CoD4 - Etiquette

Started by Anonymous, June 22, 2008, 11:55:19 AM

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Anonymous

Quote from: Bastet;236005I think we should highlight these as i see:
People wildly tossing (rifle)grenades into rooms that might have people.
Defenders as far out as almost second teams spawn, or rushing meet them at some choke half way. My idea of Defend is to stay in the same room (or square in case of outdoor map) as the objective, not 15 meters out as maps aint that big mostly.
 
One more thing that requires thought is claymores.

Claymores can be spotted - you'll get used to them and, if Armitage is playing, you'll learn to expect them :) Just watch for the red laser lines coming from the claymores.

As for the rest, nobody should be nading or rifle nading across the map in hope of getting someone. i can see players using a nade to clear a room but a rifle nade is overkill and you wouldnt use it for real.

Bastet

Quote from: BlueBall;236007Claymores can be spotted - you'll get used to them and, if Armitage is playing, you'll learn to expect them :) Just watch for the red laser lines coming from the claymores.
 
As for the rest, nobody should be nading or rifle nading across the map in hope of getting someone. i can see players using a nade to clear a room but a rifle nade is overkill and you wouldnt use it for real.

In the real world you would not toss a live grenade into a room that could possibly have a innoccent, you would use a stun of fb instead. Frags to clear a room that you lost a teammate in or you can see tracers coming out of is cool though.
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-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
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Anonymous

Quote from: Bastet;236013In the real world you would not toss a live grenade into a room that could possibly have a innoccent
Which is why we don't allow nades near hossies in TCS :)

DuVeL

He was more about when he was guarding a bombspot and I first flashed him and got 3 nades in. I knew he was near that corner and I kept covering my buddie so he could plant. Keeping him away by nading gave the time to plant. I see it as playing tactical.
We kept you away from guarding the site, we planted and we won.
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Dr Sadako

Quote from: Bastet;236005I think we should highlight these as i see:
People wildly tossing (rifle)grenades into rooms that might have people.
Defenders as far out as almost second teams spawn, or rushing meet them at some choke half way. My idea of Defend is to stay in the same room (or square in case of outdoor map) as the objective, not 15 meters out as maps aint that big mostly.
 
One more thing that requires thought is claymores.


You get that with different levels. More stuff get unlocked and people use it. It isn't fair but that is how it is.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

ChimpBoy

Quote from: DuVeL;236026He was more about when he was guarding a bombspot and I first flashed him and got 3 nades in. I knew he was near that corner and I kept covering my buddie so he could plant. Keeping him away by nading gave the time to plant. I see it as playing tactical.
We kept you away from guarding the site, we planted and we won.

I'd agree with that - no different to what you might do on CSS.  I would also think it's perfectly legitimate to toss a frag grenade into a primary target area (i.e. bomb area) even if you just think there might be someone there.  We've all done it on CSS, COD4 shouldn't be any different.

The difference is that on some open servers you get 3 quickly thrown frag grenades tossed into the spawning areas.  That's what we shouldn't be doing, and I'm sure we wouldn't.
If I wanted you to understand I would have explained it better

Dr Sadako

Quote from: ChimpBoy;236050I'd agree with that - no different to what you might do on CSS.  I would also think it's perfectly legitimate to toss a frag grenade into a primary target area (i.e. bomb area) even if you just think there might be someone there.  We've all done it on CSS, COD4 shouldn't be any different.

How about 3 frag grenades? In CSS that would be nade spamming.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Anonymous

As per original post announcing the server: CoD4 in dMw is in it's infancy. It will take a while to establish "boundaries" (for want of a better word) and acceptable playing standards. In the meantime we have opened the CoD4 server to Bravo and Charlie to assess how we need to use it and check the gameplay aspects.

As per OB's post here we requested that people leave feedback (constructive feedback not whinges) in this thread. So far 2 people have posted feedback directly related to the server (me and Sulky - I know Pete posted but it was general comment so I'm not ignoring him).

We have decided to have a ranked server because unlike BF2 we do not have to pay for it. Those who wish to rank up can do so on our server; those who do not wish to rank up should not notice any difference other than getting new guns available.

Weapons and perks will NOT be restricted just because people feel that they are "unfair". They will be restricted by server rules not by server settings if they are felt to be outside the ethos of tactical play. We restricted the AWM in CS because it was a game spoiler. We may end up doing similar things in CoD4 but it is far too early to say; what I do know is that if we restrict weapons by server settings then the server will no longer be ranked. All we can do is ask/tell people not to use certain things.

All the talk about "he has weapons I don't" is not constructive; it is no different to CSS. In CSS the cause is "he has money and I don't" and consequently "he" is then able to buy bigger better guns! Over time we will develop tactics and a map selection that should hopefully even things out but in the meantime can we all try to help develop this game to a workable solution.

