Map Rotation

Started by Armitage, July 25, 2008, 08:22:10 PM

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Armitage

Here is the current map rotation:
 
 
gametype sab map mp_citystreets
gametype sd map mp_broadcast
gametype dom map mp_convoy
gametype koth map mp_pipeline
gametype sd map mp_vacant
gametype sab map mp_pipeline
gametype dom map mp_backlot
gametype koth map mp_farm
gametype sd map mp_broadcast
gametype sab map mp_creek
gametype dom map mp_overgrown
gametype koth map mp_bog
gametype sd map mp_convoy
gametype sab map mp_citystreets
gametype dom map mp_strike
gametype koth map mp_bloc
gametype sd map mp_crash
gametype sab map mp_pipeline
gametype dom map mp_backlot
gametype koth map mp_vacant
gametype sd map mp_carentan
gametype sab map mp_backlot
gametype dom map mp_broadcast
gametype koth map mp_farm
gametype sd map mp_convoy
gametype sab map mp_overgrown
gametype dom map mp_strike
gametype koth map mp_bog
gametype sab map mp_farm


 
 
Comments and suggestions welcome

BrotherTobious

Any chance we can split the 2 broadcasts?  Just to change it up a little? playing the same map in a row might put some people off.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Armitage

Good spot. at least one of us is a wake. I'll fix it for tonight.
 
 
ta

Armitage


BrotherTobious

"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Anonymous

Quote from: Armitage;238892Here is the current map rotation:
 
Crash (SD)
Bloc (HQ)
Overgrown (SAB)
Strike (SD)
Ambush (DOM)
Broadcast (SD)
Downpour (HQ)
Pipline (SAB)
Ambush (SD)
Backlot (DOM)
Vacant (SD)
Bog (HQ)
Downpour (SAB)
Bloc (SD)
Broadcast (DOM)
District (SAB)
I've updated maprotation config file on server so that when/if server is restarted the mixed mode mapcycle will load automatically

Armitage

#6
Bump for rotation update

target

Quote from: Armitage;238892Here is the current map rotation:
 
 
gametype dm map mp_strike
gametype koth map mp_bloc
gametype sab map mp_backlot
gametype sd map mp_bloc
gametype dom map mp_backlot
gametype koth map mp_bog
gametype sab map mp_bloc
gametype sd map mp_broadcast
gametype dom map mp_broadcast
gametype koth map mp_crash
gametype sab map mp_citystreets
gametype sd map mp_carentan
gametype dom map mp_convoy
gametype koth map mp_farm
gametype sab map mp_creek
gametype sd map mp_convoy
gametype dom map mp_overgrown
gametype koth map mp_pipeline
gametype sab map mp_farm
gametype sd map mp_crash
gametype koth map mp_vacant
gametype sab map mp_overgrown
gametype sd map mp_vacant
gametype sab map mp_pipeline

 
 
Comments and suggestions welcome
I assume the highlighted one is a typo?
-=[dMw]=-target

I write down everything I want to remember. That way, instead of spending a lot of time trying to remember what it is I wrote down, I spend the time looking for the paper I wrote it down on.

Anonymous

Quote from: target;243871I assume the highlighted one is a typo?
should be dom not dm

Armitage

Cheers. Yeah a typo:blink:

target

Noticed, no HQ - is that deliberate?
 
Nevermind - just figured out KOTH = HQ - d'oh!
-=[dMw]=-target

I write down everything I want to remember. That way, instead of spending a lot of time trying to remember what it is I wrote down, I spend the time looking for the paper I wrote it down on.

Armitage

Updated again, because the last one was crap. Also removed a bloc sab

target

Quote from: Armitage;238892Here is the current map rotation:
 
 
gametype sab map mp_citystreets
gametype sd map mp_broadcast
gametype dom map mp_convoy
gametype koth map mp_pipeline
gametype sd map mp_vacant
gametype sab map mp_pipeline <--- Possibly, swap this...
gametype dom map mp_backlot
gametype koth map mp_farm
gametype sd map mp_broadcast
gametype sab map mp_creek <--- ...with this (as it would seperate the two pipeline maps
gametype dom map mp_overgrown
gametype koth map mp_bog
gametype sd map mp_convoy
gametype sab map mp_citystreets
gametype dom map mp_strike
gametype koth map mp_bloc
gametype sd map mp_crash
gametype sab map mp_pipeline
gametype dom map mp_backlot
gametype koth map mp_vacant
gametype sd map mp_carentan
gametype sab map mp_backlot
gametype dom map mp_broadcast
gametype koth map mp_farm
gametype sd map mp_convoy
gametype sab map mp_overgrown
gametype dom map mp_strike
gametype koth map mp_bog
gametype sab map mp_farm
 

 
 
Comments and suggestions welcome
See blue text in the quote :)
-=[dMw]=-target

I write down everything I want to remember. That way, instead of spending a lot of time trying to remember what it is I wrote down, I spend the time looking for the paper I wrote it down on.

Armitage

good spot. I'll do that tonight

Anonymous

Quote from: Armitage;243940good spot. I'll do that tonight
Don't bother, already done. maprotation.cfg updated as well