Playtesting - Sunday Nights!

Started by Benny, February 08, 2009, 08:17:52 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Jabbs

Quote from: Benny;263023would be interesting to chain some cs maps together. cobble to dust to office...

I think we will need to tread a fine balance here. we need to keep it as vanilla as possible, but have the odd go at a new map if ones released.

I like the idea of using some CSS maps linked for L4D :D

Perhaps similar maps linked together would be best
Start Folding and get yourself one of those nice new badge thingies, it\'s a good cause.  Check out the stats

[email]jabbs@deadmen.co.uk[/email]

KKND


Whitey

#17
Quote from: b00n;262823I think you can actually get all the entities etc set up in Hammer properly now, which means you can add the ai director entities required to have a working map without using console commands to spawn zombies.

Details are at: http://forums.l4dmaps.net/forumdisplay.php?s=&daysprune=&f=11

I've followed the steps to set it up and it does indeed seem to import all L4D entities, models and textures correctly into Hammer.  Haven't tried compiling a map yet though.

I've just made some basic changes to Astute, added start/safe rooms, AI Director etc and it compiled.  I'm just trying to work out how to launch the map without putting it on a server.  If it works I'll modify the map so that there is one route through it.

EDIT: I just used the command "map l4d_astute" in console.  It crashed the game due to model errors, so I've got some work to do...

Whitey

I've got Astute running on L4D but there are still some texture and model issues to fix.  The train section is scary with the horde after you!!

KKND

Quote from: Whitey;265157I've got Astute running on L4D but there are still some texture and model issues to fix.  The train section is scary with the horde after you!!

Nice going so far Whitey looking forward to test some:D

Jabbs

Oo Gimmee gimmee gimmee! When can we play? :D
Start Folding and get yourself one of those nice new badge thingies, it\'s a good cause.  Check out the stats

[email]jabbs@deadmen.co.uk[/email]

smilodon

Quite a good map, nice atmosphere. But seemed a little on rails and the methods of keeping you on track were a bit obvious. but that's just asthetics. One problem was that when we made it to the safe house the next level froze. In that I lost control of my character and could not turn or move. The screen did not freeze, only I was immobile :g:
smilodon
Whatever's gone wrong it's not my fault.

Sn00ks

So what did people think of the Death Aboard maps?
Bear in mind that there have only been three out of the four released, hence the hang at the end of the third one. The developer is still working on them and they are a beta release.
 
Any feed-back that I can pass on, and recommendations for changes, was it all sweetness and light or used gussets and socks?
 
Should/could this be added to the rota on permanent basis when completed?
 
I for one thought they were good. A nice mix of corridors and open spaces. The tanks being stuck in the garage is not good as you end up losing control and getting an AI version, which is pants. (maybe there is a way out but we haven't found it yet)
I do exactly what the little voices tell me to.

PC Specs:- Black box with some fans that go whirrr, a few lights, things inside that get warm, headphones, keyboard (a clicky one), mouse (with buttons and no squeak), disks (2-off SSD and HDD) and a monitor of sufficient proportions.

Gaara

Overall it was quite a fun map but needs a bit of improvement, especially on the scenic aspect:

Level 1:
It all felt too clean for a zombie outbreak. Most of the walls are really sterile and there is not much junk laying about. The shower bit was brilliant though with the massive amount of dead zombies, the first level needs more stuff like that.

1 bug I noticed was that someone got smoker pulled through one of the metal plates with the little holes in them, that didn't seem right.

Level 2:
The first half of the second map was a bit boring looking aswell, it just needs to look more ravaged imo. Some brilliant jumper pouncing spots on this one though, so that surely gets a plus!

Some bugs I noticed were the fact that boomer can't puke trough the metal plate with holes in it above the exit of the safe room at the start of the level.

Another bug was when the tank got stuck and had no way to escape it untill the players opened it.

Level 3:
Not many complaints about the third one tbh, it had the right atmosphere and looked a bit more interesting than the first too.

Overall not a bad campaign so far, but it needs work on the atmosphere departmant.

Feel free to pass my comments to the map creator :)

Sn00ks

The Boomer not being able to puke through stuff is a feature I've noticed on the standard maps. For example on the farm campaign if you are in the trees you can't puke through the branches even if you can see the Survivors. Also if you are standing on something like a crate your puke seems to go nowhere, even if you are right next to the survivors.

The smoker pulling through the grating, hmm, not sure if this is a fault as the tongue is quite narrow. I quite like this ability.

I'll pass the other comments on, thanks for the feedback.
I do exactly what the little voices tell me to.

PC Specs:- Black box with some fans that go whirrr, a few lights, things inside that get warm, headphones, keyboard (a clicky one), mouse (with buttons and no squeak), disks (2-off SSD and HDD) and a monitor of sufficient proportions.

DuVeL

It seems a bit weird to get in a rescue zone hanging on a crane.
Might be just me though.
 
For the rest I liked the maps.
I'd say add it to the rotation, the more maps the more fun finding new gitspots and such.
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Sn00ks

The Death Aboard maps have been updated on the ColdStore server.

Please get the latest version, beta 4, from http://www.l4dmaps.com/download.php?file=33
I do exactly what the little voices tell me to.

PC Specs:- Black box with some fans that go whirrr, a few lights, things inside that get warm, headphones, keyboard (a clicky one), mouse (with buttons and no squeak), disks (2-off SSD and HDD) and a monitor of sufficient proportions.