down the Spirit as fast as possible so you will not stay in phase 2, too long because of the nasty totems.

Kill the totems when they spawn (similar to Tidvalas during the Fathom Lord Karathress encounter in SSC), cleanse people if needed. Rinse and repeat till dead.


Jan'alai - Dragonhawk Avatar, 4th boss:

This boss is about execution, how you choose to handle it is up to you but this guide is a good way to take him out without too much hassle.

Roughly every minute or so he will spawn 2 Hatchers that will try and hatch the eggs at both sides of the boss, your job is to let 1 Hatcher spawn the eggs to a comfortable quantity, so when he reaches his phase 3 and opens all remaining eggs, you will have a much easier time dealing with them than if you were to never let them open at all. You kill the other hatcher as soon as possible. It is nice to have 2-3 and a tank with a dedicated healer take care of the Dragonhawks while the rest nuke Jan'alai.

Phase 1 -

He will simply attack you and every roughly 30 seconds teleport you to him in the center of the room and cast out bombs. Think of this as Shade of Arans Flame Wreath ability, simply do NOT stand on any of the bombs or be very near them after the 10 second countdown expires, they will explode and really hurt you. He will repeat this throughout the fight. He will also flamebreath in a cone on a random target so make sure you spread around him so not everyone gets affected by this dangerous ability, he will also apply a dispellable dot that increases fire damage taken so dispel it as soon as possible to prevent early deaths and healers mana drain more than what it should.


Phase 2 -


As mentioned above he will spawn 2 Hatchers on both sides of the platform. Tank 1 of the Hatchers and nuke it down quickly. Have 2 teams for this as the fight gets a bit more complex now. Team 1 to kill the Dragonhawks and Team 2 to kill the boss. After the Hatcher is dead, move to the next platform and take up all of the Dragonhawks that spawn, they have roughly 6k hp each and do not hit that hard. AOE works most effectively here! When you are comfortable enough with the amount of Dragonhawks spawned, kill off the Hatcher and nuke the boss for a couple of seconds before he spawns more. Try and have a majority of the eggs spawn before you push him past the 35% mark, have 20+ eggs hatched.

He will rotate between Phase 1 & Phase 2 till he reaches roughly 35%.

Phase 3 -

Once he reaches this phase he will unhatch all remaining eggs (if any) and begin what he did during Phase 1. Bear in mind at a certain point in this fight he will do a soft enrage and increase his attack power and speed by 50%. If you have Heroism, this phase is a good time to use it. Other than that tank and spank him throughout the fight. Good luck.


Hex Lord Malacrass, 5th Boss: (in-complete info)

He starts with 4 random adds. Possible known adds:

Ogre - Melee add, Sheep him.
Imp - Fireball Spam, possible banish or kill quickly.
Dragonkin - Flamebreath & Thunderclap, sleep him/kill quickly, if you get this add, preferrably killing is a good option.
Undead - melee and instant casts, shackle him.
Blood Elf - Heals. Interupt heals/Kill quickly.
Serpent - Posion bolts. Sleep it / kill quickly, like the Dragonkin, killing it is preferred due to your druid does not have to shapeshift.
Boglord - Banishable. Melees.

People seem to kill 1 or 2 of the adds before focusing on the boss.

Malacrass:

Does a nasty dot that lasts for approx 15 sec and deals roughly 300-400dmg per tick.

During the fight randomly he will Soul Drain 1 random person, he will take on 2-3 abilites of that persons class. He will continue to use these new abilities till he Soul Drains another victim and repeats a new cycle of attacks.

Every minute or so he will drain everyone of their power by 1% and giving it to himself, thus increasing his size and his damage by 10%.

Tank and spank and deal with the new abilities he may gain.

Possible Soul Drains:

Druid- Thorns & Lifebloom (big heal!) & Moonfire.
Hunter- Traps.
Mage- Frost Nova & Firebolt/Frostbolt.
Paladin- Consecrate & Holy Light (big heal!)
Priest- Heal (big heal!) & Mind Control & P. Scream.
Rogue- SnD & Blind.
Shaman- Fire Nova Totem (run or splat!) & Healing Wave (50k+)
Warlock- Reign of Fire & Curse of Doom.
Warrior- Whirlwind & Spell reflect.



[SIZE=18]Zul'jin - The Final Boss:[/SIZE]

This is already mentioned by Hephaustus and Renew, credits to both, it is bang on and solid so no need to write our own.

Every phase change he does do a threat wipe, when he turns into an Eagle you do not need to worry about a threat list though as explained below. He changes phases every 20%.

Phase 1:
Watch out for his whirlwind (melee range). He also casts a debuff similar to the one in Slave Pens that does a dd and then ticks until the player is topped off. Seems like it was only around 2500-3000 damage, so if you are good at assist healing you can downrank accordingly to top them off just enough so they do not take any ticks.

Phase 2:
As soon as he starts this phase you will notice everyone gets a Paralysis debuff. Dispell it off the main tank and yourself, then other healers if time (or the tank doesn't need a heal). DPS etc do not need it dispelled. After 5 seconds of having the debuff, you will become stunned and take a little damage, assign someone to top people off before the next. He can hit decently hard, so keep the tank topped.

Phase 3:
Stay away from the tornados that spawn and move around the room. They knock you back and deal around 1k damage. If you are a caster (yes healers included) everytime you cast you will get hit for about 1250 damage. The key thing to do in this phase is not get cornered by tornados and stay alive. Heal over time spells really make this phase much easier. Melee need to try and burn him down as quick as they can as they get no punishment for doing damage.

Phase 4:
Lynx form he melees fairly weak all around. He also will fixate upon a random player in the raid and melee them. Intervene near the end of the 10 second or so phase to help out squishy people. Also does a weak version of the whirlwind Leotheras / end boss of Shattered Halls. I think it also places a debuff on people that will make them take more damage, it's either this or the fixate. Watch debuffs and note that that person will need extra heals.

Phase 5:
As stated above, you will get a buffet like debuff put on you every so often. He will choose random people throughout the raid and place a beam of fire on them. If they are not topped they will probably die due to the debuff. It's a simple phase if people are good at staying out of void zones.

Any additional comments / suggestions or helping me compile a decent Dragonhawk tactic or the full list of CCable ways / drain soul of classes on Malacrass would be appreciated.
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

Gorion

if you get the taunt timing right, bear is easy
 
lynx is quite hard tho, very fast and hard hits, the totems can wipe you fast, and if the tanks dont stay on eachother its an instant wipe, taunt timing for the spirit is also a must, since it can kill casters in around 2-3 seconds
Guild Wars 2 - Characters: Dragelis / Estril / Viliona
Battle.net - LydonB#2167
Warframe - LydonB

Bastet

We got the bear today, Beset and Gore tanking. The guy hits like a bloody freighttrain, and we only just managed (3th pull). Nice fight though.
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

TeaLeaf

Aye Lynx is a long fight.  DPS priorities always Totems>AddBoss depending on whether you decided to dps add or boss in the split phase.

Eagle boss might need a bit of work, the boss himself aint too bad, but the gauntlet you have to run to get there is a sod until you get the timing of the pulls right.

TL.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Gorion

yeah, its like the aq40 tunnel but all elites, its a race to the tempest guy
Guild Wars 2 - Characters: Dragelis / Estril / Viliona
Battle.net - LydonB#2167
Warframe - LydonB