..and yes I'm t'd off with listening to the gripes - don't gripe, help!

DuVeL

Quote from: Dr Sadako;236052How about 3 frag grenades? In CSS that would be nade spamming.

As said, I knew he was there (told Oth who was on my side).
Tossed in the FB, saw it hit someone and used the grenades.
 
I also have the 3 nades in my settings as it's an unlock.
As some people have found out I know where people are on the map (UAV and such but also a good headset helping me).
 
Concerning claymores, I did ask when we had a 1vs1 and 2vs2 if people would please not use them. I also know how to use them but decided to not use them for games like that, same as I took martyr off for playing on our server.
 
EDIT
BB, I've had a look but I reckon tonight will be the best way to check.
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Dr Sadako

Quote from: DuVeL;236054As said, I knew he was there (told Oth who was on my side).
Tossed in the FB, saw it hit someone and used the grenades.
 
I also have the 3 nades in my settings as it's an unlock.
As some people have found out I know where people are on the map (UAV and such but also a good headset helping me).
 
Concerning claymores, I did ask when we had a 1vs1 and 2vs2 if people would please not use them. I also know how to use them but decided to not use them for games like that, same as I took martyr off for playing on our server.


First of all, DuVeL, this was not directed at you or what was going on on the server. I wasn't on it so I have no idea and tbh I don't care. What I tried to do was to start a discussion about the 3 frag nade perk which certainly gives an edge especially on the smaller maps where you meet you enemies within seconds. How are we allowed to use that perk? How far are you allowed to throw the grenades etc? Consider having two full teams with 3 frag nades per person on a small map.

I think that is something worth discussing and I don't think it is whinging. Sorry if we discuss it in the "wrong" thread.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

ChimpBoy

Quote from: Dr Sadako;236052How about 3 frag grenades? In CSS that would be nade spamming.

I'd agree that would be overkill, but a speculative toss of one grenade because you think someone is in a primary area is something we all see in Tactical CSS all the time.  You do it to soften the enemy up, make them give up their position, become twitchy.  3 grenades is clearly speculatively spamming to get kills.

To go to BB's point, I didn't realise people had such a problem with the unlockables.  Come on folks, we'll all get our ranks in the end, and none of them are game breaking or overpowering.  I've killed plenty of rank 55 guys, and been killed by plenty of people lower than me on the publics.
If I wanted you to understand I would have explained it better

Dr Sadako

Quote from: ChimpBoy;236056I'd agree that would be overkill, but a speculative toss of one grenade because you think someone is in a primary area is something we all see in Tactical CSS all the time.  You do it to soften the enemy up, make them give up their position, become twitchy.  3 grenades is clearly speculatively spamming to get kills.

To go to BB's point, I didn't realise people had such a problem with the unlockables.  Come on folks, we'll all get our ranks in the end, and none of them are game breaking or overpowering.  I've killed plenty of rank 55 guys, and been killed by plenty of people lower than me on the publics.


I don't have a problem with it either. Bastet voiced his concern and I think at least it is worth discussing it and have some rules set up about it.

I just know that even when all players being lvl 55 some will use the perks smarter than others. We only need to discuss what is to be allowed or not. That is what I am trying to get across.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Anonymous

Quote from: ChimpBoy;236056To go to BB's point, I didn't realise people had such a problem with the unlockables.  Come on folks, we'll all get our ranks in the end, and none of them are game breaking or overpowering.  I've killed plenty of rank 55 guys, and been killed by plenty of people lower than me on the publics.
:withstupid:

Just coz someone is Lvl55 doesn't make them unstoppable. I have ABSOLUTELY no doubt that I am a very average player and there will be many people on the server who will hand me my ass on a plate by the time they reach level 7 (in fact it has already started happening). I kill a lot of people on the server simply because they forget to walk and I hear their footsteps!

DogMeat

A couple of times last night I ended up running between 2 sites.  During these times I used up all my grenades, not spamming but using them for clearance or to (try and) check enemy advance.

I don't see any problem using them intelligently.
[SIGPIC][/SIGPIC]
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BrotherTobious

I think it is right we dont ever use rife nades, as have the 3 perk it is very grey indeed.

my view is throwing all three in to one area at once is spamming thus not allowed.

In a fire fight and you use a FB then a nade no probs.

See someone run into a room and you want to give them a nade has my vote.

If you want to use one to check a room before entering this is difficult cause it can be used to move someone so you can kill with your primary but if they dont move then you get the kill.  So I think room checking is FB only Nades when you have a definite target.

RE bomb sites  
Quote from: BigFatCat;235279Note to others: Never stand near a bombsite, regardless of what side you're on.
:D

If they are putting the bomb down you shouldn't have to use a nade to kill them as they will be standing/crouched/lying still.    

My 2 pence off to find a hole just in case it enrages people :)
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