T:CS mod?

Started by b00n, August 14, 2008, 02:45:05 PM

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Lee

Looks pretty good, nice one n00b! :D
[imglink]http://77.108.129.49/fahtags/ms2.jpg[/imglink]  

Do some Folding today! Click the above link. :)

Jewelz^

wowie when is tester night? :yahoo:
Great work mate :dmw:

Salvatore Buttafacio

well done :) what are those red lines for in your pic? or are those the "boxes" ?



b00n

#48
Quote from: n00b-Added a command to draw outlines of boundary boxes, makes it a little easier to remember where you've placed them and where still need to be covered (these can be seen in the screenshot below).

:coolio:

I'm hoping to test it tonight if Whitey or Sadako are around.

Whitey

I'll be online tonight.

delanvital

Cool job, should make booming a bit easier :)

b00n

Quote from: Whitey;241786I'll be online tonight.

Damn, and I was offered a job at Game just today and ended up working late!  :lmfao: Tomorrow?

Whitey

It's my youngest sons birthday so I won't be on until later for some MeatHook action.  I'll be around most of the weekend though, so I'll try and catch you on MSN.

Zootoxin

Quote from: Whitey;241851It's my youngest sons birthday so I won't be on until later for some MeatHook action.  I'll be around most of the weekend though, so I'll try and catch you on MSN.

Happy Birthday to little Whitey then ;)

Jewelz^

Quote from: Whitey;241851It's my youngest sons birthday so I won't be on until later for some MeatHook action. I'll be around most of the weekend though, so I'll try and catch you on MSN.
I hope you got him CSS :devil:

b00n

Right, going to get some more work done on this tomorrow, with any luck it can be finished this week.

Couple of points to refresh my memory on what we discussed last week:

- On DE maps, boundaries are off if the bomb is down or planted.
- On CS maps, boundaries are off when a hostage is taken by a CT, and remain off for the rest of the round.

Have I got that right Whitey?

Dr Sadako

Quote from: n00b;242971Right, going to get some more work done on this tomorrow, with any luck it can be finished this week.

Couple of points to refresh my memory on what we discussed last week:

- On DE maps, boundaries are off if the bomb is down or planted.
- On CS maps, boundaries are off when a hostage is taken by a CT, and remain off for the rest of the round.

Have I got that right Whitey?

Spot on.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

T-Bag

Wow, I haven't checked this thread out for a while. It's looking stunning. I didn't realise it could be actually put into practice.
Nice work.
I'm guessing the boundary notifications could eventually be linked to a counter like team wounding that kicks you if you're doing it too often?
So many posibilities, switching beacon on, or slaying after X seconds etc etc.
Juggling Hard Disks over concrete floors ends in tears 5% of the time.

Whitey

Quote from: n00b;242971Have I got that right Whitey?

:thumbsup:
Quote from: T-Bag;242973I'm guessing the boundary notifications could eventually be linked to a counter like team wounding that kicks you if you're doing it too often?
So many posibilities, switching beacon on, or slaying after X seconds etc etc.

It could, but we want to keep it simple.  Having the mod tell us when someone is OOB and who it is will be a huge benefit in itself. :)

b00n

I've added rcon commands to enable/disable the client commands, now the commands to mess about with the boundaries are disabled unless someone with rcon enables them.

I believe it's possible to force players to execute commands.. with that I could have an option to make players say 'motd'...?