Feedback on de_roadhouse79

Started by Dr Sadako, February 03, 2008, 09:46:38 PM

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Dr Sadako

Please post your feedback and screenshots here please.
 
I know some things i need to sort already:
 
  • water fit to sewer walls
  • no driveable car (not possible in source from what I read)
  • bombspots aren't marked
  • doorspeed needs to be increased
  • thickness of doors and fit
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Penfold

I really liked it - brought back many memories of N42 days :)

I have a couple of missing lamps; here are the screenies:
(the lamps are missing on both elevations of the building).









Otherwise - pukka job :thumbsup:

PEN

delanvital

I have same errors, also the doors as mentioned. Look forward to the map! :D

Dr Sadako

I have been working and updating my version of roadhouse. The current build is fully playable. Some screenshots below.
 



 
There are some minor and major problems left on the map and some that isn't possible.
 
  • The driveble car. It is not there and it is not possible to get it there. Valve decided not to support driveable vehilcles in CSS.
  • Flashing textures. I know the reason for them but sorting this issue would mean I would have to rebuild a large part of the map and I don't feel like doing this any time soon.
It is running on the test server: cs.deadmen.co.uk:27018 pw= same as on MH
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

delanvital

Car - what about using the HL2 buggy? :woot2:

Bastet

i would assume that the HL2 build differs from the CSS build, and thus the car is not included.
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

kregoron

Bug: a little bug exiting the tunnel as t's, colours on the walls outside are very dark when in the tunnel, but when exiting they get to the bright colour i suppose their meant to have (already told doc it, but thought i might post it anyways so you would remember)

Else its a very nice map :D
Good memories come to mind, from the old one :D
http://webchat.quakenet.org/ ||| Channels: #deadmen


Gone_Away

Toilets..
 
should be a bit easier to get to left side window, after shooting out grate.
 
Gas Station..
 
Was it that big? I thought Window was closer to pumps.
 
Overall it played brilliantly. Fast rounds meant a good pace. Looking out from tunnell into the black was tough. could use a spot lamp somewhere to make the black git spots a bit smaller..
 
No offence at all as I remember this map in 1.5 and was good to play it again
 
NF

Dr Sadako

Quote from: delanvital;221819Car - what about using the HL2 buggy? :woot2:

I can put it in as a prop, but it wouldn't be driveable. There isn't support for it in CSS.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Luminance

#9
spotted this yesternight, dunno if it helps:


for the rest its a great map, lots of things to break, places to get lost in :)
and all the nice entry points trought the houses and such.

Also known as Lycan Lumi - On Aszune known as: Luminescence lvl 80 shammy
Best knife, double kill:
-=[dMw]=-Lumi|T.Wolve killed -=[dMw]=-Sithy with knife.
-=[dMw]=-Lumi|T.Wolve killed -=[dMw]=-R@ng3R with knife.

FrEnZy

Lemme know if you need any props made for the map.
[SIGPIC][/SIGPIC]

Dr Sadako

Quote from: Luminance;221876spotted this yesternight, dunno if it helps:

 
for the rest its a great map, lots of things to break, places to get lost in :)
and all the nice entry points trought the houses and such.

Thanks. I have sorted that.
 
You can check it out here now.
http://www.fpsbanana.com/maps/45997
:taz:
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

Quote from: FrEnZy;221879Lemme know if you need any props made for the map.

Starting up a new map as we speak. :) I will contact you or just make something cool. :yahoo:
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Bastet

There was a James Bond invis car by the petrol station, but been told thats allready fixed. Also at T spawn the lighting seamed flicker a bit, but that might just be my crappy computer. I quess i need a few more RAM sticks.
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

Dr Sadako

Quote from: Bastet;221917There was a James Bond invis car by the petrol station, but been told thats allready fixed. Also at T spawn the lighting seamed flicker a bit, but that might just be my crappy computer. I quess i need a few more RAM sticks.

The flicker is something everyone experienced. I don't know how to fix it tbh.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein