Custom Map cycle

Started by Anonymous, July 13, 2008, 01:46:10 PM

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Anonymous

Arm has come up with a custom map cycle to try and make things more interesting and varied. The mapcyccle is currently set to:

gametype sd map mp_crash
gametype koth map mp_bog
gametype sab map mp_overgrown
gametype sd map mp_strike
gametype dom map mp_convoy
gametype sab map mp_citystreets
gametype sd map mp_broadcast
gametype dom map mp_backlot
gametype sab map mp_pipeline
gametype koth map mp_bloc
gametype sab map mp_farm
gametype sd map mp_vacant
gametype dom map mp_carentan

Enjoy

Bastet

Are you able to run a ranked server with custom maps? otherwise that might be a nice way to get some more tactical maps in :)
Looking good though, good work!
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

Armitage

The Server is still ranked. so see you tonight :D

Whitey

Is there a post with a link to the custom maps to save me looking for them? I have looked but couldn't find anything. :)

Armitage

don't worry whitey, you will have all the maps you need for tonight

Anonymous

Quote from: Whitey;237545Is there a post with a link to the custom maps to save me looking for them? I have looked but couldn't find anything. :)
All the maps are from the game and the 1.6 patch

Whitey


Bastet

I have to say this map cycle is a lot better for us then HQ, and still provides some aliviation from just playing S&D. Very good work, and good games :boxing:
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

Armitage

I thought it played really well tonight. So it's going to keep like this for a week. any comments or suggestions are greatly appreciated.

Benny

Some good games tonight. Dom was good but still very solo, it's a shame you can't force the order. Perhaps an agreement to go in order A-B-C for one side, C-B-A for the other.

Bloc for HQ is rubbish.
===============
Master of maybe

Anonymous

Quote from: Benny;237600Some good games tonight. Dom was good but still very solo, it's a shame you can't force the order. Perhaps an agreement to go in order A-B-C for one side, C-B-A for the other.

Bloc for HQ is rubbish.
Im starting to think that Bloc (although a good cod4 map) just doesn't work for us or meet our needs. Might be time to drop it rfom the order or try it on DOM where you would be more spread out.? Thoughts

Benny

I like the map, as S&D it was ok. We should cater for sniping, it is enjoyable and it's a shame to lose a good map early on.
===============
Master of maybe

Armitage

Bloc HQ went really well for me. But I thought DOM mode didn't play well at all. But my team capped every HQ apart from one, during the whole game. always seeming to be one step a head. But my experience of Dom mode was unorganized carnage. struggling to hold one flag. I did think SAB played really well.

***Freestyler***

DOM is the worst type we can have. It involves NO real teamwork, its a choas, solo game. As a tactical clan we should be playing tactical games, not free for all types.

My opinion...dont have DOM, Free For All. They is NOTHING tactical about them, but i do understand we are in test phase.

My 2 cents :)

ChimpBoy

Quote from: ***Freestyler***;237717DOM is the worst type we can have. It involves NO real teamwork, its a choas, solo game. As a tactical clan we should be playing tactical games, not free for all types.

My opinion...dont have DOM, Free For All. They is NOTHING tactical about them, but i do understand we are in test phase.

My 2 cents :)

I don't really agree - DOM is essentially the same as BF2 which has been so popular with dMw for so long.  Like all of the non-bomb game types, it rewards the team work that we put in.  If you coordinate, you win more often than not.  Many was the time on Sunday night when I and A.N.Other would strategically camp a site to hold the flag, or try and work in small groups to flank and capture another enemy held flag.  At the very least, it's not random like HQ.
If I wanted you to understand I would have explained it better