Naxx tactics

Started by sheepy, November 30, 2008, 01:30:57 PM

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sheepy

This is a basic outline of tacts. please read AT LEAST THIS!!!

DK wing


Instructor:
Tanking: MT1 and MT2 use mindcontroling orbs (no priests used for MC in 10mans). MT1 starts and MT2 start using the orb 15sec after the pull. Offtank add until you use the orb. Taunt rotation to maximise SW uptime.
Healing: Heal adds alot, top off straydmg on raid (some knifethrow crap and his shout).
DPS: Burn.
Special: His shout cant be LoSed and is physical dmg now. So this is very straight forward now.

Gothik:
Tanking: 1 tank each side P1. Pick up spawns.
Healing: Heal raid and tank, split up.
DPS: Split up and kill spawns.

4H:
Tanking: All 4h move into a corner automaticly on pull. Bleu and Zel aggro on proximity base. Easiest way to tank them would be to have 1 healer and 1 dps range tank them until the melee horsemen is down. Swap places to reset the marl who is on a 15 sec timer. Thane and Baron are tanked by MT1 and MT2. If possible we should use a swingtank who help them swap horseman to reset marks easy. When Thane and Baron is down, start tanking Zeliek (proxy aggro, so the one in melee will have aggro, allow for more control).
Healing: 1 healer tank Bleu and Zel with a ranged dps. 2 healers follow 1 MT each, and heal up everyone close as well.
DPS: DPS Than and Baron first. Keep marks low to make sure you dont take to much healing from tanks. Be in meleerange of Thane to help soak meteor who hits for 15k in an 8 yard radius split up between those in range. Then kill Zeliek and Bleu. Keep marks low.
Special: Could try and burn Thane down if we have the dps for it. Would mean that the marks will stack somewhat high at the start, but if we pull it off it will make the fight insanely easy.


Plague wing

Noth:
Tanking: P1 MT1 on Noth. MT2 on skeleton spawns, skeletons are offtanked until port to balcony. P2 pick up spawns.
Healing: 1 healer on MT. 2 healers on raid+OT. Decurse a curse that hits 3 ppl asap.
DPS: P1: Burn. P2: Clear adds. Be fast on getting offtanked skeletons down (aoe) on transition.

Heigan:
Tanking: MT1 tanks him and kites the flames P1. P2 join the dance.
Healing: Heal MT and those who need (they suck) P1. Cleanse Disease asap, totem preferably. Keep rolling abolish disease on MT. P2 join the dance.
DPS: P1: Burn. P2: Join the dance.

Loatheb:
Tanking: MT1 tanks him and make sure he does get spores. MT2 be ready if someone ****s up and MT1 gets spores (no threat on MT1 for 2 mins).
Healing: DPS when aura is up. Big heals timed when aura goes down. Maelstrom etc from hybrids probably a good idea as well.
DPS: Kill spores and unload Burn on him, no threat when sporebuff.
Special note: Killing spore=50% crit and no threat, nice stuff. The aura works like this "healing effects reduced by 100%, duration 17 sec?" then the aura is down for 3 sec and we top the MT off.
Special: We will most likelly be able to squeeze in stuff like a coh, chainheal etc to make sure the doom thing will not have to e countered with consumables rotation. If really low use a bandage, should be enough.


Spider wing

Anub:
Tanking: MT1 tanks Anub. Intervene a healer to start kiting on locust swarm. MT2 pick up spawns.
Healing: 1 healer on MT who gives him intervene out. 2 healers on raid/support MT.
DPS: Prio1: spawns and bugs. Prio2: burn.
Special note: Stay away from locust swarm. Silence and dotdmg stacking=bad.

Farlina:
Tanking: MT1 on Farlina. MT2 offtank adds. MT2 marks an add that is up for next kill when she enrages. The enrage is dispelled by killing an add, so make sure they dont die before that. ~10% is a good mark to get the add who is up for a kill to.
Healing: 1 healer full on MT1. 2 Healers on raid+OT+MT support. Psn cleansing (volley hits 5 closest ppl to Farlina I think, so a totem and make sure we have his group in proximity should be easy).
DPS: Get adds down on call and Burn.

Maexxna:
Tanking: MT1 tanks Maexxna, save cds for enrage. MT2 dps Maexxna and pick up spiders when they spawn.
Healing: 1 healer on MT. 2 healers on raid+MT support. Psn cleanse up, MUST have totem or abolish asap on MT.
DPS: Prio1: Webbed ppl and spiders. Prio2: Burn.


Abomination wing

Patchwerk:
Tanking: Usual deal, 1MT and 1OT eating hatefuls.
Healing: 3 healers or 2 paladins would be my guess. Paladin beacon heals MT+OT hard. 1 healer on MT and 1 healer on OT.
DPS: Burn.

Grobbulus:
Tanking: MT kiting him clockwise around the wall, starting as he is pulled down the ramp. OT picking up slimes and tank them close behind MT.
Healing: 2 healers on MT+dps. 1 Healer cleansing and topping of ppl who get "fart debuff".
DPS: Prio1-slimes when up. Prio2-Burn.
Special note: Make sure the ones getting infected move do the decided spot to avoid getting fartclouds all over.

Gluth:
Tanking: MT1 and MT2 bounce aggro between them to reset the healing debuff that stacks.
Healing: 1-2 healer on MTs, 1 healer freelancing and keep kiter up.
DPS: Make sure skeletons go down FAST. Rest is burn.
Kiter: Easiest with paladin. Keep slowing effect (EB/frostrap) up at ranged camp and and the other end of the kitecircle.

Thaddius:
Tanking: MT1 and MT2 tank 1 add each p1. Switch when tossed over. Easy stuff. P2 1 MT and the other tank dps.
Healing: P1 split up between sides. P2 we wing it and dont **** up MT healing.
DPS: Kill adds at the same time p1. Burn p2.
Special note: + and - camps I suggest we go with 4 spots, 2 for each polar change.
- Start off facing him.
- Phase change 1: - go left and + go right.
- Phase change 2: - go behind him and + go in front of him (positions are taken from how he stands when fight starts).
Will explain better when we get there.
[quote=smilodon;228785]
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