Things that need/ought to be changed on the server

Started by Anonymous, June 22, 2008, 10:26:59 PM

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Dr Sadako

Quote from: BlueBall;234934Good point, Killhouse might need to go as well?

Thoughts?

The good things about them are that you will level quickly. Could be good if we bring in lots of new players.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Anonymous

Quote from: Armitage;234938Kill house works really well 1v1 or 2v2. so I would leave it on the server, but remove it from the day to day rotation.
I haven't been removing any maps, just editing the mapcycle :)

Dr Sadako

We need more than 16 slots on the server. Some of the maps are quite big and holds easily 10-15 players per team. I was on a server yesterday with 40 players and it didn't seem that crowded actually.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Anonymous

#18
Quote from: Dr Sadako;234997We need more than 16 slots on the server. Some of the maps are quite big and holds easily 10-15 players per team. I was on a server yesterday with 40 players and it didn't seem that crowded actually.
We've already discussed this in Section Admin forum. It was felt that, as with CS, too many players spoils our playing style.

Anonymous

how do people feel about enabling the killcam? It basically lets you see how you died so can be a useful learning tool for newcomers to the game.

OldBloke

I bow to your infinite experience and say - give it a try. :D
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Anonymous

At present we have 3 minute rounds which can force you to be a bit rushed in your approach. I think we should increase it to 4 minute rounds to allow the option of a slower more planned approach to the bombsite.

Thoughts?

OldBloke

Quote from: BlueBall;235055At present we have 3 minute rounds which can force you to be a bit rushed in your approach. I think we should increase it to 4 minute rounds to allow the option of a slower more planned approach to the bombsite.

Thoughts?

... and defusing is too fast.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Anonymous

I'll set defuse to 10 seconds then - it is currently set to 5

OldBloke

Quote from: BlueBall;235058I'll set defuse to 10 seconds then - it is currently set to 5

Thanks BB.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Anonymous

//******************************************************************************
// SEARCH AND DESTROY SETTINGS
//******************************************************************************
set scr_sd_scorelimit 7
set scr_sd_timelimit 4.0
set scr_sd_roundlimit 12
set scr_sd_roundswitch 3 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 10
set scr_sd_multibomb 0 //can set to 1 so all attacking team get a bomb each :)
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0

//******************************************************************************
// OTHER SETTINGS OF NOTE
//******************************************************************************
set scr_game_allowkillcam 1
set scr_friendlyfire 1 //FF on
set scr_team_fftype 1 //reflected FF
set scr_hardcore 1



Anonymous

password changed as per OBs request. it is now set to test4dmw. Remember to update any desktop shortcuts you made. I have (hopefully) updated all entries in various threads to overwrite the old password with the new one.

It'll be easier once we announce it to bravo/Charlie as we can put a password thread in the bravo Section and then copy the contents to the password page once we go to Alpha section

Dr Sadako

Regarding the defuse time. I thought it felt ok with 5 seconds when I tried it with Arm and BB. It felt like you are quite exposed during this time. I think the defuse time is similar in CSS.
 I had a read on a CoD4 forum and as I understand it the plant/defuse time changes depending on the game type.
However, I think that we get a feel for it when we play the game enough.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

Quote from: BlueBall;235055At present we have 3 minute rounds which can force you to be a bit rushed in your approach. I think we should increase it to 4 minute rounds to allow the option of a slower more planned approach to the bombsite.

Thoughts?

4 or 5 minutes would be better in my eyes as well.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Armitage

Quote from: Dr Sadako;2351014 or 5 minutes would be better in my eyes as well.

I agree, there is not a lot of time to build an attack with the 3 min games. Lets try 4 and see how that feels.