Playtesting - Sunday Nights!

Started by Benny, February 08, 2009, 08:17:52 PM

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Benny

Sunday is new map testing night, dependent on weather and other factors.

Keep an eye on this thread, if you can't join, you probably have the wrong map!
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Master of maybe

GhostMjr

Installation paths may differ based on your system configuration.


Install the Left 4 Dead Map
                  Place the .bsp and .nav file in your Left 4 Dead maps folder.
               
                  C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\maps

-=[dMw]=-GhostMjr

DuVeL

Is there no autodownload through the server?
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Jabbs

Quote from: DuVeL;262528Is there no autodownload through the server?

Not for me there wasn't and I had to change games cos my pc takes forever just to load and exit L4D it became useless to try and play :sad:
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[email]jabbs@deadmen.co.uk[/email]

Dr Sadako

What is the problem using the link the first post of this thread? :rolleyes:
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

DuVeL

Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Gone_Away

Bit of weirdness.. managed to come through at the end of a round and when it was completed we all got kicked. then I joined and was kicked again. then I think we all gave up.
 
Not sure if that was a server issue or map issue?

Jabbs

Quote from: Dr Sadako;262531What is the problem using the link the first post of this thread? :rolleyes:

Only problem for me was as I mentioned, my pc takes forever to go in and out of L4D.

Was there another new map played because I could not get in after the end of the first map?
Start Folding and get yourself one of those nice new badge thingies, it\'s a good cause.  Check out the stats

[email]jabbs@deadmen.co.uk[/email]

Liberator

There seemed to be some strange flaws in the map code that caused the survivors to have out of body experiences.

And as posted by Ninja, the map kicked us out a few times. Possibly down to the same code, we've seen similar problems when myself and Sn00ks were playtesting earlier in the week.

Jabbs

Quote from: Liberator;262544There seemed to be some strange flaws in the map code that caused the survivors to have out of body experiences.

And as posted by Ninja, the map kicked us out a few times. Possibly down to the same code, we've seen similar problems when myself and Sn00ks were playtesting earlier in the week.

That would explain a lot! :blink:
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[email]jabbs@deadmen.co.uk[/email]

DarkAngel

Got the map downloaded and installed but spent a hour waiting to a spot hehe, ahh well maybe another night. I hope you guys had fun :)


Sn00ks

I've posted on the L4DMAPS site about the problems, as have a couple of others. As this seems to be an active work in progress I have high hopes that they'll fix this issuette because I think this would be a good versus map, small corridors, big open spaces, zombies, it has it all.
I do exactly what the little voices tell me to.

PC Specs:- Black box with some fans that go whirrr, a few lights, things inside that get warm, headphones, keyboard (a clicky one), mouse (with buttons and no squeak), disks (2-off SSD and HDD) and a monitor of sufficient proportions.

Dr Sadako

Considering that the SDK for L4D haven't been released yet all custom maps are sandboxes i.e. you need to spawn enemies by console command. The maps that are circulating now are based on the SDK from the Orange Box which lack some of the scripting necessary for L4D.

We just have to wait for the real thing.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

b00n

#13
I think you can actually get all the entities etc set up in Hammer properly now, which means you can add the ai director entities required to have a working map without using console commands to spawn zombies.

Details are at: http://forums.l4dmaps.net/forumdisplay.php?s=&daysprune=&f=11

I've followed the steps to set it up and it does indeed seem to import all L4D entities, models and textures correctly into Hammer.  Haven't tried compiling a map yet though.

Benny

Quote from: b00n;262823I think you can actually get all the entities etc set up in Hammer properly now, which means you can add the ai director entities required to have a working map without using console commands to spawn zombies.

Details are at: http://forums.l4dmaps.net/forumdisplay.php?s=&daysprune=&f=11

I've followed the steps to set it up and it does indeed seem to import all L4D entities, models and textures correctly into Hammer.  Haven't tried compiling a map yet though.

would be interesting to chain some cs maps together. cobble to dust to office...

I think we will need to tread a fine balance here. we need to keep it as vanilla as possible, but have the odd go at a new map if ones released.
===============
Master of maybe