T:CS mod?

Started by b00n, August 14, 2008, 02:45:05 PM

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R@ng3R

maybe an admin mesage would be just as suitable?
/]

Aquilifer

Quote from: n00b;241262It's actually all much easier than that. :)  It's ok to assume that the boxes never have a rotation (it is never necessary), in which case no angle is required and the coordinates of two opposite corners are adequate for defining the box.  You do need z coord (or y in this case) as two areas above and below one another may not both be in or out of bounds.

Hmmm...I suppose you know, but it sound very odd to me if you don't need the angle. Does it mean all the buildings are in straight angles and rectangular in shape :blink:

The box collision trigger is, I think, quite normal tool in the game scripting systems. I would have assumed it had had at least turning along the ground level (y-axis). That is why it is easier to handle them with center coord plus dimensions rather than corners normally.

Anyway, good luck with the thing you are doing.

b00n

Quote from: Aquilifer;241281Hmmm...I suppose you know, but it sound very odd to me if you don't need the angle. Does it mean all the buildings are in straight angles and rectangular in shape :blink:

I know, it does sound odd, but CSS levels are almost always grid-aligned rectangles at right angles to each other. :blink:

Quote from: WhiteyWe have Metamod and SourceMod but not EventScripts. I can set it up on our test server "Baltar" once your ready for some testing.

Excellent, also is it a linux server? (there are some commands I may need to avoid as they can make linux cry).

Whitey

Quote from: n00b;241282Excellent, also is it a linux server? (there are some commands I may need to avoid as they can make linux cry).

Windows.  

As far as actions/punishment is concerned, I think automatic warning messages naming the individual should be enough.

b00n

Okay, I think it's ready for some testing - mainly for feedback as it isn't ready to be used yet - boundaries are only set up for Ts (because I've been testing it on cs maps), and I haven't done anything with the punishments so it's still just a message.  At the moment it does the following:

- Allows setting up new boundaries
- Saves boundaries to file
- Load boundaries on map change (or script load)

To run, it needs EventScripts 2.0 and ES_Tools.

Whitey

Both have been installed on Baltar.  Catch me on Friends or MSN.

Benny

Timed would be good, like BF2 with a 15 second count down and a slay...
===============
Master of maybe

DuVeL

Quote from: Whitey;241341Both have been installed on Baltar. Catch me on Friends or MSN.

Autodownload as with maps?
Or install as above?
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
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[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
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Penfold

I got lost about 3 posts in. Suffice to say that it all sounds pretty impressive - good work guys!

PEN

Whitey

Quote from: DuVeL;241433Autodownload as with maps?
Or install as above?

It will all be handled on the server.  You don't need to install anything.

b00n

Done some more work on it, mostly fixing bugs that keep appearing whenever I change something. :doh:

-All players are now notified when a player goes out of bounds.
-Boundaries are set up to restrict the correct team depending on map.
-Added a command to draw outlines of boundary boxes, makes it a little easier to remember where you've placed them and where still need to be covered (these can be seen in the screenshot below).

I made a complete set of boundary boxes for cs_office, to give some idea of the work involved, only 5 boxes were required to mark all out of bounds areas. :D


Zootoxin

You're a wizard man!

Anonymous

Great work n00b :clap:

Thulsa Doom

That is the doggy's doo-da's.  Well done :)

Jabbs

Fan Bluddy tastic! :D
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[email]jabbs@deadmen.co.uk[/email]