TCS style damaging or helpdful when playing matches outside of dMw?

Started by Jabbs, February 24, 2008, 04:48:13 PM

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Jabbs

TCS style damaging or helpful when playing matches outside of dMw?

Yeah, to explain. I love the way we play the game here at dMw but I can't help worrying at the back of my mind if we are going to have problems (or indeed have had them) playing matches against teams that don't follow our 'rules'. :crying:

For instance let's take a very basic example:

We are playing as T on dust2 and are waiting between spawn and the two sets of doors leading to long A for a minute or two but are surprised when a couple of CT's rush out with flashes and spraying everywhere and doing a lot of damage.

My first point is this:

By playing our TCS way, are we likely to forget that the other team might not be obeying basic principles of being a CT on dust2?   i.e. protecting bombsites?  Maybe sending one or two guys out to 'sacrifice' themselves is a legitimate tactic for some teams out there? :g:

Perhaps this isn't the greatest example but I think you will all know where I am coming from? :doh:

My second point is that on our ladder we play four on four but isn't five on five more common 'out there'?  Again is this likely to effect our performance in matches because we are used to playing four on four instead? :blink:

Your thoughts on whether this has happened to you or whether you think I'm worrying uneccessarily would be much appreciated!

Cheers guys and see you on server later! :D
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[email]jabbs@deadmen.co.uk[/email]

Doorman

'out there'? /me shudders. Out there, be monsters. :flasher:
Stay in here where you're nice and safe. :stroke:










     

Dr Sadako

Yes, it is a "problem" when we are playing T on a DE map. However, we have benefit when we play CT. However, the SL for the match are aware of this and we usually try to prepare for this. Also we usually throw in some training sessions before the matches without TCS rules.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Bastet

played on serveral matches for the dMw team, and you tend to be aware a lot more when playing match. Different mindset so to say, and it doesnt hamper much at all.
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Lee

For matches i find you usually know what to do if the opposition will rush, we just manage to fit this around our style - stick together as a team, but look behind as well. :narnar:
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Le Rouge

are there enough plyrs to boost the ladder teams to fivers?
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ghoule211

Quote from: Le Rouge;223522are there enough plyrs to boost the ladder teams to fivers?

Its been a hard enough slog to get just 4 per team thus far...
 
it could probably happen but you would need more active people and more people willing to play more of the time..
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Luminance

yeah, 4 is good enough atm
otherwise it also might be to tempting to have 2 go a, 2 go b and 1 roam.

4 people is limiting the posibilities, and really makes tactics count more then plain skills

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T-Bag

In a match you switch off the "I'm safe here" part of your brain and turn onto "Constant panic" (or atleast I do). I expect people round each corner, and better team work due to the smaller teams.
(I've never been amazing at matches though due to my highly variable skill - I have the same problem with pool, one match I'll pot 4-5 balls each turn, the next game I'll pot the black on an easy shot.)

The lone-gunman is the enemy of TCS, but if the tactics are setup right, there should be a guy getting your back, and the odds are better 2:1.
Juggling Hard Disks over concrete floors ends in tears 5% of the time.

Blunt

Personally, I think that TCS can be beneficial to matchplay.
Teamwork, discipline, patience etc are all good attributes for matchplay;
you just have to forget boundaries and remember the flanks.

It was my understanding that the ladder was started in order to develop our "competitive edge" and so that maybe, one day, we might have enough keen
killers to restart  a competitive CSS team.

Support the ladder by playing matches more regularly, and the skills will come.

my 2p
:flirty:
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Gone_Away

Quote from: Le Rouge;223522are there enough plyrs to boost the ladder teams to fivers?

are you kidding?? we can't even get our full squad to show up for matches let alone practices..

Penfold

:lmfao: Doorman - so true, so true

Ref: The Ladder.

We did toy with the idea of making the ladder a team of four plus one extra player, drawn from the substitutes' pool making  teams of 5. However it was decided that this would hamper the four players who would have learned their own tactics and playing style as a tight-knit unit.

If anyone two teams wants to play with five players then I have no problem with them both pulling in a sub to join in so long as both teams agree this in advance.

PEN

Jamoe

Quote from: Blunt;223584Personally, I think that TCS can be beneficial to matchplay.
Teamwork, discipline, patience etc are all good attributes for matchplay;
you just have to forget boundaries and remember the flanks.

It was my understanding that the ladder was started in order to develop our "competitive edge" and so that maybe, one day, we might have enough keen
killers to restart  a competitive CSS team.

Support the ladder by playing matches more regularly, and the skills will come.

my 2p
:flirty:

:withstupid:

Quote from: Jabbs;223504For instance let's take a very basic example:

We are playing as T on dust2 and are waiting between spawn and the two sets of doors leading to long A for a minute or two but are surprised when a couple of CT's rush out with flashes and spraying everywhere and doing a lot of damage.

You should only be caught with your pants down once :) This did happen to RoAR a few times but when you start to use this and flank when defending, it's a winner.

Regarding 4v4 verses 5v5. You have to put extra thought into tactics as often you don't have enough men to cover all the exits. I think this can only be a good thing, we will have to creative and take extra care, this could all be taken across to any 5v5 matches.

Zootoxin

In my short but distingushed time with you dMw lot and in terms of this topic TCS has only improved my game play.

Where I used to rush in where angels fear to tear I now flow with the map check corners and angles time and again, this makes me a frustrating target for a ordinary player rushing through an open space to find me waiting with a clear shot.

that leads onto because of the TCS Style where I know my team is with me and I have back up I have had a chance to develop other skills like positioning, accuracy, nade skills (still poor) and a cool headetc

These attributes are lethal not only in CS but lots of other games...

Anonymous

Quote from: Penfold;223588However it was decided that this would hamper the four players who would have learned their own tactics and playing style as a tight-knit unit.

PEN

:roflmao: You obviously haven't seen us in action